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bomberclone/src/playermenu.c

658 lines
18 KiB

/* $Id: playermenu.c,v 1.8 2004/09/26 02:28:06 stpohle Exp $
*
*/
#include "bomberclone.h"
#include "menu.h"
#include "menugui.h"
#include "player.h"
#include "network.h"
#include "keyb.h"
#include "single.h"
#include "ogcache-client.h"
/*
* prototype definitions
*/
// static int playermenu_gfxaviable (int gfx);
static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu);
static void teammenu_ai_choosegfx ();
#define PLAYERMENU_GFXSEL_Y 130
/*
* check if the gfx is still aviable
*
static int playermenu_gfxaviable (int gfx) {
int i;
for (i = 0; i < MAX_PLAYERS && gfx != players[i].gfx_nr; i++);
if (i == MAX_PLAYERS)
return 1;
return 0;
};
*
* **** DO WE NEED THIS?
*/
/*
* show the basis menu
*/
static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu) {
static int old_gfxsel = -1;
static int changed = 0;
SDL_Rect rect, srcrect;
int i;
/*
* delete old state, to force an update of all playergfx
*/
if (menu == NULL) {
changed = 1;
return;
}
if (selgfx != old_gfxsel)
changed = 1;
old_gfxsel = selgfx;
/*
* 3. draw changes from the last loop
*/
if (changed) {
rect.x = 0;
rect.w = menu->oldscreenpos.w - 2 * menuimages[0]->w;
rect.y = PLAYERMENU_GFXSEL_Y;
rect.h = 4 * GFX_IMGSIZE;
menu_draw_background (menu, &rect);
for (i = 0; i < gfx.player_gfx_count; i++) {
srcrect.h = rect.h = gfx.players[i].menu_image->h;
srcrect.w = rect.w = gfx.players[i].menu_image->w;
rect.x = (2 * GFX_MENUPLAYERIMGSIZE_X) * (i % 4) + ((menu->oldscreenpos.w - 2 * menuimages[0]->w) - (8 * GFX_MENUPLAYERIMGSIZE_X)) / 2;
rect.y = (GFX_MENUPLAYERIMGSIZE_X * 2) * (i / 4) + PLAYERMENU_GFXSEL_Y;
srcrect.x = 0;
srcrect.y = 0;
rect.x += menu->oldscreenpos.x + menuimages[0]->w;
rect.y += menu->oldscreenpos.y + menuimages[0]->h;
gfx_blit (gfx.players[i].menu_image, &srcrect, gfx.screen, &rect, 10002);
/* draw the select border */
if (i == selgfx) {
srcrect.x = 0;
srcrect.y = 0;
srcrect.h = rect.h = GFX_IMGSIZE;
srcrect.w = rect.w = GFX_IMGSIZE;
rect.x = GFX_IMGSIZE * (i % 4) + ((menu->oldscreenpos.w - 2 * menuimages[0]->w) -(4 * GFX_IMGSIZE)) / 2;
rect.y = GFX_IMGSIZE * (i / 4) + PLAYERMENU_GFXSEL_Y;
rect.x += (gfx.players[i].menu_image->w - gfx.menuselect.image->w) / 2; // center the playergfx
rect.x += menu->oldscreenpos.x + menuimages[0]->w;
rect.y += menu->oldscreenpos.y + menuimages[0]->h;
gfx_blit (gfx.menuselect.image, &srcrect, gfx.screen, &rect, 10001);
}
}
}
}
/*
* draw a small menu where the player has to select his gfx
*/
int playermenu_selgfx (int pl_nr) {
_menu *menu;
int selgfx, eventstate;
SDL_Event event;
Uint8 *keys;
int done = 0;
if (pl_nr < 0 || pl_nr >= MAX_PLAYERS)
return -1;
selgfx = players[pl_nr].gfx_nr;
if (selgfx < 0)
selgfx = 1;
playermenu_selgfx_drawplayer (-1, NULL);
player_set_gfx (&players[pl_nr], -1);
menu = menu_new ("Player Selection", 400, 270);
menu_create_text (menu, "playergfxsel", -1, 50, 40, 5, COLOR_yellow, "%s, please select your Player and press ENTER/RETURN or press ESCAPE for no player (that means you will only watch the next game).", players[pl_nr].name);
menu->looprunning = 1;
menu_draw (menu);
while (!done && bman.state != GS_quit) {
/* do the network loop if we have to */
if (bman.sock > 0) {
network_loop ();
if (bman.notifygamemaster)
ogc_loop ();
}
eventstate = SDL_PollEvent (&event);
if (eventstate) {
switch (event.type) {
case (SDL_QUIT):
bman.state = GS_quit;
done = 1;
menu_delete (menu);
return -1;
break;
case (SDL_KEYDOWN):
/*
* go to the next gfx or the preview one
*/
if (event.key.keysym.sym == SDLK_TAB) {
keys = SDL_GetKeyState (NULL);
if (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) {
if ((--selgfx) < 0)
selgfx = gfx.player_gfx_count-1;
}
else {
if ((++selgfx) >= gfx.player_gfx_count)
selgfx = 0;
}
break;
}
/*
* cursor keys for gfx selection
*/
if (event.key.keysym.sym == SDLK_UP && selgfx >= 4)
selgfx -= 4;
if (event.key.keysym.sym == SDLK_DOWN && selgfx < MAX_PLAYERS-4)
selgfx += 4;
if (event.key.keysym.sym == SDLK_RIGHT && selgfx < MAX_PLAYERS-1)
selgfx++;
if (event.key.keysym.sym == SDLK_LEFT && selgfx > 0)
selgfx--;
/*
* do not select any gfx
*/
else if (event.key.keysym.sym == SDLK_ESCAPE) {
selgfx = -1;
done = 2;
break;
}
/*
* select the current gfx if aviable
*/
else if (event.key.keysym.sym == SDLK_RETURN
|| event.key.keysym.sym == SDLK_LCTRL || event.key.keysym.sym == SDLK_RCTRL
|| event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_drop] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_special]
|| event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_max + BCPK_drop] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_max + BCPK_special]) {
done = 1;
break;
}
}
}
playermenu_selgfx_drawplayer (selgfx, menu);
gfx_blitdraw ();
s_calctimesync ();
};
menu_delete (menu);
player_set_gfx (&players[pl_nr], selgfx);
if (done == 2)
return -1;
return 0;
};
/*
+----------------------------------------------------+
| List of Players Details |
| |6) | Name: Playername Team |
| | | IP: 10.10.10.10 |
| | | Port: 11000 |
| | | Flags: Firewall, Second Player |
| | | |
| +-------------+ |
| [1) Teammenu ] |
| [2) Add AI ] [3)Add 2. Player] |
| [4)Kick Player] [5) Close ] |
+----------------------------------------------------+
*/
void playermenu () {
_menu *menu;
_menuitem *btn_SecondPlayer;
_menuitem *list_PlayerList;
_menuitem *detail_Name;
_menuitem *detail_Addr;
_menuitem *detail_Flags;
_charlist playerlist[MAX_PLAYERS + 1];
_charlist *playerlist_sel = &playerlist[0];
int i, done = 0, eventstate, pl_nr, sel_pl_nr;
SDL_Event event;
/* delete the playerlist */
playerlist[0].text[0] = 0;
playerlist[0].next = NULL;
/* create the window */
menu = menu_new ("Playermenu", 400, 350);
menu_create_label (menu, "Players", 20, 50, 0, COLOR_brown);
list_PlayerList = menu_create_list (menu, "playerlist", 15, 70, 170, 160, playerlist, &playerlist_sel, 6);
menu_create_label (menu, "Details", 240, 50, 0, COLOR_brown);
detail_Name = menu_create_label (menu, "Name", 220, 100, 0, COLOR_yellow);
detail_Addr = menu_create_label (menu, "10.10.10.1:6666", 220, 120, 0, COLOR_yellow);
detail_Flags = menu_create_label (menu, "firewall", 220, 140, 0, COLOR_yellow);
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Add AI Player", 20, 280, 150, 2);
btn_SecondPlayer = menu_create_button (menu, "2 Player", 250, 280, 150, 3);
if (IS_LPLAYER2)
sprintf (btn_SecondPlayer->label, "Del 2 Player");
else
sprintf (btn_SecondPlayer->label,"Add 2 Player");
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Kick Player", 20, 315, 150, 4);
menu_create_button (menu, "Close", 250, 315, 150, 5);
if (bman.gametype == GT_team && (GT_SP || GT_MP_PTPM))
menu_create_button (menu, "Teammenu", -1, 245, 150, 1);
/* prepare everything for the menu_loop */
menu_focus_id (menu, 5);
menu->looprunning = 1;
menu_draw (menu);
/* the menu loop */
do {
detail_Name->label[0] = 0;
detail_Addr->label[0] = 0;
detail_Flags->label[0] = 0;
sel_pl_nr = -1;
for (i = 0, pl_nr = 0; pl_nr < MAX_PLAYERS; pl_nr++) {
if (PS_IS_used(players[pl_nr].state)) {
if (i > 0)
playerlist[i-1].next = &playerlist[i];
playerlist[i].next = NULL;
strncpy (playerlist[i].text, players[pl_nr].name, LEN_PLAYERNAME);
/* get detail information */
if (i == (playerlist_sel - &playerlist[0])) {
if (players[pl_nr].team_nr >= 0 && players[pl_nr].team_nr < MAX_TEAMS)
sprintf (detail_Name->label, "%s(%s)", players[pl_nr].name, teams[players[pl_nr].team_nr].name);
else
sprintf (detail_Name->label, "%s", players[pl_nr].name);
sprintf (detail_Addr->label, "%-32s:%s",players[pl_nr].net.addr.host, players[pl_nr].net.addr.port);
sprintf (detail_Flags->label, "FIX ME");
playermenu_getflags (detail_Flags->label, &players[pl_nr]);
sel_pl_nr = pl_nr;
}
i++;
}
}
list_PlayerList->changed = 1;
detail_Name->changed = 1;
detail_Addr->changed = 1;
detail_Flags->changed = 1;
eventstate = SDL_PollEvent (&event);
if (bman.sock != -1)
network_loop ();
menu_draw (menu);
gfx_blitdraw ();
done = menu_event_loop (menu, &event, eventstate);
/*
* check if one of the buttons was pressed
*/
if (done == 1 && menu->focus->id == btn_SecondPlayer->id) { /* second local player want to join */
if (IS_LPLAYER2)
player_delete (bman.p2_nr);
else
player2_join ();
if (IS_LPLAYER2)
sprintf (btn_SecondPlayer->label, "Del 2 Player");
else
sprintf (btn_SecondPlayer->label,"Add 2 Player");
btn_SecondPlayer->changed = 1;
}
if (done == 1 && menu->focus->id == 2) { /* create ai player */
single_create_ai (1);
done = 0;
}
if (done == 1 && menu->focus->id == 1) { /* Teammenu */
teammenu ();
done = 0;
}
if (done == 1 && menu->focus->id == 4) { /* kick player */
if (sel_pl_nr >= 0 && sel_pl_nr < MAX_PLAYERS && sel_pl_nr != bman.p_servnr)
player_delete (sel_pl_nr);
else
menu_displaymessage ("No", "You can't kick yourself from the game.\n");
done = 0;
}
s_calctimesync ();
} while ((done == 0 || menu->focus->id != 5) && done != -1);
menu_delete (menu);
};
/*
* put all flags into the givin text like:
* NET_FW, NET_2P, AI...
*/
void playermenu_getflags (char *text, _player *player) {
text[0] = 0;
if (player->net.flags & NETF_firewall)
sprintf (text, "%sNET_FW ", text);
if (player->net.flags & NETF_local2)
sprintf (text, "%sNET_2P ", text);
if (player->state & PSF_net)
sprintf (text, "%sPSF_NET ", text);
if (player->state & PSF_ai)
sprintf (text, "%sPSF_AI ", text);
};
/*
* teammenu: Teamplay menuselection
* Show and edit all teams and the players.
*/
struct __teammenu {
struct {
_charlist names[MAX_PLAYERS];
_charlist *select;
_menuitem *item;
_menuitem *label;
} teamp, freep;
_menuitem *teamlist;
_charlist teamnames[MAX_TEAMS];
_charlist *teamsel;
};
static void teammenu_update (_menu *menu, struct __teammenu *tm);
static int inline teammenu_get_selteam (_menu *menu, struct __teammenu *tm);
static void teammenu_set_selteam (_menu *menu, struct __teammenu *tm, int teamnr);
static void teammenu_player2team (_menu *menu, struct __teammenu *tm);
static void teammenu_team2player (_menu *menu, struct __teammenu *tm);
void teammenu () {
_menu *menu;
struct __teammenu tm;
int done, eventstate, menu_id = 0, last_id = 0, last_selteam = -1;
SDL_Event event;
menu = menu_new ("Team Details", 400, 350);
menu_create_text (menu, "help1", 10, 70, (250/font[0].size.x), 5, COLOR_gray, "Move the players from one team into the other by selecting them with ENTER.");
menu_create_button (menu, "Close", -1, 325, 150, 0);
/* reset all teamlist data and create element */
tm.teamsel = NULL;
tm.teamnames[0].text[0] = 0;
tm.teamnames[0].next = NULL;
tm.teamlist = menu_create_list (menu, "Teamlist", 250, 70, 150, 80, tm.teamnames, &tm.teamsel, ++menu_id);
/* reset all player data and create element*/
tm.teamp.names[0].text[0] = 0;
tm.teamp.names[0].next = NULL;
tm.teamp.select = &tm.teamp.names[0];;
tm.freep.names[0].text[0] = 0;
tm.freep.names[0].next = NULL;
tm.freep.select = &tm.freep.names[0];;
tm.freep.label = menu_create_label (menu, "Free Players", 40, 160, 0, COLOR_yellow);
tm.freep.item = menu_create_list (menu, "freeplayer", 30, 180, 150, 120, tm.freep.names, &tm.freep.select, ++menu_id);
tm.teamp.label = menu_create_label (menu, teams[0].name, 250, 160, 0, COLOR_yellow);
tm.teamp.item = menu_create_list (menu, "teamplayer", 240, 180, 150, 120, tm.teamp.names, &tm.teamp.select, ++menu_id);
/* prepare everything for the menu_loop */
menu_focus_id (menu, 1);
menu->looprunning = 1;
menu_draw (menu);
teammenu_set_selteam (menu, &tm, 0);
teammenu_update (menu, &tm);
/* the menu loop */
do {
gfx_blitdraw ();
eventstate = SDL_PollEvent (&event);
if (bman.sock != -1)
network_loop ();
menu_draw (menu);
done = menu_event_loop (menu, &event, eventstate);
/*
* check if one of the buttons was pressed
*/
if (last_id != menu->focus->id || last_selteam != teammenu_get_selteam(menu, &tm)) {
teammenu_update (menu, &tm);
}
if (done == 1 && menu->focus->id == tm.freep.item->id) { // freeplayer selected
teammenu_player2team (menu, &tm);
teammenu_update (menu, &tm);
done = 0;
}
if (done == 1 && menu->focus->id == tm.teamp.item->id) { // teamplayer selected
teammenu_team2player (menu, &tm);
teammenu_update (menu, &tm);
done = 0;
}
if (done == 1 && menu->focus->id == tm.teamlist->id) {
menu_focus_id (menu, tm.freep.item->id);
teammenu_update (menu, &tm);
done = 0;
}
s_calctimesync ();
last_id = menu->focus->id;
} while ((done == 0 || menu->focus->id != 0) && done != -1);
menu_delete (menu);
teammenu_ai_choosegfx ();
}
/*
* add the current selected playxer to the free players
*/
static void teammenu_team2player (_menu *menu, struct __teammenu *tm) {
int sel_team = teammenu_get_selteam (menu,tm);
int sel_teampl = tm->teamp.select - tm->teamp.names;
if (sel_team < 0 || sel_team >= MAX_TEAMS || sel_teampl < 0 || sel_teampl >= MAX_PLAYERS)
return;
if (teams[sel_team].players[sel_teampl] == NULL)
return;
teams[sel_team].players[sel_teampl]->team_nr = -1;
team_update ();
};
/*
* add the current selected player to the current team
*/
static void teammenu_player2team (_menu *menu, struct __teammenu *tm) {
int sel_player = tm->freep.select - tm->freep.names;
int sel_team = teammenu_get_selteam (menu,tm);
int pl;
// d_printf ("teammenu_player2team: sel_player=%d, sel_team=%d\n", sel_player, sel_team);
if (sel_team < 0 || sel_team >= MAX_TEAMS || sel_player < 0 || sel_player >= MAX_PLAYERS)
return;
/* get the player */
pl = 0;
while (pl < MAX_PLAYERS && (sel_player > 0 || players[pl].team_nr != -1)) {
if (players[pl].team_nr == -1) sel_player--;
pl++;
}
// d_printf ("teammenu_player2team: sel_player=%d, sel_team=%d, pl=\n", sel_player, sel_team, pl);
if (pl < MAX_PLAYERS && sel_player == 0 && players[pl].team_nr == -1)
players[pl].team_nr = sel_team;
team_update ();
}
/*
* update all elements on the screen
* clean the player lists for the team and free players
*/
static void teammenu_update (_menu *menu, struct __teammenu *tm) {
int pl, cnt_team, cnt_free;
// d_printf ("teammenu_update\n");
/*
* teamnames
*/
tm->teamnames[0].text[0] = 0;
tm->teamnames[0].next = NULL;
for (pl = 0; pl < MAX_TEAMS; pl++) {
if (pl > 0)
tm->teamnames[pl-1].next = &tm->teamnames[pl];
tm->teamnames[pl].next = NULL;
strncpy (tm->teamnames[pl].text, teams[pl].name, LEN_CHARENTRY);
}
strncpy (tm->teamp.label->label, tm->teamsel->text, MENU_TITLELEN);
/*
* playernames
*/
tm->freep.names[0].next = NULL;
tm->freep.names[0].text[0] = 0;
tm->teamp.names[0].next = NULL;
tm->teamp.names[0].text[0] = 0;
for (pl = 0, cnt_team = 0, cnt_free = 0; pl < MAX_PLAYERS; pl++) {
if (PS_IS_used (players[pl].state) && (players[pl].team_nr == -1 || players[pl].team_nr == teammenu_get_selteam (menu, tm))) {
_charlist *cl;
int *cnt;
/* select the right list with the right counter */
if (players[pl].team_nr == -1) {
cl = tm->freep.names;
cnt = &cnt_free;
}
else {
cl = tm->teamp.names;
cnt = &cnt_team;
}
/* set the data */
if (*cnt > 0)
cl[(*cnt)-1].next = &cl[*cnt];
strncpy (cl[*cnt].text, players[pl].name, LEN_CHARENTRY);
cl[*cnt].next = NULL;
(*cnt)++;
}
}
/* send update */
tm->freep.item->changed = 1;
tm->freep.label->changed = 1;
menu_draw_menuitem (tm->freep.item);
menu_draw_menuitem (tm->freep.label);
tm->teamp.item->changed = 1;
tm->teamp.label->changed = 1;
menu_draw_menuitem (tm->teamp.item);
menu_draw_menuitem (tm->teamp.label);
tm->teamlist->changed = 1;
menu_draw_menuitem (tm->teamlist);
}
/*
* get the current teamnumber
*/
static inline int teammenu_get_selteam (_menu *menu, struct __teammenu *tm) {
return (tm->teamsel - tm->teamnames);
};
/*
* set the current teamnumber
*/
static void teammenu_set_selteam (_menu *menu, struct __teammenu *tm, int teamnr) {
if (teamnr < 0 ) teamnr = 0;
else if (teamnr >= MAX_TEAMS) teamnr = MAX_TEAMS-1;
tm->teamsel = &tm->teamnames[teamnr];
tm->teamlist->changed = 1;
menu_draw_menuitem (tm->teamlist);
};
/*
* the ai player will choose diffrent gfx for every
* team another gfx, but not one which is selected by
* human player.
*/
static void teammenu_ai_choosegfx () {
struct _team_tmpdata_ {
// int ai_player;
// int hu_player;
int ai_gfx;
} teamdat[MAX_TEAMS];
int tm_nr;
int pl_nr;
int i, used;
_player *pl;
/* find a ai player gfx for every team */
for (i = 0, tm_nr = 0; (i < gfx.player_gfx_count && tm_nr < MAX_TEAMS); i++) {
used = 0;
for (pl_nr = 0; pl_nr < MAX_PLAYERS; pl_nr++) {
if ((!PS_IS_aiplayer(players[pl_nr].state))
&& (PS_IS_used (players[pl_nr].state))
&& i == players[pl_nr].gfx_nr)
used = 1;
}
if (!used && tm_nr < MAX_TEAMS) {
teamdat[tm_nr].ai_gfx = i;
tm_nr++;
}
}
/*
* give all ai players in the teams the right gfx
*/
for (tm_nr = 0; tm_nr < MAX_TEAMS; tm_nr++) for (pl_nr = 0; pl_nr < MAX_PLAYERS; pl_nr++) {
pl = teams[tm_nr].players[pl_nr];
if (pl) {
if (PS_IS_used(pl->state) && PS_IS_aiplayer(pl->state))
player_set_gfx (pl, teamdat[tm_nr].ai_gfx);
}
}
};