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bomberclone/src/flyingitems.c

210 lines
5.4 KiB

/* $Id: flyingitems.c,v 1.4 2004/04/03 14:48:43 stpohle Exp $ */
#include "bomberclone.h"
#include "flyingitems.h"
#include "player.h"
_flyingitem flitems [FLITEMS_MAXITEMS];
_flyingitem *flitems_first = NULL;
/* find first free entry */
_flyingitem *flitems_findfree () {
int i;
for (i = 0; i < FLITEMS_MAXITEMS; i++)
if (flitems[i].type == FT_nothing) break;
if (i < FLITEMS_MAXITEMS)
return &flitems[i];
else
return NULL;
};
/* reset all items */
void flitems_reset () {
int i;
for (i = 0; i < FLITEMS_MAXITEMS; i++) {
flitems[i].type = FT_nothing;
flitems[i].next = NULL;
}
flitems_first = NULL;
};
void flitems_loop () {
_flyingitem *flitem = flitems_first;
_flyingitem **old = &flitems_first; // pointer of the preview next pointer
for (; flitem != NULL; flitem = flitem->next) {
/* restore the old position */
stonelist_add (floorf (flitem->pos.x), floorf (flitem->pos.y));
stonelist_add (floorf (flitem->pos.x), floorf (flitem->pos.y)+1);
stonelist_add (floorf (flitem->pos.x)+1, floorf (flitem->pos.y));
stonelist_add (floorf (flitem->pos.x)+1, floorf (flitem->pos.y)+1);
flitem->step += (2*timediff);
if (flitem->type == FT_nothing || flitem->step >= 1.0f) {
/* finished delete element and put it on the right place */
if (map.field[(int)flitem->to.x][(int)flitem->to.y].type == FT_nothing)
map.field[(int)flitem->to.x][(int)flitem->to.y].type = flitem->type;
else
map.field[(int)flitem->to.x][(int)flitem->to.y].special = flitem->type;
stonelist_add ((int)flitem->to.x, (int)flitem->to.y);
*old = flitem->next; /* set the preview next pointer to the next element */
flitem->type = FT_nothing;
flitem->next = NULL;
}
else { /* still moving draw item */
flitem->pos.x = (1.0f - flitem->step) * (flitem->from.x - flitem->to.x) + flitem->to.x;
flitem->pos.y = (1.0f - flitem->step) * (flitem->from.y - flitem->to.y) + flitem->to.y;
flitems_draw (flitem);
old = &flitem->next;
}
}
};
/* add this item into the drop list */
_flyingitem *flitems_additem (_pointf from, _point to, signed char type) {
_flyingitem *flitem = flitems_findfree ();
if (flitem == NULL || type == FT_nothing) {
d_fatal ("flitems_additem: couldn't get any free flyitem \n");
return NULL;
}
/* set the pointers */
flitem->next = flitems_first;
flitems_first = flitem;
flitem->from = from;
flitem->to.x = (float) to.x;
flitem->to.y = (float) to.y;
flitem->step = 0.0f;
flitem->type = type;
flitem->pos = from;
return flitem;
};
/* give us a good position on the field */
_point flitems_randompos (int p_nr) {
int radius = 2, try = 0, maxtry = 0, check;
_point to = { -1, -1 };
do {
/* check that we won't end up in a infinite loop */
try++;
maxtry++;
if (try > 10) {
radius++;
try = 0;
}
/* get a random position */
if (p_nr == -1) { /* get a position on the field */
to.x = s_random (map.size.x -2) + 1;
to.y = s_random (map.size.y -2) + 1;
}
else { /* get a good position for the
* destination of the element */
to.x = s_random (radius*2 + 1) - radius + (int) players[p_nr].pos.x;
to.y = s_random (radius*2 + 1) - radius + (int) players[p_nr].pos.y;
}
/* check if the field is good */
check = (to.x > 0 && to.y > 0 && to.x < map.size.x-1 && to.y < map.size.y-1
&& flitems_checkfreepos (to)
&& (map.field[to.x][to.y].type == FT_nothing
|| (map.field[to.x][to.y].type == FT_stone && map.field[to.x][to.y].special == FT_nothing))
&& map.bfield[to.x][to.y] == 0);
} while ( !check && maxtry < 200);
if (!check) {
to.x = -1;
to.y = -1;
}
return to;
};
/* a player dropped these items */
void flitems_dropitems (int p_nr, _pointf from, int cnt_speed, int cnt_bombs, int cnt_range) {
int i, lpos = 0;
_point to;
_flyingitem *fiptr[MAX_BOMBS+MAX_RANGE+50];
for (i = 0; i < cnt_speed; i++) {
to = flitems_randompos (p_nr);
if (to.x != -1)
fiptr[lpos++] = flitems_additem (from, to, FT_shoe);
else
d_printf ("flitems_dropitems: (FT_shoe) item could not been set\n");
}
for (i = 0; i < cnt_bombs; i++) {
to = flitems_randompos (p_nr);
if (to.x != -1)
fiptr[lpos++] = flitems_additem (from, to, FT_bomb);
else
d_printf ("flitems_dropitems: (FT_bomb) item could not been set\n");
}
for (i = 0; i < cnt_range; i++) {
to = flitems_randompos (p_nr);
if (to.x != -1)
fiptr[lpos++] = flitems_additem (from , to, FT_fire);
else
d_printf ("flitems_dropitems: (FT_fire) item could not been set\n");
}
fiptr[lpos] = NULL;
if (GT_MP)
net_game_send_dropitems (p_nr, fiptr, lpos);
};
void flitems_draw (_flyingitem *flitem) {
SDL_Rect src, dest;
SDL_Surface *srci;
if (flitem == NULL || (flitem->type != FT_shoe && flitem->type != FT_fire && flitem->type != FT_bomb))
return;
src.w = dest.w = gfx.block.x;
src.h = dest.h = gfx.block.y;
src.x = 0;
src.y = 0;
dest.x = gfx.offset.x + (gfx.block.x * flitem->pos.x);
dest.y = gfx.offset.y + (gfx.block.y * flitem->pos.y);
srci = gfx.field[flitem->type].image;
gfx_blit (gfx.powerup[0].image, &src, gfx.screen, &dest, (((int)flitems->pos.y + 1.0)*256) + 255);
gfx_blit (srci, &src, gfx.screen, &dest, (((int)flitems->pos.y + 1.0)*256) + 256);
};
/* check if not a flying item is going to this position */
int flitems_checkfreepos (_point to) {
_flyingitem *item = flitems_first;
while (item != NULL && ((int)item->to.x != to.x || (int)item->to.y != to.y))
item = item->next;
return (item == NULL);
};