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bomberclone/src
stpohle b8a015b121
fixed: players could not rejoin. addr->plnr needed to be deleted in an if () part.
22 years ago
..
.cvsignore .cvsignore added and changed - patch by pak21@users.sourceforge.net 22 years ago
Makefile.MINGW i forgot to add file mapmenu.c and to change the Makefile.MINGW.* 23 years ago
Makefile.MINGW.FreeBSD i forgot to add file mapmenu.c and to change the Makefile.MINGW.* 23 years ago
Makefile.OSX Makefile.OSX added 22 years ago
Makefile.am - network changed, AI Player can join. 22 years ago
bomb.c AI Player didn\'t die in network games.. i forgot to add them to server controll 22 years ago
chat.c chat is back working again.. needed to change the set fontcolor calls. 22 years ago
configuration.c - network changed, AI Player can join. 22 years ago
debug.c - network changed, AI Player can join. 22 years ago
field.c network player animation fixed 22 years ago
font.c - network changed, AI Player can join. 22 years ago
game.c some little network problems fixed 22 years ago
gfx.c read at the first menu border image the top left pixel to set as transparent for the image. 22 years ago
gfxengine.c - network changed, AI Player can join. 22 years ago
gfxpixelimage.c the gray image was shown in 16bit only as blue image.. 22 years ago
keybinput.c Integer Entrys - len will be the integer max value 22 years ago
main.c fixed problem that the network needed to restart after the network family changed. 22 years ago
map.c map_set_playerposition fixed.. not players should be always set. 22 years ago
mapmenu.c directory selection menu is back working again 22 years ago
menu.c directory selection menu is back working again 22 years ago
menubools.c added missing files for the last patch 22 years ago
menubuttons.c added missing files for the last patch 22 years ago
menuentrys.c MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine. 22 years ago
menulabels.c added missing files for the last patch 22 years ago
menulists.c got the mapmenu back working. int numbers will be checked for the max number. 22 years ago
multiwait.c network help screen added 22 years ago
netmenu.c fixed problem that the network needed to restart after the network family changed. 22 years ago
netsrvlist.c some little fixes 22 years ago
network.c network help screen added 22 years ago
ogcache-client.c some little fixes 22 years ago
packets.c fixed: players could not rejoin. addr->plnr needed to be deleted in an if () part. 22 years ago
pkgcache.c Putting animation frames to the float thing.. even timeouts are not float.. 22 years ago
player.c network player animation fixed 22 years ago
single.c network help screen added 22 years ago
sound.c - network changed, AI Player can join. 22 years ago
special.c pushing and moving bombs and this is working now right. 22 years ago
sysfunc.c MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine. 22 years ago
tileset.c random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine. 22 years ago
udp.c replaced bzero with memset, because bzero is not ansi C standart - Patch by Pak21@users.sourceforge.net 22 years ago