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.cvsignore
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.cvsignore added and changed - patch by pak21@users.sourceforge.net
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22 years ago |
Makefile.MINGW
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i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
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23 years ago |
Makefile.MINGW.FreeBSD
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i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
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23 years ago |
Makefile.OSX
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Makefile.OSX added
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22 years ago |
Makefile.am
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- network changed, AI Player can join.
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22 years ago |
bomb.c
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AI Player didn\'t die in network games.. i forgot to add them to server controll
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22 years ago |
chat.c
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chat is back working again.. needed to change the set fontcolor calls.
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22 years ago |
configuration.c
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- network changed, AI Player can join.
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22 years ago |
debug.c
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- network changed, AI Player can join.
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22 years ago |
field.c
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network player animation fixed
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22 years ago |
font.c
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- network changed, AI Player can join.
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22 years ago |
game.c
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some little network problems fixed
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22 years ago |
gfx.c
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read at the first menu border image the top left pixel to set as transparent for the image.
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22 years ago |
gfxengine.c
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- network changed, AI Player can join.
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22 years ago |
gfxpixelimage.c
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the gray image was shown in 16bit only as blue image..
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22 years ago |
keybinput.c
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Integer Entrys - len will be the integer max value
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22 years ago |
main.c
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fixed problem that the network needed to restart after the network family changed.
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22 years ago |
map.c
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map_set_playerposition fixed.. not players should be always set.
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22 years ago |
mapmenu.c
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directory selection menu is back working again
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22 years ago |
menu.c
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directory selection menu is back working again
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22 years ago |
menubools.c
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added missing files for the last patch
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22 years ago |
menubuttons.c
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added missing files for the last patch
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22 years ago |
menuentrys.c
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MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine.
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22 years ago |
menulabels.c
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added missing files for the last patch
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22 years ago |
menulists.c
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got the mapmenu back working. int numbers will be checked for the max number.
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22 years ago |
multiwait.c
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network help screen added
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22 years ago |
netmenu.c
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fixed problem that the network needed to restart after the network family changed.
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22 years ago |
netsrvlist.c
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some little fixes
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22 years ago |
network.c
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network help screen added
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22 years ago |
ogcache-client.c
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some little fixes
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22 years ago |
packets.c
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fixed: players could not rejoin. addr->plnr needed to be deleted in an if () part.
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22 years ago |
pkgcache.c
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Putting animation frames to the float thing.. even timeouts are not float..
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22 years ago |
player.c
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network player animation fixed
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22 years ago |
single.c
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network help screen added
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22 years ago |
sound.c
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- network changed, AI Player can join.
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22 years ago |
special.c
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pushing and moving bombs and this is working now right.
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22 years ago |
sysfunc.c
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MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine.
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22 years ago |
tileset.c
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random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
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22 years ago |
udp.c
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replaced bzero with memset, because bzero is not ansi C standart - Patch by Pak21@users.sourceforge.net
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22 years ago |