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bomberclone/src/menu.c

593 lines
15 KiB

/* $Id: menu.c,v 1.29 2003/07/25 12:28:50 stpohle Exp $ */
/* menu's for the game */
#include <SDL.h>
#include "bomberclone.h"
#include "gfx.h"
/* draws a box size (x,y) */
void
draw_menubox (int x, int y)
{
int x1,
x2,
y1,
y2,
i;
SDL_Rect src,
dest;
x1 = gfx.res.x / 2 - x / 2;
x2 = gfx.res.x / 2 + x / 2;
y1 = gfx.res.y / 2 - y / 2;
y2 = gfx.res.y / 2 + y / 2;
if (gfx_locksurface (gfx.screen))
return;
for (i = 0; i < 2; i++) {
src.x = x1 + i;
src.w = x2 + i;
src.y = y1 + i;
src.h = y2 + i;
draw_shadefield (gfx.screen, &src, MENU_BG_SHADE_BRIGHT);
}
gfx_unlocksurface (gfx.screen);
dest.w = src.w = x - 2;
dest.h = src.h = y - 2;
dest.x = src.x = x1 + 2;
dest.y = src.y = y1 + 2;
redraw_logo_shaded (x1 + 2, y1 + 2, x - 2, y - 2, MENU_BG_SHADE_DARK);
}
void
draw_menu (char *text, _menu menu[], int *x, int *y)
{
int last,
maxlen,
y1,
i;
char vers[20];
// count the number of entrys
for (last = 0, maxlen = 0; menu[last].index != -1; last++)
if (((3+strlen (menu[last].text))*font[0].size.x) > maxlen) {
*x = gfx.res.x / 2 - (3+strlen (menu[last].text))*font[0].size.x / 2;
maxlen = (3+strlen (menu[last].text))*font[0].size.x;
}
if ((1+strlen (text))*font[2].size.x > maxlen)
maxlen = (1 + strlen (text))*font[2].size.x;
y1 = 2 * font[2].size.y + (last) * font[0].size.y;
draw_menubox (maxlen + 8, y1);
y1 = gfx.res.y / 2 - y1 / 2;
font_setcolor (128,128,0, 2);
font_draw ((gfx.res.x / 2) - ((font[2].size.x * strlen (text))/2) - 2, y1 - 2, text, 2);
font_setcolor (255,255,0, 2);
font_draw ((gfx.res.x / 2) - ((font[2].size.x * strlen (text))/2), y1, text, 2);
*y = y1 = y1 + (font[2].size.y * 2);
font_setcolor (255,255,255,0);
for (i = 0; i < last; i++) {
font_draw ((gfx.res.x / 2) - ((font[0].size.x * strlen (menu[i].text))/2) , y1, menu[i].text, 0);
y1 = y1 + font[0].size.y;
}
font_setcolor (255,255,255,0);
sprintf (vers, "v%s", VERSION);
font_draw (gfx.res.x - font[0].size.x * strlen (vers), gfx.res.y - font[0].size.y, vers, 0);
};
void
draw_select (int select, _menu menu[], int x, int y)
{
SDL_Rect dest,
src;
int last;
for (last = 0; menu[last].index != -1; last++)
redraw_logo_shaded (x, y + last * font[0].size.y, gfx.menuselect.image->w,
gfx.menuselect.image->h, MENU_BG_SHADE_DARK);
dest.x = x;
dest.y = y + select * font[0].size.y;
src.x = 0;
src.y = 0;
src.w = font[0].size.y;
src.h = font[0].size.y;
SDL_BlitSurface (gfx.menuselect.image, &src, gfx.screen, &dest);
};
int
menu_loop (char *menutitle, _menu menu[], int lastselect)
{
int menuselect = lastselect,
done = 0,
ds = 0,
lastentry,
eventstate;
SDL_Event event;
Uint8 *keys;
int keypressed = 0,
bx,
by;
draw_logo ();
draw_menu (menutitle, menu, &bx, &by);
for (lastentry = 0; menu[lastentry].index != -1; lastentry++);
draw_select (menuselect, menu, bx, by);
SDL_Flip (gfx.screen);
keys = SDL_GetKeyState (NULL);
if (keys[SDLK_RETURN] || keys[SDLK_ESCAPE])
keypressed = 1;
while (menuselect != -1 && done == 0) {
/* do the network loop if we have to */
if (bman.gametype == GT_multi && bman.sock != -1) {
network_loop ();
eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if ( eventstate != 0)
switch (event.type) {
case (SDL_QUIT):
menuselect = -1;
bman.state = GS_quit;
done = 1;
break;
}
/* keyboard handling */
keys = SDL_GetKeyState (NULL);
if (keys[SDLK_ESCAPE] && (!keypressed)) {
/* we want to quit */
keypressed = 1;
menuselect = -1;
}
if (keys[SDLK_DOWN] && (!keypressed)) {
menuselect++;
while (menu[menuselect].index == 0)
menuselect++;
if (menu[menuselect].index == -1) {
menuselect = 0;
while (menu[menuselect].index == 0)
menuselect++;
}
keypressed = 1;
ds = 1;
}
if (keys[SDLK_UP] && (!keypressed)) {
menuselect--;
while (menu[menuselect].index == 0 && menuselect >= 0)
menuselect--;
if (menuselect == -1)
menuselect = lastentry - 1;
keypressed = 1;
ds = 1;
}
if ((keys[SDLK_LCTRL] || keys[SDLK_RCTRL] || keys[SDLK_RETURN]) && (!keypressed) && (event.type = SDL_KEYDOWN)) {
done = 1;
keypressed = 1;
// d_printf("return pressed - done=1\n");
}
if (event.type == SDL_KEYUP) { // d_printf("keyup\n");
keypressed = 0;
}
else if (event.type == SDL_KEYDOWN) {
// d_printf("keydown\n");
keypressed = 1;
}
if (ds) {
draw_select (menuselect, menu, bx, by);
ds = 0;
SDL_Flip (gfx.screen);
}
s_delay (25);
};
return menuselect;
};
void
menu_get_text (char *title, char *text, int len)
{
char t[255];
int done = 0,
keypressed = 0,
curpos,
x,
y,
i,
len_,
eventstate,
maxwidth;
SDL_Event event;
Uint8 *keys;
text[len] = 0;
curpos = strlen (text);
if (curpos >= len)
curpos = len - 1;
strcpy (t, text);
maxwidth = len * font[0].size.x;
if (maxwidth < font[1].size.x * strlen (title))
maxwidth = font[1].size.x * strlen (title);
draw_menubox (maxwidth + 8, font[1].size.y + font[0].size.y + 8);
x = gfx.res.x / 2 - maxwidth / 2;
y = gfx.res.y / 2 - (font[1].size.y + font[0].size.y) / 2;
font_setcolor (128,64,0,1);
font_draw (x - 2, y - 2, title, 1);
font_setcolor (192,128,0,1);
font_draw (x, y, title, 1);
font_setcolor (192,192,192,0);
y = y + font[1].size.y;
if ((len - 1) * (font[0].size.x) > gfx.res.x)
len_ = 40;
else
len_ = len;
while (!done || keypressed == 1) {
redraw_logo_shaded (x, y, font[0].size.x * len_, font[0].size.y,
MENU_BG_SHADE_DARK);
font_draw (x, y, t, 0);
font_draw (x + font[0].size.x * curpos, y, "_", 0);
SDL_Flip (gfx.screen);
/* do the network loop if we have to */
if (bman.gametype == GT_multi && bman.sock != -1) {
network_loop ();
eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if ( eventstate != 0)
switch (event.type) {
case (SDL_QUIT):
bman.state = GS_quit;
done = 1;
}
keys = SDL_GetKeyState (NULL);
if (!keypressed && keys[SDLK_LEFT] && event.type == SDL_KEYDOWN) {
if (curpos > 0)
curpos--;
keypressed = 1;
}
if (!keypressed && keys[SDLK_RIGHT] && event.type == SDL_KEYDOWN) {
if (curpos < strlen (text) && curpos < len - 1)
curpos++;
keypressed = 1;
}
if (!keypressed && keys[SDLK_ESCAPE] && event.type == SDL_KEYDOWN) {
done = 1;
keypressed = 1;
}
if (!keypressed && keys[SDLK_RETURN] && event.type == SDL_KEYDOWN) {
done = 1;
keypressed = 1;
strcpy (text, t);
}
if (!keypressed && keys[8] && event.type == SDL_KEYDOWN)
if (curpos > 0) {
curpos--;
t[curpos] = t[curpos + 1];
t[curpos + 1] = t[curpos + 2];
keypressed = 1;
}
for (i = ' '; i <= 255; i++)
if (i != 127 && !keypressed && keys[i] && event.type == SDL_KEYDOWN) {
if (t[curpos] == 0)
t[curpos + 1] = 0;
t[curpos] = event.key.keysym.unicode;
if (curpos < strlen (t) && curpos < len - 1)
curpos++;
keypressed = 1;
}
if (event.type == SDL_KEYUP)
keypressed = 0;
s_delay (25);
}
};
void
menu_displaytext (char *title, char *text, Uint8 r, Uint8 g, Uint8 b)
{
int x,
x1,
y,
y1,
len,
maxwidth;
SDL_Rect dest;
len = strlen (title);
if (len < strlen (text))
len = strlen (text);
maxwidth = strlen(title) * font[1].size.x;
if (maxwidth < font[0].size.x * strlen (text))
maxwidth = font[0].size.x * strlen (text);
y = (gfx.res.y - (font[1].size.y + font[1].size.y)) / 2;
x = (gfx.res.x - maxwidth) / 2;
y1 = font[0].size.y + font[1].size.y;
x1 = maxwidth + 8;
dest.x = x - 4;
dest.y = y - 4;
dest.h = y1 + 8;
dest.w = x1 + 8;
SDL_FillRect (gfx.screen, &dest, SDL_MapRGB (gfx.screen->format, r, g, b));
font_setcolor (128,128,128, 1);
font_draw ((gfx.res.x - font[1].size.x * strlen (title)) / 2 - 2, y - 2, title, 1);
font_setcolor (255,255,255, 1);
font_draw ((gfx.res.x - font[1].size.x * strlen (title)) / 2, y, title, 1);
font_setcolor (255,255,0, 1);
font_draw ((gfx.res.x - font[0].size.x * strlen (text)) / 2, y + font[1].size.y + 2, text,
0);
SDL_Flip (gfx.screen);
};
void
menu_displaymessage (char *title, char *text)
{
SDL_Event event;
Uint8 *keys;
int done = 0,
keypressed = 0,
eventstate;
menu_displaytext (title, text, 64, 0, 0);
while (done == 0 || (done == 1 && keypressed == 1)) {
/* do the network loop if we have to */
if (bman.gametype == GT_multi && bman.sock != -1) {
network_loop ();
eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if ( eventstate != 0)
switch (event.type) {
case (SDL_QUIT):
done = 1;
bman.state = GS_quit;
}
keys = SDL_GetKeyState (NULL);
if (!keypressed && keys[SDLK_ESCAPE] && event.type == SDL_KEYDOWN) {
done = 1;
keypressed = 1;
}
if (!keypressed && keys[SDLK_RETURN] && event.type == SDL_KEYDOWN) {
done = 1;
keypressed = 1;
}
if (event.type == SDL_KEYUP)
keypressed = 0;
s_delay (100);
}
};
void
menu_clearkeybuff ()
{
SDL_Event event;
Uint8 *keys;
int i;
SDL_PollEvent (&event);
keys = SDL_GetKeyState (NULL);
if (!(keys[SDLK_RETURN]))
return;
for (i = 0; i < 20; i++) {
s_delay (25);
SDL_PollEvent (&event);
keys = SDL_GetKeyState (NULL);
if (!(keys[SDLK_RETURN]))
return;
}
menu_displaytext ("", " Press Return ", 64, 0, 0);
while (keys[SDLK_RETURN]) {
s_delay (25);
SDL_PollEvent (&event);
keys = SDL_GetKeyState (NULL);
}
}
/***
*** Menu Selection of a file ior a directory
***/
#define DIRSCRMAX 10
/* draws the selection on the screen..
dirstart - first entry do display
flags - flags what should be shown directorys or files
selected - Selected file in the list
*/
int
menu_dir_draw (char *title, _direntry * dirstart, int start, int selected)
{
_direntry *de = dirstart;
int maxlen = 0, maxchar = 0,
pos = 0;
SDL_Rect wnd;
/* look for the longest name */
maxlen = font[1].size.x * strlen (title);
for (; de != NULL; de = de->next)
if (maxlen < font[0].size.x * strlen (de->name))
maxlen = font[0].size.x * strlen (de->name);
if (maxlen > gfx.res.x - 32)
maxchar = (gfx.res.x - 40) / font[0].size.x;
else
maxchar = maxlen / font[0].size.x;
wnd.h = DIRSCRMAX * font[0].size.y * 2;
wnd.w = maxlen;
wnd.x = (gfx.res.x - wnd.w) / 2;
wnd.y = (gfx.res.y - wnd.h) / 2;
draw_menubox (wnd.w + 8, wnd.h + 8);
font_setcolor (128,64,0,1);
font_draw ((gfx.res.x - font[1].size.x * strlen (title)) / 2 - 2, wnd.y - 2, title, 1);
font_setcolor (192,128,0,1);
font_draw ((gfx.res.x - font[1].size.x * strlen (title)) / 2, wnd.y, title, 1);
for (de = dirstart, pos = 0; de != NULL && pos < start + DIRSCRMAX - 1; de = de->next, pos++) {
if (pos >= start && pos < (start + DIRSCRMAX - 1)) {
if (pos == selected)
font_setcolor (255,255,255, 0);
else
font_setcolor (128,128,128, 0);
font_draw (wnd.x + gfx.menuselect.image->w + 2,
8 + wnd.y + (1 + pos - start) * font[0].size.y * 2, de->name, 0);
}
}
return (de == NULL);
}
char *
menu_dir_select (char *title, char *path, signed char dirflags)
{
_direntry *destart,
*de;
SDL_Event event;
Uint8 *keys;
int max = 0,
sel = 0,
keypressed = 0,
done = 0,
listend = 0,
liststart = 0,
oldsel = -1,
eventstate;
/* get the directory list and count the numbers */
destart = s_getdir (path);
destart = s_dirfilter (destart, dirflags);
for (max = 0, de = destart; de != NULL; de = de->next)
max++;
if (max <= 0)
return NULL;
while (done == 0 || (done == 1 && keypressed == 1)) {
if (sel != oldsel) {
listend = menu_dir_draw (title, destart, liststart, sel);
SDL_Flip (gfx.screen);
oldsel = sel;
}
/* do the network loop if we have to */
if (bman.gametype == GT_multi && bman.sock != -1) {
network_loop ();
eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if ( eventstate != 0)
switch (event.type) {
case (SDL_QUIT):
sel = -1;
bman.state = GS_quit;
done = 1;
}
/* keyboard handling */
keys = SDL_GetKeyState (NULL);
if (keys[SDLK_DOWN] && event.type == SDL_KEYDOWN && keypressed == 0) {
keypressed = 1;
sel++;
if (!(listend)) /* if we can move this list down */
liststart++;
if (sel >= max) {
liststart = 0;
sel = 0;
}
}
if (keys[SDLK_UP] && event.type == SDL_KEYDOWN && keypressed == 0) {
keypressed = 1;
sel--;
if (liststart > 0)
liststart--;
if (sel < 0) {
sel = max - 1;
if (sel > (DIRSCRMAX / 2))
liststart = sel - (DIRSCRMAX / 2);
}
}
if (keys[SDLK_ESCAPE] && event.type == SDL_KEYDOWN) {
keypressed = 1;
return NULL;
}
if (!keys[SDLK_ESCAPE] && event.type == SDL_KEYUP)
keypressed = 0;
if (keys[SDLK_RETURN] && event.type == SDL_KEYDOWN) {
done = 1;
keypressed = 1;
}
if (!keys[SDLK_RETURN] && event.type == SDL_KEYUP)
keypressed = 0;
s_delay (25);
}
for (max = 0, de = destart; max != sel && de != NULL; de = de->next)
max++;
if (de == NULL)
return NULL;
return de->name;
};
#undef DIRSCRMAX