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488 lines
14 KiB
488 lines
14 KiB
/* $Id: game.c,v 1.65 2003/12/28 19:07:38 stpohle Exp $
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game.c - procedures for the game. */
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#include <string.h>
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#include <SDL.h>
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#include "bomberclone.h"
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#include "gfx.h"
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#include "network.h"
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#include "packets.h"
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#include "chat.h"
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extern int blitdb_nr,
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blitrects_nr;
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Uint32 game_timediff, game_timediff1;
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static float hurrywarn_to;
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static int hurrywarn_state;
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void
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game_draw_info ()
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{
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int i,
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x,
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j,
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col;
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char text[255];
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char scrtext[255];
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SDL_Rect src,
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dest;
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if (bman.updatestatusbar) {
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redraw_logo (0, 0, gfx.res.x, (4.5 * 16));
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dest.x = dest.y = 0;
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dest.h = 4.5 *16;
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dest.w = gfx.res.x;
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gfx_blitupdaterectadd (&dest);
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bman.players_nr = 0;
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/* In Multiplayer mode draw Player names and
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count the players who are still alife. */
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for (x = 0, j = 0, i = 0; i < MAX_PLAYERS; i++)
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if ((players[i].state & PSFM_used) != 0) {
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if (players[i].gfx_nr != -1 && PS_IS_used (players[i].state)) {
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src.x = 3 * players[i].gfx->smal_size.x;
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src.y = 0;
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src.w = dest.w = players[i].gfx->smal_size.x;
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src.h = dest.h = players[i].gfx->smal_size.y;
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dest.x = x;
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dest.y = j - 4;
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SDL_BlitSurface (players[i].gfx->smal_image, &src, gfx.screen, &dest);
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}
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sprintf (scrtext, "%10s:%2d", players[i].name, players[i].points);
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if (!PS_IS_alife (players[i].state)) { // Player is dead
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if ((players[i].state & PSF_used) != PSF_used)
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col = 4;
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else
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col = 3;
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}
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else { // players is alife
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col = 0;
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bman.players_nr++;
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}
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font_draw (x, j, scrtext, 0, col);
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x = x + 170;
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if (x >= gfx.res.x - (120 + 170)) {
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x = 0;
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j = j + 1.5 * font[0].size.x;
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}
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}
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x = gfx.res.x - 120;
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sprintf (text, "Bombs: %2d", players[bman.p_nr].bombs_n);
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font_draw (x, 0, text, 0, 0);
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sprintf (text, "Range: %2d", players[bman.p_nr].range);
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font_draw (x, 16, text, 0, 0);
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sprintf (text, "Speed: %1.1f", players[bman.p_nr].speed*10);
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font_draw (x, 32, text, 0, 0);
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if (players[bman.p_nr].special.type != 0) {
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dest.x = x - 32;
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dest.y = 16;
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dest.w = gfx.smal_special[players[bman.p_nr].special.type - 1]->w;
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dest.h = gfx.smal_special[players[bman.p_nr].special.type - 1]->h;
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SDL_BlitSurface (gfx.smal_special[players[bman.p_nr].special.type - 1], NULL,
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gfx.screen, &dest);
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}
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if (bman.state == GS_ready && GT_MP_PTPM)
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font_draw (100, 32, "Press F4 to start the game", 0, 0);
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else if (bman.state == GS_ready)
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font_draw (100, 32, "Waiting for the Server to Start", 0, 0);
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}
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/* draw the warning part */
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if (map.state != MS_normal) {
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hurrywarn_to -= timediff;
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if (bman.updatestatusbar || hurrywarn_to <= 0.0 || hurrywarn_to > HURRYWARN_TO_BLINKING) {
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hurrywarn_to = HURRYWARN_TO_BLINKING;
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hurrywarn_state = !hurrywarn_state;
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if (hurrywarn_state) {
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font_drawbold ((gfx.res.x - strlen ("HURRY HURRY")*font[1].size.x)/2, 40, "HURRY HURRY", 1, 0, 2);
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font_draw ((gfx.res.x - strlen ("HURRY HURRY")*font[1].size.x)/2, 40, "HURRY HURRY", 1, 1);
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}
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else {
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font_drawbold ((gfx.res.x - strlen ("HURRY HURRY")*font[1].size.x)/2, 40, "HURRY HURRY", 1, 1, 2);
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font_draw ((gfx.res.x - strlen ("HURRY HURRY")*font[1].size.x)/2, 40, "HURRY HURRY", 1, 0);
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}
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dest.x = dest.y = 0;
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dest.h = 4.5 *16;
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dest.w = gfx.res.x;
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gfx_blitupdaterectadd (&dest);
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}
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}
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if (chat.visible == 0 && GT_MP)
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chat_show (4, 4.5*16, gfx.res.x - 4, gfx.offset.y);
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if (debug)
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debug_ingameinfo();
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bman.updatestatusbar = 0;
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};
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void
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game_loop ()
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{
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SDL_Event event;
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Uint8 *keys;
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int done = 0;
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unsigned char key_bomb = 0; // last state of the bomb key
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gfx_blitupdaterectclear ();
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draw_logo ();
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draw_field ();
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if (GT_MP)
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net_game_fillsockaddr ();
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SDL_Flip (gfx.screen);
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bman.updatestatusbar = 1; // force an update
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timestamp = SDL_GetTicks (); // needed for time sync.
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d_gamedetail ("GAME START");
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draw_players ();
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while (!done && (bman.state == GS_running || bman.state == GS_ready)) {
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if (SDL_PollEvent (&event) != 0)
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switch (event.type) {
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case (SDL_QUIT):
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done = 1;
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bman.state = GS_quit;
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}
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/* keyboard handling */
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keys = SDL_GetKeyState (NULL);
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/* only do movements if we're alife and GS_running */
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if ((players[bman.p_nr].state & PSFM_alife) == PSFM_alife && bman.state == GS_running) {
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if (keys[SDLK_UP]) {
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players[bman.p_nr].d = up;
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players[bman.p_nr].m = 1;
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}
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if (keys[SDLK_DOWN]) {
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players[bman.p_nr].d = down;
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players[bman.p_nr].m = 1;
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}
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if (keys[SDLK_RIGHT]) {
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players[bman.p_nr].d = right;
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players[bman.p_nr].m = 1;
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}
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if (keys[SDLK_LEFT]) {
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players[bman.p_nr].d = left;
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players[bman.p_nr].m = 1;
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}
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if (keys[SDLK_LCTRL] || keys[SDLK_RCTRL]) {
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if (key_bomb == 0)
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player_drop_bomb (bman.p_nr);
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key_bomb = 1;
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}
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else
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key_bomb = 0;
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if ((keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) && players[bman.p_nr].special.type) {
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special_use (bman.p_nr);
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}
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}
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else if (GT_MP_PTPM && keys[SDLK_F4] && event.type == SDL_KEYDOWN) {
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/* Server is starting the game */
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bman.state = GS_running;
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net_send_servermode ();
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bman.updatestatusbar = 1; // force an update
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}
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if (keys[SDLK_F8] && event.type == SDL_KEYDOWN) {
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/* Switch Fullscreen */
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SDL_WM_ToggleFullScreen(gfx.screen);
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gfx.fullscreen = !gfx.fullscreen;
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bman.updatestatusbar = 1; // force an update
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}
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if (event.key.keysym.sym == SDLK_ESCAPE && event.type == SDL_KEYDOWN) {
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bman.state = GS_startup;
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done = 1;
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}
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chat_loop (&event);
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restore_players_screen ();
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dead_playerani ();
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player_ilness_loop (bman.p_nr);
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special_loop ();
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if ((players[bman.p_nr].state & PSFM_alife) == PSFM_alife)
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move_player (bman.p_nr);
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if (GT_MP) {
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player_calcpos ();
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network_loop ();
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}
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if (bman.state == GS_running)
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single_loop ();
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/* this will even set the variable "bman.player_nr"
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to let us know how much Players are still left */
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bomb_loop ();
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field_loop ();
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draw_players ();
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game_draw_info ();
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/* check if there is only one player left and the game is in multiplayer mode
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and if there the last dieing animation is done */
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if (((bman.players_nr < 2
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&& (GT_MP || (GT_SP && bman.ai_players > 0)))
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|| (GT_SP && bman.ai_players == 0 && bman.players_nr < 1))
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&& bman.timeout >= 0.0)
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bman.timeout = 0.0f;
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if (bman.timeout < -GAME_OVERTIMEOUT) {
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d_printf ("GAME: Game Over\n");
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done = 1;
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}
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stonelist_draw ();
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gfx_blitdraw ();
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s_calctimesync ();
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bman.timeout -= timediff;
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}
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chat_show (-1, -1, -1, -1);
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d_gamedetail ("GAME END");
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d_printf ("done = %d\n", done);
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};
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/* check which player won and free all unnneded data */
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void
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game_end ()
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{
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int i;
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gfx_free_players ();
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tileset_free ();
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snd_music_stop ();
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snd_free ();
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/* count the points */
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for (i = 0; i < MAX_PLAYERS; i++)
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if (PS_IS_used (players[i].state)) {
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if (PS_IS_alife (players[i].state)) {
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bman.lastwinner = i;
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players[i].wins++;
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players[i].points += bman.players_nr_s;
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}
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}
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if (GT_SP)
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game_showresult ();
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/* check which player is now free,i.e. disconnected during the game and was playing */
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for (i = 0; i < MAX_PLAYERS; i++)
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if ((players[i].state & PSF_used) == 0)
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players[i].state = 0;
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}
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/* load the images with the right scaleing */
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void
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game_start ()
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{
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int p, i;
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// menu_displaytext ("Loading..", "Please Wait", 32, 128, 32);
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bman.players_nr_s = 0;
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for (p = 0; p < MAX_PLAYERS; p++) {
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if (PS_IS_used (players[p].state)) {
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bman.players_nr_s++;
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if (players[p].gfx_nr == -1) {
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players[p].gfx = NULL;
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players[p].state &= (0xff - (PSF_alife + PSF_playing));
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}
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else {
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players[p].state |= PSF_alife + PSF_playing;
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players[p].gfx = &gfx.players[players[p].gfx_nr];
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}
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}
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else
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players[p].state = 0;
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players[p].bombs_n = START_BOMBS;
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players[p].range = START_RANGE;
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players[p].speed = START_SPEED;
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players[p].special.type = SP_nothing;
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players[p].m = 0;
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players[p].old.x = 0;
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players[p].old.y = 0;
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bman.updatestatusbar=1;
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players[p].frame = 0.0f;
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players[p].d = 0;
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players[p].pos.x = -1;
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players[p].pos.y = -1;
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players[p].tunnelto = 0.0f;
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/* all types of illnes turn them off */
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for (i = 0; i < PI_max; i++)
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players[p].ill[i].to = 0.0f;
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// reset bombs
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for (i = 0; i < MAX_BOMBS; i++) {
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players[p].bombs[i].state = BS_off;
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players[p].bombs[i].ex_nr = -1;
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players[p].bombs[i].speed = 0;
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players[p].bombs[i].dest.x = 0;
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players[p].bombs[i].dest.y = 0;
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players[p].bombs[i].mode = BM_normal;
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}
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}
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init_map_tileset ();
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tileset_load (map.tileset);
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gfx_load_players (gfx.block.x, gfx.block.y);
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snd_load (map.tileset);
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snd_music_start ();
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map.state = MS_normal;
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bman.timeout = bman.init_timeout;
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s_calctimesync (); // to clean up the timesyc
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s_calctimesync (); // data run this twice
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};
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/* show result of the game */
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void game_showresult () {
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SDL_Rect dest,
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src;
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char text[255];
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SDL_Event event;
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Uint8 *keys;
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int done = 0, keypressed = 0, x, y, i, p;
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// menu_displaytext ("Loading..", "Please Wait", 32, 128, 32);
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dest.x = dest.y = 0;
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dest.w = gfx.res.x;
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dest.h = gfx.res.y;
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gfx_load_players (40, 40);
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draw_logo ();
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strcpy (text, "Game Result");
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x = (gfx.res.x - (font[2].size.x * strlen (text)) - 64) / 2;
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y = 0;
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font_drawbold (x, y, text, 2, 6, 2);
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font_draw (x, y, text, 2, 5);
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y += font[2].size.x;
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for (i = 0, p = 0; p < MAX_PLAYERS; p++)
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if (PS_IS_alife (players[p].state))
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i++;
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if (i == 1)
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strcpy (text, "Game Over");
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else
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strcpy (text, "Draw Game");
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x = (gfx.res.x - (font[2].size.x * strlen (text)) - 64) / 2;
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font_drawbold (x, y, text, 2, 6, 2);
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font_draw (x, y, text, 2, 5);
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y += font[2].size.x + 8;
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strcpy (text, "[CTRL],[RETURN] or [STRG] for another game");
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x = (gfx.res.x - (font[1].size.x * strlen (text)) - 64) / 2;
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font_drawbold (x, gfx.res.y - (2*font[0].size.y) - 2, text, 0, 6, 2);
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font_draw (x, gfx.res.y - (2*font[0].size.y) - 2, text, 0, 5);
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strcpy (text, "or [ESC] to leave the game.");
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x = (gfx.res.x - (font[1].size.x * strlen (text)) - 64) / 2;
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font_drawbold (x, gfx.res.y - font[0].size.y - 2, text, 0, 6, 2);
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font_draw (x, gfx.res.y - font[0].size.y - 2, text, 0, 5);
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for (i = 1, p = 0; p < MAX_PLAYERS; p++) {
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if (PS_IS_used (players[p].state)) {
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if (!i) {
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i = 1;
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x = (gfx.res.x / 2) + 16;
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}
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else if (i) {
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i = 0;
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y = y + 80;
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x = 16;
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}
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font_drawbold (x + 80, y + 4, players[p].name, 0, 4, 2);
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if (PS_IS_alife (players[p].state))
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font_draw (x + 80, y + 4, players[p].name, 0, 0);
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else
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font_draw (x + 80, y + 4, players[p].name, 0, 4);
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sprintf (text, "%3d", players[p].wins);
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font_draw (x + 80 + (LEN_PLAYERNAME+2) * font[0].size.x, y + 4, text, 0, 0);
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sprintf (text, "%3d", players[p].points);
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font_draw (x + 80 + (LEN_PLAYERNAME+5) * font[0].size.x, y + 4, text, 0, 0);
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dest.x = x;
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dest.y = y - 32;
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src.w = dest.w = players[p].gfx->ani.w;
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src.h = dest.h = players[p].gfx->ani.h;
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src.x = players[p].gfx->ani.w * down;
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src.y = 0;
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gfx_blit (players[p].gfx->ani.image, &src, gfx.screen, &dest, 1);
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}
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}
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gfx_blitdraw ();
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SDL_Flip (gfx.screen);
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gfx_free_players ();
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while (!done) {
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/* do the keyboard handling */
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if (SDL_PollEvent (&event) != 0)
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switch (event.type) {
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case (SDL_QUIT):
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bman.state = GS_quit;
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bman.p_nr = -1;
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done = 1;
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}
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keys = SDL_GetKeyState (NULL);
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if (keys[SDLK_ESCAPE] && event.type == SDL_KEYDOWN) {
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/* we want to quit */
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done = 1;
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bman.p_nr = -1;
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keypressed = 1;
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bman.state = GS_startup;
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}
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if ((keys[SDLK_RETURN] || keys[SDLK_LCTRL] || keys[SDLK_RCTRL]) && (!keypressed) && (event.type = SDL_KEYDOWN)) {
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done = 1;
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keypressed = 1;
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bman.state = GS_running;
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}
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if (keys[SDLK_F8] && event.type == SDL_KEYDOWN) {
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/* Switch Fullscreen */
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SDL_WM_ToggleFullScreen(gfx.screen);
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gfx.fullscreen = !gfx.fullscreen;
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bman.updatestatusbar = 1; // force an update
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}
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|
|
|
if (event.type == SDL_KEYUP)
|
|
keypressed = 0;
|
|
else if (event.type == SDL_KEYDOWN)
|
|
keypressed = 1;
|
|
|
|
s_delay (25);
|
|
}
|
|
};
|