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bomberclone/README

1.7 KiB


Compilation
===========

Windows:
On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com)
You will even need the Source from the "Simply DirectMedia Layer" Library.
(http://www.libsdl.org/index.php)

1. Install Cygwin and Compile the SDL Library into it.

./configure --prefix=/usr
make
make install

The SDL.DLL file you will find under /usr/lib

2. Compile the Source of BomberClone

./configure
make

if this doesn't work try

aclocal -f
autoheader -f
autoconf -f
automake -a
./configure
make

then run the game with

src/bomberclone.exe

Linux:
if everything goes right, you only need to run

./configure
make

if nothing goes right, you will need :

aclocal
autoheader
autoconf
automake
./configure
make
src/bomberclone


Network
=======

(Ver. 0.3)
The Game uses TCP port 11000, and it needs that other clients can
connect to this port. So check your network configuration.

(Ver. 0.4)
This Version uses only UDP Port 11000, so check it again.. :o)


Animations
==========

How to save the single frames into one big image for the animations
The Dieing sequence will be in version 0.4

Image:

left | right | up | down | dieing
F1 | F1 | F1 | F1 | F1
F2 | F2 | F2 | F2 | F2
F3 | F3 | F3 | F3 | F3
F4 | F4 | F4 | F4 | F4
F5 | F5 | F5 | F5 | F5


Testers
=======

Linux : Marcus, Patty, x-coder
Windows: boogieman, deadlock


Contact
=======

programming : Steffen Pohle stpohle@gmx.net
graphic : TekkRat -no email yet-

You can find us on :
irc://irc.d-t-net.de #programmierer


http://stpohle.bei.t-online.de/bomberclone