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bomberclone/TODO

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695 B

this version (fix2):
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- pushing bombs and wrong directin illness
always changes:
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- animated fire
- more players
- we need some more sound for picking up items.
- find better way for menus
next version:
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- gfx, source cleanup. player will now drawn in order they stay
tileset will change we can support 64x64pixel size and 64x92pixel size tilesets
no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with
sorting the tiles and update rects.
- keyboard/keybinput cleanup so all keyboard inputs will be read from there.
hopefully we will get so out of this menu problem that sometimes keys are ignored.