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bomberclone/src/netsrvlist.c

107 lines
2.9 KiB

/* $Id: netsrvlist.c,v 1.1 2003/12/24 02:42:06 stpohle Exp $
* netsrvlist.c - shows a list of possible servers.*/
#include "basic.h"
#include "bomberclone.h"
#include "basic.h"
#include "bomberclone.h"
#include "network.h"
#include "menu.h"
#include "ogcache-client.h"
_charlist srvlst_text[MAX_SRVLIST];
struct __srvlst_entry {
char host[LEN_SERVERNAME];
char port[LEN_PORT];
char gamename[LEN_GAMENAME];
int maxplayers;
int curplayers;
int ai_family;
} srvlst_dat[MAX_SRVLIST];
int srvlst_cnt = 0;
/* will build up our srvlst list with
* all servers we have in there */
void srvlist_rebuildlist () {
int ogclst, i;
char text[255];
d_printf ("srvlist_rebuildlist\n");
/* delete the whole list */
srvlst_cnt = 0;
srvlst_text[0].text[0] = 0;
srvlst_text[0].next = NULL;
/* add the OpenGameCache Entrys */
if (bman.notifygamemaster) {
for (ogclst = 0; ogclst < MAX_OGC_ENTRYS; ogclst++)
if (ogc_array[ogclst].serial != -1) {
srvlst_dat[srvlst_cnt].host[0] = 0;
srvlst_dat[srvlst_cnt].port[0] = 0;
srvlst_dat[srvlst_cnt].gamename[0] = 0;
strncpy (srvlst_dat[srvlst_cnt].host,ogc_array[ogclst].host, LEN_SERVERNAME);
strncpy (srvlst_dat[srvlst_cnt].port,ogc_array[ogclst].port, LEN_PORT);
strncpy (srvlst_dat[srvlst_cnt].gamename,ogc_array[ogclst].gamename, LEN_GAMENAME);
srvlst_cnt++;
}
}
/* add local server list
* - this will have to be finished later -*/
/* add broadcasted list
* - this will have to be finished later -*/
/* make the list viewable */
for (i = 0; i < srvlst_cnt; i++) {
if (srvlst_dat[i].gamename[0] != 0) /* gamename is present */
sprintf (text, "%s", srvlst_dat[i].gamename);
else
sprintf (text, "%s:%s", srvlst_dat[i].host, srvlst_dat[i].port);
strncpy (srvlst_text[i].text, text, LEN_CHARENTRY);
}
charlist_fillarraypointer (srvlst_text, srvlst_cnt);
};
/* show a list of servers you can select */
void net_getserver () {
int menuselect = 0, entry = 0;
_charlist *sel_entry = &srvlst_text[0];
d_printf ("net_getserver\n");
bman.servername[0] = 0;
ogc_browsestart ();
menu_new ("Join a Game", 500, 400);
menu_create_list ("Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1);
menu_create_button ("OK", -1, 325, 150, 0);
while (menuselect != -1 && bman.state != GS_quit) {
srvlist_rebuildlist ();
menuselect = menu_loop ();
switch (menuselect) {
case (0):
// Ok Join Selected Game
case (1): // Join a Game
entry = &srvlst_text[0] - sel_entry;
d_printf ("Selected Entry %s:%s Game:%s\n", srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename);
bman.net_ai_family = srvlst_dat[entry].ai_family;
sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port);
menuselect = -1;
break;
}
}
ogc_browsestop ();
menu_delete ();
};