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155 lines
3.7 KiB
155 lines
3.7 KiB
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This file will hold some Details about the Game.
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A list of files and what every file is used for:
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field.c:
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loading maps
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generating maps
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drawing the field
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bomb.c:
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drawing bombs
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drawing explosions
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calculating and checking the explosions
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player.c:
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drawing the player
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moving the player
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*calculating the new position of the players
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checking for powerups
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chat.c:
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drawing chatbox
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game.c:
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the whole gameloop (multi and singleplayer)
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single.c:
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creating a single game
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*generating ai players
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*moving the ai players
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font.c:
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drawing text on the screen
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network.c:
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network loop
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- keeping ther network alife, like sending ping, checking for
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timeouts.
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- doing the dynamic change of the send_pkg option
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- this function will take care about all incomming network packets.
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network init
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network shutdown
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update the clients for a new game
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send to all players
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- playerdata
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- playermoves
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- bombdata
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- fielddata
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- playerlist
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- chat messages
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- playerillness
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- specials
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delete a network player from a game
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fills in the sockaddr from all the players
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clean everything for a new network game
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netmenu.c:
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network menu
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join a game
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host a game
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network options
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packets.c:
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everything what have to do with the network packet,
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all send_* and all do_* function are defined in here.
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send_packetname, do_packetname.
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forwarding packets between the players who are behind
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a firewall.
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do_pkg
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------
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will check the packet for wrong data network type
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illegal packets, will delete the packet if we have got it already
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do automatic pingreply or send the pkgack packet back.
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send_pkg
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--------
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if the PKGF_ACKREQ flag is set it will cache the packet and check it if
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it's reched the other side and if we have got the ACKPKG back.
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holds an incoming index table of the last 256 (PKG_IN_INDEX_NUM) packets
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so if one reches double in a certain time it will be ignored.
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pkgcache.c:
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gives a pointer to a outgoing packet
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add a outgoing packet
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- function is only called from send_pkg
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- only packet with PKGF_ackreq flag will cached
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deletes a packet
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len of an outgoing packet
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resend cache loop
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- function only called from network_loop
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will resend after a timeout time a packet.
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to make sure the packet got reched on the other side.
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configuration.c:
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configuratio/option menu
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read config
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write config
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change resolution menu
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read program arguments
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game startup init
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- only called from the main function to set some variables at
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programstart
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gfx.c:
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draw shadowed boxes
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shading parts on the screen
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draw background logo
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draw shaded background logos
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updates a list of parts from the screen
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- gfx_UpdateRects (updates all rects)
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- gfx_AddUpdateRects(add a rect of the screen)
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gets the color of an pixel on a surface
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scaling of images
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load/free playergraphics
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load/free game data (fonts and background)
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load/free tilesets
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init/shutdown game graphics
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- this function will calculate the best scaling size on the screen
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gamesrv.c:
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communiaction with the game master server
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adds a game to the master server
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deletes a game from the masterserver
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sends chat information to the master server
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server selection menu
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udp.c:
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send messages
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get messages
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dns names
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start/stop udp server
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mapmenu.c:
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map option menu
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map initializing
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- selects random maps
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- loads random tilesets
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keypinput.c:
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loop for keyboard text fields
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sysfunc.c:
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s_delay
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- waiting for some milliseconds
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s_random
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- returns a random number
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s_gethomedir
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- returns the name of the homedir used for the config file
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s_getdir
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- list of files and directorys
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s_filterdir
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- filters the list
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