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bomberclone/include/packets.h

376 lines
9.4 KiB

/* network packets.. */
#include "flyingitems.h"
enum _network_data {
PKG_error = 0,
PKG_pingreq,
PKG_pingack,
PKG_playerid,
PKG_servermode,
PKG_joingame,
PKG_field,
PKG_playerdata,
PKG_bombdata,
PKG_getfield,
PKG_getplayerdata,
PKG_fieldline,
PKG_playerstatus,
PKG_pkgack,
PKG_playermove,
PKG_chat,
PKG_ill,
PKG_special,
PKG_mapinfo,
PKG_tunneldata,
PKG_dropitem,
PKG_respawn,
PKG_quit // always the last known type
};
enum _pkgflags {
PKGF_ackreq = 1,
PKGF_ipv6 = 2
};
struct pkgheader {
unsigned char typ;
unsigned char flags;
Sint16 id;
Sint16 len;
};
struct pkg {
struct pkgheader h;
char data[0];
};
struct pkg_bcmservchat {
char typ;
char data[128];
};
struct pkg_tunneldata {
struct pkgheader h;
signed char tunnel_nr;
_point target;
};
struct pkg_pkgack {
struct pkgheader h;
char typ;
Sint16 id;
};
struct pkg_ping {
struct pkgheader h;
Sint32 data;
};
struct pkgdropitemelemt {
signed char x;
signed char y;
unsigned char typ;
};
struct pkg_dropitem {
struct pkgheader h;
_point from; // from where the items are coming
signed char pl_nr; // playernumber -1 if the server jsut dropped something
unsigned char count; // number of elements
struct pkgdropitemelemt items[0]; // elements
};
struct pkg_field {
struct pkgheader h;
unsigned char x;
unsigned char y;
unsigned char type;
signed char mixframe; // data for the mixed frame
Sint16 frame; // frame (frame > 0 && FS_stone)
unsigned char special; // to save special stones, or the tunnel number
struct {
unsigned char count;
unsigned char frame;
} ex[4]; // count up every explosion there is on this field for ever direction
Sint32 ex_nr; // number to identify the explosion.
};
struct pkg_error {
struct pkgheader h;
unsigned char nr;
char text[128];
};
struct pkg_servermode {
struct pkgheader h;
unsigned char type;
unsigned char state;
unsigned char gametype;
unsigned char dropitemsondeath;
unsigned char players;
unsigned char mapstate;
unsigned char maxplayer;
signed char last_winner;
signed char fieldsize_x;
signed char fieldsize_y;
char tileset[LEN_TILESETNAME];
signed char p_servnr;
signed char p_nr; /* if the server sends this to a client...
it will be the clients in_nr number
(-1) for not set */
};
struct pkg_joingame {
struct pkgheader h;
signed char ver_major; // Version
signed char ver_minor; // Version
signed char ver_sub; // Version
signed char netflags;
char name[LEN_PLAYERNAME];
};
struct pkg_playerid {
struct pkgheader h;
char name[LEN_PLAYERNAME];
char host[LEN_SERVERNAME];
char port[LEN_PORT];
signed char pl_nr; // Player Nummer
signed char gfx_nr; // number of the graphic
signed char state;
Sint16 points;
Sint16 wins;
};
struct pkg_playerdata {
struct pkgheader h;
signed char p_nr; // Playernumber
Sint16 points; // points
Sint16 wins; // how many times we win
signed char gfx_nr; // the gfx number we want to use
_point pos;
unsigned char bombs_n;
unsigned char range;
unsigned char state;
unsigned char d;
unsigned char frame;
signed char dead_by;
};
struct pkg_playermove {
struct pkgheader h;
signed char p_nr;
signed char m;
signed char d;
Sint16 speed;
Sint16 tunnelto;
_point pos;
};
struct pkg_bombdata {
struct pkgheader h;
unsigned char p_nr;
unsigned char b_nr;
Uint16 x;
Uint16 y;
unsigned char state;
unsigned char r;
Sint32 ex_nr;
Sint32 to;
Uint16 destx;
Uint16 desty;
Sint16 speed;
};
struct pkg_quit {
struct pkgheader h;
char host[LEN_SERVERNAME];
char port[LEN_PORT];
};
struct pkg_getfield {
struct pkgheader h;
signed char line;
};
struct pkg_playerstatus {
struct pkgheader h;
signed char pl_nr;
signed char net_istep;
signed char status;
};
struct pkg_fieldline {
struct pkgheader h;
signed char line;
unsigned char type[MAX_FIELDSIZE_X];
unsigned char special[MAX_FIELDSIZE_X];
};
struct pkg_ill {
struct pkgheader h;
signed char pl_nr;
Sint32 to[PI_max];
};
struct pkg_respawn {
struct pkgheader h;
signed char pl_nr;
signed char x;
signed char y;
unsigned char state;
};
struct pkg_getplayerdata {
struct pkgheader h;
signed char pl_nr;
};
struct pkg_chat {
struct pkgheader h;
char text[128];
};
struct pkg_special {
struct pkgheader h;
signed char pl_nr;
Sint32 ex_nr;
unsigned char typ;
};
struct pkg_mapinfo {
struct pkgheader h;
char tileset[LEN_TILESETNAME];
char mapname[LEN_FILENAME];
unsigned char map_selection;
unsigned char bombs;
unsigned char shoes;
unsigned char fire;
unsigned char mixed;
unsigned char death;
unsigned char sp_trigger;
unsigned char sp_push;
unsigned char sp_row;
unsigned char size_x;
unsigned char size_y;
unsigned char start_bombs;
unsigned char start_range;
char start_speed[8]; // to make sure there will be no difference
char bomb_tickingtime[8]; // to make sure there will be no difference
};
struct _rscache_entry {
signed char pl_nr; // playernumber to whom this data should go
Sint16 len; // size of the entry
Uint32 timestamp; // pointer to the timestamp
signed char retry; // retry's how many times we tryed this
_net_addr addr; // pointer to the address
struct pkg packet; // pointer to the packet
};
struct _resend_cache {
char *data; // will hold the pointer to out cache
struct _rscache_entry *entry; // pointer to our data
Sint32 fill; // how much we have used
};
struct _inpkg_index {
signed char pl_nr;
unsigned char typ;
Sint16 id;
};
extern int do_error (struct pkg_error *data, _net_addr *addr);
extern void do_playerid (struct pkg_playerid *p_id, _net_addr *addr);
extern void do_servermode (struct pkg_servermode *s_mod, _net_addr *addr);
extern void do_joingame (struct pkg_joingame *p_jg, _net_addr * addr);
extern void do_field (struct pkg_field *f_dat, _net_addr *addr);
extern void do_ping (struct pkg_ping *p_dat, _net_addr *addr);
extern void do_playerdata (struct pkg_playerdata *p_dat, _net_addr *addr);
extern void do_playermove (struct pkg_playermove *p_dat, _net_addr *addr);
extern void do_bombdata (struct pkg_bombdata *b_dat, _net_addr *addr);
extern void do_quit (struct pkg_quit *q_dat, _net_addr *addr);
extern void do_getfield (struct pkg_getfield *gf_dat, _net_addr *addr);
extern void do_fieldline (struct pkg_fieldline *f_dat, _net_addr *addr);
extern void do_getplayerdata (struct pkg_getplayerdata *gp_dat, _net_addr *addr);
extern void do_playerstatus (struct pkg_playerstatus *gp_dat, _net_addr *addr);
extern void do_pkgack (struct pkg_pkgack *p_ack, _net_addr *addr);
extern void do_chat (struct pkg_chat *chat_pkg, _net_addr *addr);
extern int do_pkg (struct pkg *packet, _net_addr *addr);
extern void do_bcmservchat (struct pkg_bcmservchat *packet, _net_addr *addr);
extern void do_ill (struct pkg_ill *ill_pkg, _net_addr *addr);
extern void do_special (struct pkg_special *sp_pkg, _net_addr *addr);
extern void do_mapinfo (struct pkg_mapinfo *map_pkg, _net_addr *addr);
extern void do_tunneldata (struct pkg_tunneldata *tun_pkg, _net_addr *addr);
extern void do_dropitems (struct pkg_dropitem *di_pkg, _net_addr *addr);
extern void do_respawn (struct pkg_respawn *r_pkg, _net_addr *addr);
extern void send_pkg (struct pkg *packet, _net_addr *addr);
extern void send_playerid (_net_addr *addr, char *name, char *pladdr, char *plport, int p_nr, int gfx_nr, signed char netflags);
extern void send_servermode (_net_addr *addr, int pl_nr);
extern void send_joingame (_net_addr * addr, char *name);
extern void send_error (_net_addr *addr, char *text);
extern void send_field (_net_addr *addr, int x, int y, _field * field);
extern void send_ping (_net_addr *addr, int data, unsigned char typ);
extern void send_playerdata (_net_addr *addr, int p_nr, _player * pl);
extern void send_playermove (_net_addr *addr, int p_nr, _player * pl);
extern void send_bombdata (_net_addr *addr, int p, int b, _bomb * bomb);
extern void send_quit (_net_addr *addr, char *plhost, char *plport);
extern void send_getfield (_net_addr *addr, int line);
extern void send_fieldline (_net_addr *addr, int line);
extern void send_getplayerdata (_net_addr *addr, int pl);
extern void send_playerstatus (_net_addr *addr, int pl_nr, int net_istep, int status);
extern void send_pkgack (_net_addr *addr, unsigned char typ, short int id);
extern void send_chat (_net_addr *addr, char *text);
extern void send_ill (_net_addr *addr, int p_nr, _player *pl);
extern void send_special (_net_addr *addr, int p_nr, int typ, int ex_nr);
extern void send_mapinfo (_net_addr *addr);
extern void send_tunneldata (_net_addr *addr, int tunnelnr, int x, int y);
extern void send_dropitems (_net_addr *addr, int pl_nr, _flyingitem **fitems, int cnt);
extern void send_respawn (_net_addr * addr, int plnr);
extern void fwd_pkg (struct pkg *packet, _net_addr *addr);
extern int get_player_nr (char *host, char *port);
extern int inpkg_check (unsigned char typ, short int id, _net_addr *addr);
extern void inpkg_delplayer (int pl_nr);
/* this functions will be defined in pkgcache.c */
extern int rscache_add (_net_addr *addr, struct pkg *packet);
extern void rscache_del ();
extern int rscache_getpos (_net_addr *addr, unsigned char typ, short int id);
extern int rscache_getcurlen ();
extern void rscache_loop ();
extern struct _resend_cache resend_cache;