Bomberclone - multiplayer bomberman like game Development stopped many years ago. If someone wants to take over. You are welcome. https://www.bomberclone.de
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stpohle 31b48aedc7
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
22 years ago
data Changed PREFIX_PACKAGE_DATA_DIR to NO_PREFIX_PACKAGE_DATA_DIR 23 years ago
maps game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down. 22 years ago
src end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle. 22 years ago
tools chat find_freeline fixed 23 years ago
AUTHORS Initial revision 23 years ago
COPYING Initial revision 23 years ago
ChangeLog end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle. 22 years ago
INSTALL Initial revision 23 years ago
Makefile.am Added new lines at end of file to avoid warnings in gcc3.3 22 years ago
NEWS Initial revision 23 years ago
README Multiplayer Startpositionen Fix. 23 years ago
TODO end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle. 22 years ago
TechDoc.txt packets.c fixed 23 years ago
acconfig.h Initial revision 23 years ago
autogen.sh Initial revision 23 years ago
bomberclone.cfg Initial revision 23 years ago
bomberclone.prj GFX game engine changed, Map Options are now aviable 23 years ago
configure.in game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down. 22 years ago

README


Compilation
===========

Windows:
On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com)
You will even need the Source from the "Simply DirectMedia Layer" Library.
(http://www.libsdl.org/index.php)

1. Install Cygwin and Compile the SDL Library into it.

./configure --prefix=/usr
make
make install

The SDL.DLL file you will find under /usr/lib

2. Compile the Source of BomberClone

./configure
make

if this doesn't work try

aclocal -f
autoheader -f
autoconf -f
automake -a
./configure
make

then run the game with

src/bomberclone.exe

Linux:
if everything goes right, you only need to run

./configure
make

if nothing goes right, you will need :

aclocal
autoheader
autoconf
automake
./configure
make
src/bomberclone



Problems
========

1. Starting a networkgame in a LAN network isn't working.
- disable to notify the masterserver

2. Players are jumping around, player are running thought walls
won't die.
- packet loss, network to slow
right now the game tryes to send as much as possible,
if it can't send anymore it will bring down the network
traffic, but this only works for a while.
after version 0.9.8 with debuging mode enabled,
you can see how good or bad the connection is, on the bottom
of the screen you will find 8 numbers, which indicated the speed
to every other player.
1 = very very good (disabled 'cause some other problems showed up)
2- 8 = playable
9-10 = not very well playable (this should be only there
for a short time)

3. You start a server but noone can join it, even the other
people can see your game on the master server.
- the game needs in the current state always direct access to the
UDP Port 11000, if you change it over the (-port) parameter you need
to open this port.

- If you sit behind a firewall, make sure that the gameport is forwarded and
if you send something, your firewall won't change the source-port.
The game and the masterserver need this information to identify your
Game and Player later.
(i have seen some games was logged by the gameserver with port numbers
above 30000, which mostly indicates that there is some problem
with a firewall or router)


If you have other problems, or just want to say something about the game, you
just need to send me an email to : steffen@bomberclone.de


Network
=======

(Ver. 0.3)
The Game uses TCP port 11000, and it needs that other clients can
connect to this port. So check your network configuration.

(Ver. 0.4)
This Version uses only UDP Port 11000, so check it again.. :o)


Animations
==========

How to save the single frames into one big image for the animations
The Dieing sequence will be in version 0.4

Image:

left | right | up | down | dieing
F1 | F1 | F1 | F1 | F1 Frame 1
F2 | F2 | F2 | F2 | F2 Frame 2
F3 | F3 | F3 | F3 | F3 Frame 3
F4 | F4 | F4 | F4 | F4 Frame 4
F5 | F5 | F5 | F5 | F5 Frame 5


Testers
=======

Linux : Marcus, Patty, x-coder, Steffen
Windows: boogieman, deadlock, acid


Contact
=======

Steffen Pohle steffen@bomberclone.de

Or on our Project Page
http://sourceforge.net/projects/bomberclone


Thanks
======
Thanks to TekkRat who mage all the diffrent players for us.


You can find us on :
irc://irc.d-t-net.de #bomberclone


http://www.bomberclone.de