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702 lines
20 KiB
702 lines
20 KiB
$Id: ChangeLog,v 1.92 2004/12/24 03:25:57 stpohle Exp $
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- Fixed: do_contest bug. The Contest was initiated to soon.
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Version 0.11.4
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==============
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2004-12-12
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- Fixed: Teamdata wasn't send right, net_send_playerid changed,
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send_playerdata and do_playerdata fixed.
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- Fixed: Problems with the second local player join and
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leaving. Also the second local player won't get
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informations which the first local player already had.
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- Bombs will not explode right on slow computers.. it
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seems they jump one field to far.
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fixed: rewrote part of the do_explosion stuff and
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part of the explosion_restore function. Explosion
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was growing on slow PC more as one field per cycle.
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- AI: Player die on a slow computer because they move more
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as 1 Field. This might be also the problem Acidjnk told
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me about.
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Variable dir_change added so we won't have
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anymore so many suicides.
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little more work on the AI, there are still some kind of
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problems. Maybe i'll rewrite the whole AI again.
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- fixed: Server starts the game soo fast that the
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client's ignore the gamestat for a running game.
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Check if all players are ready.
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- Makefile.am in include and data changed so make dist will
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work fine as well as make install won't install anymore
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all the useless *.h files.
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- the firewall flag will be enabled and disabled automaticly.
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Datapacket PKG_contest created to make it possible to work.
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- only players who are in the game will be able to send
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gamedata related packets to the game. (do_pkg() changed)
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- fixed: AI won't have anymore so many suicide deaths.
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- New Team menu Handling.
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- changed: Playermenu (F2 in the Playerselection screen).
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You will see some details about the other players and
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you can go to the teammenu from here.
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- fixed: udp_send:: Invalid argument Error Message
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net_game_send_delplayer had a problem with the second
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local player.
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- changed: Chat Mode will always keep active if there is
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only one player on one computer. If there are two player
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we have to press F5 to activate the chatwindow.
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- fixed: Quit Game wasn't working from the in game menu
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- fixed: Network Version Error. There is no
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possible Escape.
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- fixed: Single Player Menu there was no ESC key working
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- fixed: Player Selection Screen (single player)
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ESC key wasn't working and also closing the program
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haven't worked.
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Version 0.11.3
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==============
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2004-06-15
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- ingame menus, like the "Quit Game" question,
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and a End Round menu.
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- menuhandling changed some internal things,
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so it is possible to create more menus at the time.
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it is possible to write own menuloops.
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(this is used in the new playerselection screen and
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playermenu screen.)
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- new playerselectionscreen, needed because of the second
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local player.
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- password protection for own games so they can be
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listed, on the OGC but only people with the password
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will be able to join.
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- userdefined keyboad settings. read the file
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src/keyb.c for the current keyboard settings.
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- Added: the server can now kick players from the game
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- Added: programm parameters for automatic joining/hosting
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a game, using ogc, port configuation and debug mode.
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for more informations use the parameter "-help".
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- Fixed: respawning of the player will continue and
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finish when we go into Hurry Mode.
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- Fixed: bombs will start ticking when another special
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is taken or the player died.
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- Fixed: statusbar will forced to update if a player
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finished respawning.
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- Fixed: number of items which have been dropped. If not
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all items could been set a debug message will be printed
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into the console or stdout.txt.
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- Fixed: items can not anymore droped on bombs.
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- Fixes the issue of it making incorrect assumptions
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about the initial range of bombs and placing players in
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unsafe positions. by dcdillion
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Version 0.11.2
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==============
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2004-02-08
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- Fixed: forgot to put the Message F4 to start the game
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into the playerselection screen. I put this only into the
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Gamescreen right before the game starts. Added even the
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F4 Button into the Help Screen.
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- Fixed: DropItems haven't been resetted on dropping items.
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- Fixed: Firewall Flag wasn't set right on all clients for the
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players. The same with the pkg_fwd routine i not only needed
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packets to the other clients. I send even some Serveronly
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packets.
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- Fixed: Redraw Menuitems only if changes were made.
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- Fixed: Logo is now shown after change of resolution.
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- Fixed: Bombtickingtime could not be read from the config
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file.
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- Fixed: If you select "Host a Netgame" nothing happened if
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firewall was enabled. Now a error message is displayed.
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- Fixed: Chat input in multiplayer wait menu is now smoother.
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- Changed: Download-Screen shows now a progress bar.
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Additionally, every player can now see the download
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progress of all other players.
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- Fixed: Single Lost Fire on the field will be put now in
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the animation list now which will check an decrease the
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ex[*].count value as long as no specialy explosion was
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found.
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- Fixed/Added: display messages enabled again (after disabling
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for changing the menu style with version 0.11.0)
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- Changed: new player position placement, that works much
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better as the old version (coded by dcdillon)
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- Changed: if no human players are left the game will end
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- Added: Manual Section into the Game. And the MENU_image
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element to show some graphic in the menus.
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- Changed: Games with only AI Players left will end. As a
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draw game. So it won't get borring to keep watching the
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ai players.
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Version 0.11.1
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==============
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2004-02-01
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- Added: Deathmatch mode.
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- Added: Kick Bombs special
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- Fixed: Network initialization at quit removed
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- Fixed: packets.c: do/send_playermove tunnelto wasn't
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converted into network arch.
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- Fixed: packets.h: pkg_playermove speed changed to Sint16
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- Fixed: gfxpixelimage.c colors on bigendian Systems Red
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and Blue mask was switched
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- Fixed: network.h: NET_CANSEND fixed, didn't checked right
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for the server
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- Fixed: crash if no tileset was selected in the selection
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menu. (error was in menu.c:menu_dir_select)
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- Fixed: (Network) three more stones will be restored if a new
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bombdata packet reaches the player.
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- Changed all Images to PNG. From now on there is alpha blending
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supported too.
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- Added: Game Setting start_bombs, start_range, start_bombs and
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bomb_tickingtime.
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- Added: Drop Items On Death element. You can collect now
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your opponents items if he died.
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- Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer
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- Fixed: Networking over IPv6 had a little network init problem
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- Fixed: Crash on Hosting games with OGC enabled and no internet
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connection
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- Fixed: player_move had a problem with the speed of the player
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on slow systems.
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- Fixed: Major networking and packet handling problem. inpkg_check
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fixed, strange crash fixed was reading from players[addr->pl_nr].*
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where addr->pl_nr was set to -1. Function inpkg_delplayer added
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so all inconig indexdata for double packets can be deleted. This
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made a big problem when someone disconnected and tryed to rejoin
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Version 0.11.0
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==============
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2004-01-06
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- Added Programm options to the game. For more information
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run BomberClone with -help.
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- Compiler Flag added for disabling debuging. Compiler
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Flags -ggdb and -O0 won'T be set no more.
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./configure --disable-debug
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- Added smal help screen in the multiplayer selection
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screen.
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- Fixed: If the player is move on a field where is
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currently an explosion then will the player die.
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- wrote new OpenGameCache Server for this game and
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other games. This server is working almost the same
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way as BCMServ did. Except that there is no
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Broadcasted chat for now (but i will enable this
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soon again).
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OGC Link:
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http://bomberclone.sourceforge.net/OpenGameCache/
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- Menuhandling complete rewritten and changed.
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GUI created for menus: lists, buttons, check boxes
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labels and other things created.
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-new menugraphics made by DJ Mirage.
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-mapmenu written by Patty
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-the bad response form the game to users action
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should be fixed.
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- FullScreen switching from within the game
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by pressing (F8 Works for some Reason only
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in Linux)
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- Changed part of the Networkhandling to detect who
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is the Game Server.
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- AI Players can join network games.
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- Changed all positions and framenumbers to float.
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Together with this i can drop the hard 20ms
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gameloop limitation. So the game will be able to
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run on slower systems and compare the loss of
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frames.
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- some more music tracks added to the game.
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DJ Mirage made a page where people could
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upload some songs.
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- BomberClone music file "cinderella_clown.mod"
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thanks to Psycho (http://www.moods.2xs.de/)
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Version 0.10.1
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==============
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2003-09-13
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- accepted Solaris, .cvsignore and bzero patch
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Patch from pak21 (https://sourceforge.net/users/pak21/)
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- BomberCloneMServ will have even a playerlist of
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a game, so you will know who have joined a game.
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- added big endian support, so non intel-style
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computers will be able to play over the network
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now too.
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- added liquid and moving bombs special.
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- timer options, for how long the game will go.
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- added tunnels to the game so player can go through.
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PKG_playermove changed and PGK_tunneldata added
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- the first music file added to the game made by
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Digital_D <siggy_stardust@hotmail.com>
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the music files will be played out of the music
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directory randomly
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- chat windows size will be bigger in multiplayer
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games and in single games the space for the chat
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window is used for the gamefield size.
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Version 0.10.0
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==============
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2003-07-27
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- Added: two ways the game can end now. the old Bomberman
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style with getting the size of the gamefield down and
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another one with putting in the game alot of powerups.
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the game even has a timeout of 10 minutes + the
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2 minutes of the end game sequence.
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- Makefile.am fixed in the data direktory. Added
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${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
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@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
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can be generated easyly soon.
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- GFX: scaling routine speeded up a little bit. Using inline
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functions and much less "switch case".
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- TekKRat made two new players, the first two
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tilesets with the pseudo 3D effect
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(64x96 pixel tileset) and another tileset.
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(cemetery, sheep, hell and farm)
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- caccola made another Tileset (supermario)
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- Added: Switch to enable/disable broadcasted chats.
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So the confusing will stop why there are unknown people
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talking. You can enable it in the Network Options.
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- Fixed: chat_findfreeline, there was a bug in the
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source and destination of copying the chatlines.
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Thats why the chat got mixed up after 255 lines.
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- Added: maps have more options to set and it will be
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displayed in the multiplayer menu, this options can be
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saved for every map seperated.
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- GFX: source cleanup. Player will now drawn in order they
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stay tileset will change we can support 64x64pixel size
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and 64x92pixel size tilesets no sdl_blit* calls from
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game_loop for the game gfx.. working on a new engine with
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sorting the tiles and update rects.
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The new size tilesets filenames are block96.bmp for the
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block.bmp file stone96.bmp for the stone.bmp file. If in
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one directory are two files one stone.bmp and ston96.bmp
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the game will always take the stone.bmp file.
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Version 0.9.9
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=============
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2003-07-13: fix2
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- special trigger over, all trigger bombs have to be
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set to normal bombs with max timeout 5 sec
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- pushing bombs and wrong directin illness
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- fixed: remove network flag from disconected players
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so we won't send data to players in the game which
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have already disconnected
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- fixed: player_findfreebomb
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- trigger bomb + bomblaying illness have
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let explode always a bomb at your place.
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- sometimes you can drop more bombs as
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allowed if you have to row-special
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2003-06-21: fix1
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- fixed: bombs can only dropped on an empty field. Bug
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came with version 0.9.9
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- the last bomb who explode from a player won't anymore be
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used right away. We only use it if there is no other bomb
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free.
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- bfield fixed on incoming bombdata packets
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- network packet timeout set down to 400ms
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- screen clipping of gfx_AddUpdateRect
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- draw_field, draw_player and restore player function fixed,
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problems with position on the field is greater as the
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fieldsize. (SDL BadValue)
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2003-06-12
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- PowerUps will be painted diffrent now. Depend
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on what it is.
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- Chat Input Box won't be deleted if a game is over or
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is going to start
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- New Font Drawing enginge, so we can draw in with
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diffrent fonts and colors.
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- Network Option added for people who are playing
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behind a firewall. Portforwarding should not anymore
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needed. Except you want to open a game.
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- Added Sound Support (thanks to Henrik Enqvist for
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the help and the sound files.)
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- Added new special powerups (Patty)
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- Fixed make install, so the source will be able to
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install correctly now with the data packages
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- AI Players are working now
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Version 0.9.8
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=============
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2003-05-12
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- Added: a new powerup and two new illnesses. (Patty)
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- Fixed: the gfx engine will not anymore take too much
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CPU usage (Patty)
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- Changed: the Background Fields can now have a bigger
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texture, size 1x1 (64x64), 2x2(128x128), 3x3...
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- Changed: You can now change the map settings even in the
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Player selection menu. (kitutou)
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- Added: tileset support with random tileset selection
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thanks to (thaphool) for the jungle tileset
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- Added: loadable maps. (ob1kenewb)
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with random map selection (kitutou)
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- Changed: now the send packet option will be set for every
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player directly, so if a slow player joins, it should not
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anymore slow down the whole network game.
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- Fixed: disconnected player are not anymore shown in the
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Player Selection screen.
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- Fixed/Add: first support for international keyboards, so the
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shift key will work. thanks to (ob1kenewb) !
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- Fixed: SuSe could not compile the game right.
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#include <sys/time.h> was needed. not only <time.h>
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- Fixed: Problem if the Server Quit.. the game haven't stopped
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The whole network situation within the game got mixed up
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Version 0.9.7
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=============
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2003-04-27
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- Fixed: Problem when the server leaves the game. Got the
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MasterServer a message that all the clients have opened a game.
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- Added: You can now choose between 16, 24 and 32 bits per pixel.
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- Fixed: PI_bomb illness.
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- Changed the way of how the speed gets increased.
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Version 0.9.6
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=============
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2003-04-23
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- better handling with the masterserver menu. If you want to join
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a game you don't need anymore to refresh the list.
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Because the game will get some updates from the MasterServer.
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- You can finaly get more as only one illness. And you can get the
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Ill now from another player.
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- Some work in the menu.
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- In the game you will see now the little Player Graphic left from
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the name. It will help you to see who is who in the game.
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- Fixed Problem with PI_keys Illness. (that the one with the mixed
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up keys)
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Version 0.9.5
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=============
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2003-04-13
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- Add: Chatting you are able to chat now.. it's connecting all
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running games together into the chat. You will see Chats who
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are not from your server beginning with BC: or IRC: depends
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who this message come from.
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- Better Graphics
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- Better Network, the option for how many packets will be send
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is chaning within the game. Depends on how much packets timed
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out.
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4) 2003-04-06
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- You can no join into running games.
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- Fixed some network bugs. Which had to do with joining and
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leaving running games
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0-3) 2003-03-29
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- internal change for the positions on the field to 16bit.
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player moves smother now.
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- diffrent screen resolutions
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- random player start positions
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- the size of the field can be changed
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- playergraphic is better now.
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- menus are diffrent now.
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- configuration is saved in a special file.
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on linux $HOME/.bomberclone.cfg
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on windows bomberclone.cfg
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Version 0.8
|
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===========
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0-2) 2003-03-15
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- Added two more Powerups (diffrent speeds, and ilness)
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- Fixed some problems with the bombes which didn't wanted
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to explode.
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- Debug-Messages can now be switched off.
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this improve the speed in the game on slow computers.
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Version 0.7
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|
===========
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1) 2003-03-06
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- Master GameServer Support, So everyone will see
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running games. You don't need to deal anymore with the
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Servernames.
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- GFX: New Playerfile now we have three diffrent Players
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Version 0.6
|
|
===========
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12) 2003-02-27
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- Fixed: The ServerMode Packet will be send with the PKGF_ackreq Flag.
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Because sometimes the clients haven't got the packet. And couldn't play
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in the game.
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- Fixed: Single Player Problem after trying to open a Multiplayer server
|
|
is the Single Player mode not working right.. the Player could not die.
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|
|
|
- Fixed: Multiplayer, the game was counting the poinbts wrong and there
|
|
was always a winner marked even if everybody died.
|
|
|
|
11) 2003-02-24
|
|
- Fixed: bombs which are exploding more times on slow networks.
|
|
I had some little misstake in the inpkg_check function.
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|
|
|
- I am sending now only needed packages, moving packages will be
|
|
only every second time maybe every third time. The user is able
|
|
to choose how often the package should be send.
|
|
|
|
- Finaly there is a playerstatistic in the end of the game.
|
|
It will hold the points and who have won the game.
|
|
|
|
- The game is not ending right there where the last player died.
|
|
I put a timeout in the game of 5 seconds. So the last few bombs
|
|
will explode.
|
|
|
|
- pkg_error: will be shown on the screen.
|
|
|
|
- version controll: old bomberclone versions will be ignored and
|
|
they get a error message back.
|
|
|
|
10) 2003-02-21
|
|
- Some work on the Network Protocoll, because there are
|
|
still some problems with sending the Data
|
|
|
|
|
|
Version 0.5
|
|
===========
|
|
|
|
9) 2003-02-14
|
|
- In Multiplayergames, only the Server will let the
|
|
Bombs explode. Manny tests have shown that this
|
|
is the best way to prevent some difficults in the
|
|
game with the field, bomb and explosion data.
|
|
|
|
- code optimized in working with struct _sockaddr
|
|
because sockaddr_in6 is larger as sockaddr which is
|
|
usualy used for all/the most type of network
|
|
connection.
|
|
|
|
|
|
5-8) 2003-02-13
|
|
- i made some experiments with sending bomb information
|
|
and field information over the network.
|
|
|
|
- created a inpkg_index to check for incoming packets
|
|
which we have already got.
|
|
|
|
4) 2003-02-12
|
|
- bomb explosion will be send over the network
|
|
|
|
3) 2003-02-12
|
|
- Better Network Handling
|
|
Check for important packages (pkg_field, pkg_bomb)
|
|
and send them again. Created a resend_cache.
|
|
|
|
- Windows: i put now WSAStartup and WASCleanup in the
|
|
network_init and network_shutdown function. Windows
|
|
User should now able to join more times games without
|
|
restarting the game.
|
|
|
|
- MSVC: moved the function "explosion_check_field"
|
|
in file bomb.c out of the function "do_explosion"
|
|
and the function "check_field" in file player.c
|
|
out of the function "move_player". The same i
|
|
have done with "draw_netupdatestate" and
|
|
"wait_draw_select". Because MSVC had some
|
|
problems with function in function declaration.
|
|
|
|
|
|
Version 0.4
|
|
===========
|
|
|
|
2) 2003-02-11:
|
|
- if the server don't reply after a while we will
|
|
get back in the join menu.
|
|
|
|
1) 2003-02-10:
|
|
- mouse cursor is not anymore on the windows/screen.
|
|
|
|
- Fixed: Bomb Under Player Bug
|
|
|
|
- Build Number is now included.
|
|
It will show up in the Main Menu.
|
|
|
|
2003-02-07:
|
|
- Save every sockaddr in the in_pl struct so we don't have to look up
|
|
them again and again
|
|
|
|
- Making changes in the Data Download Sequence.
|
|
|
|
- Chaning the Network Protocol from TCP to UDP. And putting
|
|
everything inside what is needed for a basic work.
|
|
|
|
- Linux supports IPv6 and IPv4, you can choose it in the settings
|
|
|
|
- I have got the first animated player for the game.
|
|
I hope the next will follow soon.
|
|
|
|
|
|
Version 0.3
|
|
===========
|
|
|
|
- First Try to Compile everything on Windows and Linux.
|
|
|
|
- Network doesn't work fine with more as two Players and a Windows Client
|
|
It works only with more as two players on Linux Systems.
|
|
|
|
|
|
Version 0.2
|
|
===========
|
|
|
|
- Added functions for animations.
|
|
|
|
- Network Support does now work somehow on Linux
|
|
|
|
|
|
Version 0.1
|
|
===========
|
|
|
|
- You can finally move your player
|
|
the bombs are exploding.
|
|
|
|
- Basic Graphics, just some experiments within the game
|