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29 lines
824 B
29 lines
824 B
this version (fix2):
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====================
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- pushing bombs and wrong directin illness
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- network timedout to already disconected players
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- special trigger bomb over.. all trigger bombs have to be
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to normal bombs.
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always changes:
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===============
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- animated fire
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- more players
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- we need some more sound for picking up items.
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- find better way for menus
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next version:
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=============
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- gfx, source cleanup. player will now drawn in order they stay
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tileset will change we can support 64x64pixel size and 64x92pixel size tilesets
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no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with
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sorting the tiles and update rects.
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- keyboard/keybinput cleanup so all keyboard inputs will be read from there.
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hopefully we will get so out of this menu problem that sometimes keys are ignored.
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