Compilation =========== Windows: On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com) You will even need the Source from the "Simply DirectMedia Layer" Library. (http://www.libsdl.org/index.php) 1. Install Cygwin and Compile the SDL Library into it. ./configure --prefix=/usr make make install The SDL.DLL file you will find under /usr/lib 2. Compile the Source of BomberClone ./configure make if this doesn't work try aclocal -f autoheader -f autoconf -f automake -a ./configure make then run the game with src/bomberclone.exe Linux: if everything goes right, you only need to run ./configure make if nothing goes right, you will need : aclocal autoheader autoconf automake ./configure make src/bomberclone Network ======= (Ver. 0.3) The Game uses TCP port 11000, and it needs that other clients can connect to this port. So check your network configuration. (Ver. 0.4) This Version uses only UDP Port 11000, so check it again.. :o) Animations ========== How to save the single frames into one big image for the animations The Dieing sequence will be in version 0.4 Image: left | right | up | down | dieing F1 | F1 | F1 | F1 | F1 F2 | F2 | F2 | F2 | F2 F3 | F3 | F3 | F3 | F3 F4 | F4 | F4 | F4 | F4 F5 | F5 | F5 | F5 | F5 Testers ======= Linux : Marcus, Patty, x-coder Windows: boogieman, deadlock Contact ======= programming : Steffen Pohle stpohle@gmx.net graphic : TekkRat -no email yet- You can find us on : irc://irc.d-t-net.de #programmierer http://stpohle.bei.t-online.de/bomberclone