/* $Id: single.h,v 1.2 2004/05/20 16:55:30 stpohle Exp $ * single player */ // single.c extern void single_game_new (); extern void single_create_ai (int num_players); extern void single_loop(); extern void single_playergame (); extern void single_menu (); extern int single_select_player (); extern int ai_choosedir (int dir, int nearbomb, int oldpos); extern inline int ai_invertdir (int dir); extern inline int ai_checkpos (_player * pl, _point * pos); extern int ai_findnearbombs (_point pos); extern int ai_findbestbombdir (_point pos, int dir, int range); extern int ai_bombpoints (_point pos, int range); extern _airunaway ai_runawayfrom (_point p, int nearbomb, signed char norecursive); extern int ai_checkfield (int x, int y); extern int ai_easyrunaway (_point p);