This file will hold some Details about the Game. A list of files and what every file is used for: field.c: selecting a tileset loading maps generating maps drawing the field bomb.c: drawing bombs drawing explosions calculating and checking the explosions player.c: drawing the player moving the player *calculating the new position of the players checking for powerups chat.c: drawing chatbox game.c: the whole gameloop (multi and singleplayer) single.c: creating a single game *generating ai players *moving the ai players font.c: drawing text on the screen network.c: network loop - keeping ther network alife, like sending ping, checking for timeouts. - doing the dynamic change of the send_pkg option - this function will take care about all incomming network packets. network init network shutdown update the clients for a new game send to all players - playerdata - playermoves - bombdata - fielddata - playerlist - chat messages - playerillness delete a network player from a game fills in the sockaddr from all the players clean everything for a new network game netmenu.c: network menu join a game host a game network options packets.c: everything what have to do with the network packet, all send_* and all do_* function are defined in here. send_packetname, do_packetname do_pkg ------ will check the packet for wrong data network type illegal packets, will delete the packet if we have got it already do automatic pingreply or send the pkgack packet back. send_pkg -------- if the PKGF_ACKREQ flag is set it will cache the packet and check it if it's reched the other side and if we have got the ACKPKG back. holds an incoming index table of the last 256 (PKG_IN_INDEX_NUM) packets so if one reches double in a certain time it will be ignored. pkgcache.c: gives a pointer to a outgoing packet add a outgoing packet - function is only called from send_pkg - only packet with PKGF_ackreq flag will cached deletes a packet len of an outgoing packet resend cache loop - function only called from network_loop will resend after a timeout time a packet. to make sure the packet got reched on the other side. configuration.c: configuratio/option menu read config write config change resolution menu read program arguments game startup init - only called from the main function to set some variables at programstart gfx.c: draw shadowed boxes shading parts on the screen draw background logo draw shaded background logos updates a list of parts from the screen - gfx_UpdateRects (updates all rects) - gfx_AddUpdateRects(add a rect of the screen) gets the color of an pixel on a surface scaling of images load/free playergraphics load/free game data (fonts and background) load/free tilesets init/shutdown game graphics - this function will calculate the best scaling size on the screen gamesrv.c: communiaction with the game master server adds a game to the master server deletes a game from the masterserver sends chat information to the master server server selection menu udp.c: send messages get messages dns names start/stop udp server