#ifndef _CHAT_H_ #define _CHAT_H_ #include "keybinput.h" #define CHAT_MAX_LINES 255 #define CHAT_BG_SHADE_DARK -64 #define CHAT_BG_SHADE_BRIGHT 64 #define CHAT_TEXTCOLOR COLOR_gray #define CHAR_NETCOLOR COLOR_blue struct __chat { SDL_Rect window; signed char changed; // if the chat windows has to redarwn after chat_loop SDL_Surface *oldscreen; // old screen short int curline; // current line short int active; // if the chat window is active short int keepactive; // keep chat active after pressing enter struct { char text[KEYBI_LINE_LEN]; int color; // color of the line int end; // mark the end of one line } lines[CHAT_MAX_LINES]; _keybinput input; } typedef _chat; extern _chat chat; extern void chat_show (int x, int y, int w, int h); extern void chat_addline (char *text, int color); extern void chat_loop (SDL_Event *event); extern void chat_setactive (int active, int keepactive); extern void chat_draw (); #endif