/* $Id: menubuttons.c,v 1.2 2004/05/20 16:55:30 stpohle Exp $ * Menuhandling: buttons */ #include "basic.h" #include "bomberclone.h" #include "menu.h" #include "menugui.h" /* create a button only in the menudatas.. darf all this only when menu_loop * is called */ _menuitem *menu_create_button (_menu *menu, char *name, int x, int y, int w, int id) { _menuitem *m = menuitem_findfree (menu); if (m == NULL) return NULL; m->type = MENU_button; m->pos.w = (1 + (int)((w - menubuttonimages[0][0]->w - menubuttonimages[0][2]->w) / menubuttonimages[0][1]->w)) * menubuttonimages[0][1]->w + menubuttonimages[0][0]->w + menubuttonimages[0][2]->w; if (x != -1) m->pos.x = x; else m->pos.x = (menu->oldscreenpos.w - 2 * menuimages[0]->w - m->pos.w) / 2; m->pos.y = y; m->state = 0; m->id = id; strncpy (m->label, name, MENU_TITLELEN); return m; }; /* draw the menuitem button or bool * menuitem->pos.[x|y|w] - Position and X-Size inside the menu * label - Text of the Button/Bool */ void menu_draw_button (_menuitem *mi) { int px, py, i; SDL_Rect dest; if (mi->type != MENU_button && mi->type != MENU_bool) return; dest.x = mi->pos.x; dest.y = mi->pos.y; dest.w = mi->pos.w; dest.h = menubuttonimages[0][0]->h; menu_draw_background ((_menu *)mi->menu, &dest); /* check the focus of the button */ if (((_menu *)mi->menu)->focusvis && mi == ((_menu *)mi->menu)->focus) mi->state = 1; else if (mi->type == MENU_bool && (*((int*) mi->ptrdata)) > 0) mi->state = 2; // bool else mi->state = 0; // button or bool == FALSE // draw the left side of the button dest.x = MENUOFFSET_X(((_menu *)mi->menu)) + mi->pos.x; dest.y = MENUOFFSET_Y(((_menu *)mi->menu)) + mi->pos.y; dest.w = menubuttonimages[mi->state][0]->w; dest.h = menubuttonimages[mi->state][0]->h; gfx_blit (menubuttonimages[mi->state][0], NULL, gfx.screen, &dest, 10000); // draw the center of the button for (i = 0; i < ((mi->pos.w - (menubuttonimages[mi->state][0]->w + menubuttonimages[mi->state][2]->w)) / menubuttonimages[mi->state][1]->w); i++) { dest.x = MENUOFFSET_X(((_menu *)mi->menu)) + mi->pos.x + menubuttonimages[mi->state][0]->w + (i * menubuttonimages[mi->state][1]->w); dest.y = MENUOFFSET_Y(((_menu *)mi->menu)) + mi->pos.y; dest.w = menubuttonimages[mi->state][1]->w; dest.h = menubuttonimages[mi->state][1]->h; gfx_blit (menubuttonimages[mi->state][1], NULL, gfx.screen, &dest, 10000); } // draw the right side of the button dest.x = MENUOFFSET_X(((_menu *)mi->menu)) + mi->pos.x + mi->pos.w - menubuttonimages[mi->state][2]->w; dest.y = MENUOFFSET_Y(((_menu *)mi->menu)) + mi->pos.y; dest.w = menubuttonimages[mi->state][2]->w; dest.h = menubuttonimages[mi->state][2]->h; gfx_blit (menubuttonimages[mi->state][2], NULL, gfx.screen, &dest, 10000); // calculate the center of the button px = (mi->pos.w - (strlen (mi->label) * font[MENU_BUTTON_FONTSIZE].size.x)) / 2 + mi->pos.x; py = (menubuttonimages[mi->state][0]->h - font[MENU_BUTTON_FONTSIZE].size.y) / 2 + mi->pos.y; if (mi->type == MENU_bool && mi->state == 2) // disabled bool == FALSE font_gfxdraw (MENUOFFSET_X(((_menu *)mi->menu)) + px, MENUOFFSET_Y(((_menu *)mi->menu)) + py, mi->label, MENU_BUTTON_FONTSIZE, COLOR_black, 10000); else font_gfxdraw (MENUOFFSET_X(((_menu *)mi->menu)) + px, MENUOFFSET_Y(((_menu *)mi->menu)) + py, mi->label, MENU_BUTTON_FONTSIZE, COLOR_yellow, 10000); }; /* handle the event on the button * Return: 1 - if the button was pressed (With Enter) */ int menu_event_button (_menuitem *mi, SDL_Event *event) { switch (event->type) { case (SDL_KEYDOWN): /* key was pressed */ if (event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_UP) menu_focus_prev ((_menu *)mi->menu); else if (event->key.keysym.sym == SDLK_RIGHT || event->key.keysym.sym == SDLK_DOWN) menu_focus_next ((_menu *)mi->menu); else if (event->key.keysym.sym == SDLK_RETURN || event->key.keysym.sym == SDLK_LCTRL || event->key.keysym.sym == SDLK_RCTRL) return 1; break; } return 0; };