/* $Id: ogcache-client.h,v 1.1 2003/12/24 02:42:05 stpohle Exp $ * include file for the opengamesrv.c file */ #ifndef _OGCACHE_CLIENT_H #define _OGCACHE_CLIENT_H #define MAX_OGC_ENTRYS 255 #define UDP_DEFAULTPORT "11111" #define LEN_OGCHOST 64 #define LEN_OGCPORT 10 #define LEN_GAME 32 #define LEN_VERSION 12 #define LEN_STATUS 6 #define LEN_GAMENAME 32 #define BUF_SIZE 1024 struct game_entry { int serial; char host[LEN_OGCHOST]; char port[LEN_OGCPORT]; char game[LEN_GAME]; char version [LEN_VERSION]; char gamename[LEN_GAMENAME]; int curplayers; int maxplayers; signed char ai_family; char status[LEN_STATUS]; }; extern struct game_entry ogc_array[MAX_OGC_ENTRYS]; extern int ogc_browsing; int ogc_init (char *localport, char *server, char *port, char *game, int ai_family); void ogc_shutdown (); int ogc_loop (); int ogc_sendgamestatus (int sock, char *game, char *version, char *gamename, int curplayers, int maxplayers, char *status); int ogc_sendgamequit (int sock); /* send that the game quitted */ void ogc_browsestart (); void ogc_browsestop (); #endif