#include "bomberclone.h" #include "network.h" #include "packets.h" int debug; void d_gamedetail (char *head) { d_playerdetail (head); d_printf ("p_nr = %d ", bman.p_nr); d_printf ("p_servnr = %d \n", bman.p_servnr); d_printf ("players_nr = %d ", bman.players_nr); d_printf ("players_nr_s = %d \n", bman.players_nr_s); d_printf ("gametype = %d ", bman.gametype); d_printf ("multitype = %d \n", bman.multitype); d_printf ("state = %d\n", bman.state); }; void d_printsdlrect (char *text, SDL_Rect *rect) { d_printf ("%s [%4d,%4d] [%4d,%4d]\n", text, rect->x, rect->w, rect->y, rect->h); }; void d_printf (char *fmt,...) { va_list args; if (debug == 0) return; va_start (args, fmt); fprintf (stdout, "[%8d] :", timestamp); vfprintf (stdout, fmt, args); va_end (args); }; void d_playerdetail (char *head) { int i; d_printf ("---------------> %s\n", head); d_printf ("Nr Name GFX Sta Pkt Win [Addr] FireWall\n"); for (i = 0; i < MAX_PLAYERS; i++) d_printf ("%2d %16s %3d %3d %3d %3d [%s:%s]\n",i, players[i].name, players[i].gfx_nr, players[i].state, players[i].points, players[i].wins, players[i].net.addr.host, players[i].net.addr.port, players[i].net.flags); }; void d_bitprint (int bits, int nr) { int i; for (i = nr-1; i >= 0; i--) if ((bits & (1 << i)) == 0) printf ("-"); else printf ("X"); printf (" "); }; void d_fatal (char *fmt,...) { va_list args; va_start (args, fmt); fprintf (stdout, "FATAL:"); vfprintf (stdout, fmt, args); va_end (args); } void debug_ingameinfo() { int i, j; float fl; char text[255]; for (i = 0; i < map.size.x; i++) stonelist_add (i, map.size.y-1); redraw_logo (0, gfx.res.y-font[0].size.y * 2, gfx.res.y, gfx.res.x); sprintf (text, "TDiff: %2.3f TFactor: %2.3f", timediff, timefactor); font_gfxdraw (0, gfx.res.y-font[0].size.y, text, 0, 0, (map.size.y*256)+10); sprintf (text, "P:"); for (i = 0; i < MAX_PLAYERS; i++) if (PS_IS_playing (players[i].state)) { for (j = 0, fl = 0.0f; j < PI_max; j++) if (fl < players[i].ill[j].to) fl = players[i].ill[j].to; sprintf (text, "%s TO:%2.2f ", text, fl); } font_gfxdraw (0, gfx.res.y-font[0].size.y*2, text, 0, 0, (map.size.y*256)+10); if (bman.p_nr >= 0 && bman.p_nr < MAX_PLAYERS) { sprintf (text, "Pos: %2.3f,%2.3f", players[bman.p_nr].pos.x, players[bman.p_nr].pos.y); font_gfxdraw (350, gfx.res.y-font[0].size.y, text, 0, 0, (map.size.y*256)+10); } };