# Anjuta Version 0.1.9 Compatibility Level: 1 it's a Bomberman Clone dnl Check for SDL AM_PATH_SDL(1.1.0, :, AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix) ) CFLAGS="$SDL_CFLAGS $CFLAGS" LIBS="$SDL_LIBS $LIBS" case "$target" in *cygwin* | *mingw32* | *mingw32msvc* ) CFLAGS="$CFLAGS" LIBS="$LIBS -liberty -lwsock32" ;; esac CFLAGS="$CFLAGS -Wall" echo "T $target H $host B $buid" >cross-target.txt props.file.type=project anjuta.version=0.1.9 anjuta.compatibility.level=1 project.name=bomberclone project.type=GENERIC project.target.type=EXECUTABLE project.version=0.9.9 project.author=steffen project.source.target=bomberclone project.excluded.modules= project.has.gettext=0 project.programming.language=C project.menu.entry=bomberclone project.menu.group=Games project.menu.comment=bomberclone project.menu.icon= project.menu.need.terminal=0 project.configure.options= anjuta.program.arguments= project.config.blocked=0 project.config.disable.overwriting=1 1 1 0 0 0 1 0 0 project.config.extra.modules.before= project.config.extra.modules.after= module.include.name=include module.include.type= module.include.expanded=0 module.include.files= module.source.name=src module.source.type= module.source.expanded=1 module.source.files=\ main.c\ bomb.c\ bomberclone.h\ debug.c\ packets.c\ font.c\ gfx.c\ player.c\ packets.h\ game.c\ netmenu.c\ network.c\ menu.c\ field.c\ network.h\ configuration.c\ udp.c\ sysfunc.c\ pkgcache.c\ gamesrv.h\ gamesrv.c\ gfx.h\ basic.h\ chat.c\ multiwait.c\ chat.h\ keybinput.c\ keybinput.h\ single.c\ sysfunc.h\ mapmenu.c\ special.c\ sound.h\ sound.c\ font.h module.pixmap.name=pixmaps module.pixmap.type= module.pixmap.expanded=0 module.pixmap.files= module.data.name=data module.data.type= module.data.expanded=0 module.data.files= module.help.name=help module.help.type= module.help.expanded=0 module.help.files= module.doc.name=doc module.doc.type= module.doc.expanded=0 module.doc.files= module.po.expanded=0 module.po.files= compiler.options.supports= compiler.options.include.paths= compiler.options.library.paths= compiler.options.libraries= compiler.options.libraries.selected= compiler.options.defines= compiler.options.warning.buttons=0 0 1 1 1 1 1 1 1 1 1 0 1 0 0 1 compiler.options.optimize.buttons=0 1 0 0 compiler.options.other.buttons=1 0 compiler.options.other.c.flags= compiler.options.other.l.flags= compiler.options.other.l.libs= project.source.paths=