/* $Id: playermenu.c,v 1.18 2005/08/07 17:46:21 stpohle Exp $ */ #include "bomberclone.h" #include "menu.h" #include "menugui.h" #include "player.h" #include "network.h" #include "keyb.h" #include "single.h" #include "ogcache-client.h" /* * prototype definitions */ // static int playermenu_gfxaviable (int gfx); static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu); #define PLAYERMENU_GFXSEL_Y 130 /* * show the basis menu */ static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu) { static int old_gfxsel = -1; static int changed = 0; SDL_Rect rect, srcrect; int i; int i_start; int i_end; /* * delete old state, to force an update of all playergfx */ if (menu == NULL) { changed = 1; return; } if (selgfx != old_gfxsel) changed = 1; old_gfxsel = selgfx; /* * 3. draw changes from the last loop */ if (changed) { rect.x = 0; rect.w = menu->oldscreenpos.w - 2 * menuimages[0]->w; rect.y = PLAYERMENU_GFXSEL_Y; rect.h = 4 * GFX_IMGSIZE; menu_draw_background (menu, &rect); /* calculate the first element on the screen */ if (gfx.player_gfx_count < 12 || selgfx < 4) i_start = 0; else { i_start = (((selgfx / 4)-1) * 4); if (i_start < 0) i_start = 0; } if ((i_end = i_start + 12) > gfx.player_gfx_count) i_end = gfx.player_gfx_count; for (i = 0; i < i_end - i_start; i++) { srcrect.h = rect.h = gfx.players[i + i_start].menu_image->h; srcrect.w = rect.w = gfx.players[i + i_start].menu_image->w; rect.x = (2 * GFX_MENUPLAYERIMGSIZE_X) * (i % 4) + ((menu->oldscreenpos.w - 2 * menuimages[0]->w) - (8 * GFX_MENUPLAYERIMGSIZE_X)) / 2; rect.y = (GFX_MENUPLAYERIMGSIZE_X * 2) * (i / 4) + PLAYERMENU_GFXSEL_Y; srcrect.x = 0; srcrect.y = 0; rect.x += menu->oldscreenpos.x + menuimages[0]->w; rect.y += menu->oldscreenpos.y + menuimages[0]->h; gfx_blit (gfx.players[i + i_start].menu_image, &srcrect, gfx.screen, &rect, 10002); /* draw the select border */ if ((i + i_start) == selgfx) { srcrect.x = 0; srcrect.y = 0; srcrect.h = rect.h = GFX_IMGSIZE; srcrect.w = rect.w = GFX_IMGSIZE; rect.x = GFX_IMGSIZE * (i % 4) + ((menu->oldscreenpos.w - 2 * menuimages[0]->w) -(4 * GFX_IMGSIZE)) / 2; rect.y = GFX_IMGSIZE * (i / 4) + PLAYERMENU_GFXSEL_Y; rect.x += (gfx.players[i + i_start].menu_image->w - gfx.menuselect.image->w) / 2; // center the playergfx rect.x += menu->oldscreenpos.x + menuimages[0]->w; rect.y += menu->oldscreenpos.y + menuimages[0]->h; gfx_blit (gfx.menuselect.image, &srcrect, gfx.screen, &rect, 10001); } } } } /* * draw a small menu where the player has to select his gfx */ int playermenu_selgfx (int pl_nr) { _menu *menu; int selgfx, eventstate; SDL_Event event; Uint8 *keys; int done = 0; if (pl_nr < 0 || pl_nr >= MAX_PLAYERS) return -1; selgfx = players[pl_nr].gfx_nr; if (selgfx < 0) selgfx = 1; playermenu_selgfx_drawplayer (-1, NULL); player_set_gfx (&players[pl_nr], -1); if (gfx.player_gfx_count > 8) menu = menu_new ("Player Selection", 400, 330); else menu = menu_new ("Player Selection", 400, 270); menu_create_text (menu, "playergfxsel", -1, 50, 40, 5, COLOR_yellow, "%s, please select your Player and press ENTER/RETURN or press ESCAPE for no player (that means you will only watch the next game).", players[pl_nr].name); menu->looprunning = 1; menu_draw (menu); while (!done && bman.state != GS_quit) { /* do the network loop if we have to */ if (bman.sock > 0) { network_loop (); if (bman.notifygamemaster) ogc_loop (); } eventstate = s_fetchevent (&event); if (eventstate) { switch (event.type) { case (SDL_QUIT): bman.state = GS_quit; done = 1; menu_delete (menu); return -1; break; case (SDL_KEYDOWN): /* * go to the next gfx or the preview one */ if (event.key.keysym.sym == SDLK_TAB) { keys = SDL_GetKeyState (NULL); if (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) { if ((--selgfx) < 0) selgfx = gfx.player_gfx_count-1; } else { if ((++selgfx) >= gfx.player_gfx_count) selgfx = 0; } break; } /* * cursor keys for gfx selection */ if (event.key.keysym.sym == SDLK_UP && selgfx >= 4) selgfx -= 4; if (event.key.keysym.sym == SDLK_DOWN && selgfx < gfx.player_gfx_count-4) selgfx += 4; if (event.key.keysym.sym == SDLK_RIGHT && selgfx < gfx.player_gfx_count-1) selgfx++; if (event.key.keysym.sym == SDLK_LEFT && selgfx > 0) selgfx--; /* * do not select any gfx */ else if (event.key.keysym.sym == SDLK_ESCAPE) { selgfx = -1; done = 2; break; } /* * select the current gfx if aviable */ else if (event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_LCTRL || event.key.keysym.sym == SDLK_RCTRL || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_drop] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_special] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_max + BCPK_drop] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_max + BCPK_special]) { done = 1; break; } } } playermenu_selgfx_drawplayer (selgfx, menu); gfx_blitdraw (); s_calctimesync (); }; menu_delete (menu); player_set_gfx (&players[pl_nr], selgfx); if (done == 2) return -1; return 0; }; /* +----------------------------------------------------+ | List of Players Details | | |6) | Name: Playername Team | | | | IP: 10.10.10.10 | | | | Port: 11000 | | | | Flags: Firewall, Second Player | | | | | | +-------------+ | | [1) Teammenu ] | | [2) Add AI ] [3)Add 2. Player] | | [4)Kick Player] [5) Close ] | +----------------------------------------------------+ */ void playermenu () { _menu *menu; _menuitem *btn_SecondPlayer; _menuitem *list_PlayerList; _menuitem *detail_Name; _menuitem *detail_Addr; _menuitem *detail_Flags; _charlist playerlist[MAX_PLAYERS + 1]; _charlist *playerlist_sel = &playerlist[0]; int i, done = 0, eventstate, pl_nr, sel_pl_nr, old_2pl_btn = -1; SDL_Event event; /* delete the playerlist */ playerlist[0].text[0] = 0; playerlist[0].next = NULL; /* create the window */ menu = menu_new ("Playermenu", 400, 350); menu_create_label (menu, "Players", 20, 50, 0, COLOR_brown); list_PlayerList = menu_create_list (menu, "playerlist", 15, 70, 170, 160, playerlist, &playerlist_sel, 6); menu_create_label (menu, "Details", 240, 50, 0, COLOR_brown); detail_Name = menu_create_label (menu, "Name", 220, 100, 0, COLOR_yellow); detail_Addr = menu_create_label (menu, "10.10.10.1:6666", 220, 120, 0, COLOR_yellow); detail_Flags = menu_create_label (menu, "firewall", 220, 140, 0, COLOR_yellow); if (GT_SP || GT_MP_PTPM) menu_create_button (menu, "Add AI Player", 20, 280, 150, 2); btn_SecondPlayer = menu_create_button (menu, "2 Player", 250, 280, 150, 3); if (IS_LPLAYER2) sprintf (btn_SecondPlayer->label, "Del 2 Player"); else sprintf (btn_SecondPlayer->label,"Add 2 Player"); if (GT_SP || GT_MP_PTPM) menu_create_button (menu, "Kick Player", 20, 315, 150, 4); menu_create_button (menu, "Close", 250, 315, 150, 5); if (bman.gametype == GT_team && (GT_SP || GT_MP_PTPM)) menu_create_button (menu, "Teammenu", -1, 245, 150, 1); /* prepare everything for the menu_loop */ menu_focus_id (menu, 5); menu->looprunning = 1; menu_draw (menu); /* the menu loop */ do { detail_Name->label[0] = 0; detail_Addr->label[0] = 0; detail_Flags->label[0] = 0; sel_pl_nr = -1; for (i = 0, pl_nr = 0; pl_nr < MAX_PLAYERS; pl_nr++) { if (PS_IS_used(players[pl_nr].state)) { if (i > 0) playerlist[i-1].next = &playerlist[i]; playerlist[i].next = NULL; strncpy (playerlist[i].text, players[pl_nr].name, LEN_PLAYERNAME); /* get detail information */ if (i == (playerlist_sel - &playerlist[0])) { if (players[pl_nr].team_nr >= 0 && players[pl_nr].team_nr < MAX_TEAMS) sprintf (detail_Name->label, "%s(%s)", players[pl_nr].name, teams[players[pl_nr].team_nr].name); else sprintf (detail_Name->label, "%s", players[pl_nr].name); sprintf (detail_Addr->label, "%-32s:%s",players[pl_nr].net.addr.host, players[pl_nr].net.addr.port); sprintf (detail_Flags->label, "FIX ME"); playermenu_getflags (detail_Flags->label, &players[pl_nr]); sel_pl_nr = pl_nr; } i++; } } list_PlayerList->changed = 1; detail_Name->changed = 1; detail_Addr->changed = 1; detail_Flags->changed = 1; eventstate = s_fetchevent (&event); if (bman.sock != -1) network_loop (); menu_draw (menu); gfx_blitdraw (); done = menu_event_loop (menu, &event, eventstate); /* * check if one of the buttons was pressed */ if (done == 1 && menu->focus->id == btn_SecondPlayer->id) { /* second local player want to join */ if (IS_LPLAYER2) player_delete (bman.p2_nr); else player2_join (); } if (old_2pl_btn != IS_LPLAYER2) { if (IS_LPLAYER2) sprintf (btn_SecondPlayer->label, "Del 2 Player"); else sprintf (btn_SecondPlayer->label,"Add 2 Player"); btn_SecondPlayer->changed = 1; old_2pl_btn = IS_LPLAYER2; } if (done == 1 && menu->focus->id == 2) { /* create ai player */ net_send_playerid (single_create_ai (1)); done = 0; } if (done == 1 && menu->focus->id == 1) { /* Teammenu */ teammenu (); done = 0; } if (done == 1 && menu->focus->id == list_PlayerList->id) { /* team selection */ done = 0; players[sel_pl_nr].team_nr = teammenu_select (&players[sel_pl_nr]); bman.updatestatusbar = 1; if (GT_MP) net_send_playerid (sel_pl_nr); } if (done == 1 && menu->focus->id == 4) { /* kick player */ if (sel_pl_nr >= 0 && sel_pl_nr < MAX_PLAYERS && sel_pl_nr != bman.p_servnr) player_delete (sel_pl_nr); else menu_displaymessage ("No", "You can't kick yourself from the game.\n"); done = 0; } s_calctimesync (); } while ((done == 0 || menu->focus->id != 5) && done != -1); team_update (); if (GT_SP || GT_MP_PTPM) ai_team_choosegfx (); menu_delete (menu); }; /* * put all flags into the givin text like: * NET_FW, NET_2P, AI... */ void playermenu_getflags (char *text, _player *player) { text[0] = 0; if (player->net.flags & NETF_firewall) sprintf (text, "%sNET_FW ", text); if (player->net.flags & NETF_local2) sprintf (text, "%sNET_2P ", text); if (player->state & PSF_net) sprintf (text, "%sPSF_NET ", text); if (player->state & PSF_ai) sprintf (text, "%sPSF_AI ", text); }; /* * teammenu: Returns a Teamnumber for this player. */ int teammenu_select (_player *pl) { _menu *menu; int i; _charlist teamlist[MAX_TEAMS]; _charlist *teamlistsel=NULL; if (pl == NULL) return -1; /* create the list of teams */ for (i = 0; i < MAX_TEAMS; i++) strncpy (teamlist[i].text, teams[i].name, LEN_PLAYERNAME); charlist_fillarraypointer (teamlist, MAX_TEAMS); teamlistsel = &teamlist[pl->team_nr]; menu = menu_new ("Teamselection", 250, 250); menu_create_text (menu, "text", -1, 50, 200/font[0].size.x, 5, COLOR_yellow, "Please select the team where you want to put in Player '%s'.", pl->name); menu_create_list (menu, "teams", -1, 120, 200, 100, teamlist, &teamlistsel, 1); menu_focus_id (menu, 1); menu_loop (menu); menu_delete (menu); i = (teamlistsel - teamlist); d_printf ("teammenu_select: Player %s is in Team %s (%d)\n", pl->name, teams[i].name); return i; }; /* * with the team menu you can select your own teamnames */ void teammenu () { _menu *menu; int i, col, y; struct _s_team { _charlist collist[COLOR_max]; _charlist *collistsel; } tdata[MAX_TEAMS]; menu = menu_new ("Teamsettings", 420, 100 + (MAX_TEAMS * 30)); y = 60; for (i = 0; i < MAX_TEAMS; i++) { for (col = 0; col < COLOR_max; col++) strncpy (tdata[i].collist[col].text, color_map[col], LEN_CHARENTRY); charlist_fillarraypointer (tdata[i].collist, COLOR_max); tdata[i].collistsel = &tdata[i].collist[teams[i].col]; menu_create_entry (menu, "Name :", 25, y, 200, teams[i].name, LEN_PLAYERNAME, MENU_entrytext, 2*i + 1); menu_create_label (menu, "Color:", 250, y, 0, COLOR_yellow); menu_create_list (menu, "Liste", 320, y, 90, 20, tdata[i].collist, &tdata[i].collistsel, 2*i + 2); y += 30; } menu_create_button (menu, "Close", -1, y + 10, 150, 2*i+1); menu_loop (menu); for (i = 0; i < MAX_TEAMS; i++) { teams[i].col = tdata[i].collistsel - &tdata[i].collist[0]; if (GT_MP_PTPM) net_send_teamdata (i); } menu_delete (menu); return; } /* * create a menu where we can change the playernames */ void playernamemenu () { _menu *menu; menu = menu_new ("Playernames", 350, 150); menu_create_entry (menu, "Player 1:", -1, 50, 300, &bman.playername, LEN_PLAYERNAME, MENU_entrytext, 1); menu_create_entry (menu, "Player 2:", -1, 80, 300, &bman.player2name, LEN_PLAYERNAME, MENU_entrytext, 2); menu_create_button (menu, "Close", -1, 110, 100, 3); menu_loop (menu); menu_delete (menu); }