Commit Graph

  • bd54991241 another source cleanup struct map created and all map/fielddata put in there. stpohle 2003-07-16 14:41:59 +0000
  • 94202c9983 Little Source Cleanup tileset.c and map.c created... some other things changed.. stpohle 2003-07-15 11:43:08 +0000
  • 5b50dbe0c2 Trigger bomb multiplayer fixed r-0-9-9fix2 stpohle 2003-07-13 23:07:59 +0000
  • 987c67ab0e Trigger bomb multiplayer fixed stpohle 2003-07-13 22:49:08 +0000
  • 0f8e29b140 version 0.9.9fix2 ... stpohle 2003-07-13 00:36:09 +0000
  • 30f0372e04 tigger over, set bombs to ma max timeout of 5 seconds stpohle 2003-07-13 00:10:59 +0000
  • 1a3578e3f8 tigger over, set bombs to ma max timeout of 5 seconds stpohle 2003-07-13 00:08:25 +0000
  • cd0af836ed pushung bomb and wrong direction illness bug fixed stpohle 2003-07-12 23:55:07 +0000
  • 18693a2620 network won't send data to disconnected player in the game. stpohle 2003-07-08 22:18:33 +0000
  • 1bcfb8fd15 network won't send data to disconnected player in the game. stpohle 2003-07-08 22:18:33 +0000
  • 59087cdfc3 player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed stpohle 2003-07-08 21:16:03 +0000
  • 83045c7d2c chat fixed again stpohle 2003-06-30 19:26:49 +0000
  • 1f4ef0357b memcpy of all the lines stpohle 2003-06-30 18:15:18 +0000
  • 54835047d4 Changed pkg resend timeout to 3 secs if game is not running patty21 2003-06-29 01:51:25 +0000
  • e87822fb07 chat status lines are now deleted on the next screen patty21 2003-06-29 01:37:14 +0000
  • ce530cead0 data directory was not installed right stpohle 2003-06-27 05:50:11 +0000
  • c44855a43c fixed: bomb dropping will check now correctly if there is already a bomb at the new field stpohle 2003-06-22 20:17:22 +0000
  • 98b8fc4c50 fixed: bomb dropping will check now correctly if there is already a bomb at the new field stpohle 2003-06-22 20:00:47 +0000
  • 3bcd31c102 after 12 bombs we couldn't set any other new bomb stpohle 2003-06-22 02:26:39 +0000
  • 37bfb05729 client bombs got timeout reset for thier bombs stpohle 2003-06-22 02:13:47 +0000
  • 89d2f4261b Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames stpohle 2003-06-22 02:03:09 +0000
  • cd97b0f87c bfield was not set right for the incoming data packet stpohle 2003-06-22 01:57:36 +0000
  • 90b5907ffc bfield was not set right for the incoming data packet stpohle 2003-06-22 01:47:28 +0000
  • 5910f4ea59 Version 0.9.9 Fix1 stpohle 2003-06-22 01:12:20 +0000
  • b5c272c5ce Version 0.9.9 Fix1 stpohle 2003-06-21 20:54:49 +0000
  • 7395babf90 network packet timeout set down to 400ms stpohle 2003-06-21 10:43:07 +0000
  • 4c6a7b0efa gfx_AddUpdateRect clipping of the updatebox stpohle 2003-06-20 22:59:21 +0000
  • acd9fb8047 deleteing automatic created files from the automake and co programms. stpohle 2003-06-19 10:23:29 +0000
  • 5937909573 Menuselection is not enymore a egg stpohle 2003-06-16 21:35:09 +0000
  • ea1eb12125 BadValue SDL Error Message playermove ? in draw_stone stpohle 2003-06-16 21:27:25 +0000
  • 8bf2cf9a9d BadValue SDL Error Message playermove ? stpohle 2003-06-16 21:19:07 +0000
  • c69ed0691a Menuselection is not enymore a egg stpohle 2003-06-16 21:03:16 +0000
  • 8f2c480d9b Added Debug Messages stpohle 2003-06-14 15:40:40 +0000
  • 74221c7f99 Last Cleanups r0-9-9 stpohle 2003-06-12 20:52:43 +0000
  • 2f2c968bd1 Bomb data resetting before gamestart stpohle 2003-06-10 23:04:12 +0000
  • 18f1a966e9 Data Download Screen Font fixed stpohle 2003-06-10 21:23:18 +0000
  • 220929dc98 Chat input text won't be deleted if the game is over or the game starts stpohle 2003-06-10 21:22:17 +0000
  • 832a292f0a Player Selection CPU Usage Bug fixed stpohle 2003-06-10 21:09:43 +0000
  • 5e870aa465 font size was wrong in the chat window.. stpohle 2003-06-10 20:54:37 +0000
  • 7874c516ab Fixed CPU usage bug if the player have got a special.. stpohle 2003-06-10 20:46:07 +0000
  • bc3143c124 another source cleanup stpohle 2003-06-10 19:09:20 +0000
  • 94670e1fdf Last Changes for smooth bomb pushing.. some clean up in the source stpohle 2003-06-10 18:14:13 +0000
  • 1d4815d99d Source Cleanup stpohle 2003-06-09 22:57:50 +0000
  • 5beed9ff6e pushing bombs is now working stpohle 2003-06-09 22:56:40 +0000
  • 514cd253bc you can now only push if you're standing directly in front of it patty21 2003-06-09 17:45:50 +0000
  • 8b0b2b050b gfx errors fixed patty21 2003-06-09 17:41:07 +0000
  • 702db3ea82 gfx errors fixed patty21 2003-06-09 17:29:53 +0000
  • 4589f290be internal test patty21 2003-06-09 17:20:39 +0000
  • d1b81521eb bomb push is now smooth patty21 2003-06-09 17:09:45 +0000
  • ce2521ee1e firewall option fixed in host a game stpohle 2003-06-08 23:32:45 +0000
  • cd75bbcefc Added the UDP Port Option to the game stpohle 2003-06-08 23:05:05 +0000
  • 9d9f4e113f draw logo at startup stpohle 2003-06-08 22:05:58 +0000
  • e1accce7ee finaly the bad bad crash bug found.. stpohle 2003-06-07 22:07:59 +0000
  • b6cb595011 Debug Messages because of the crash stpohle 2003-06-07 19:52:45 +0000
  • 5839c3b3be Debug Messages because of the crash stpohle 2003-06-07 19:35:42 +0000
  • 1103957445 Bugfixing the current crash problem... but still no cloe where it comes from stpohle 2003-06-07 19:30:12 +0000
  • aad984176b Bugfixing the current crash problem... but still no cloe where it comes from stpohle 2003-06-07 19:05:55 +0000
  • b74e5dea4a specials wasn't drawen right in the game stpohle 2003-06-07 14:33:04 +0000
  • 3abb65ffa8 Playername Question fixed stpohle 2003-06-07 14:29:00 +0000
  • 6249457afb Specials will shown in the status screen stpohle 2003-06-07 14:25:45 +0000
  • 1a144c9021 fixing menus now where we have diffrent fonts with colors stpohle 2003-06-07 01:24:52 +0000
  • d73b3af7ad Changing on the font routines stpohle 2003-06-06 23:22:00 +0000
  • fdef75cc02 started to work on smooth bombmovement patty21 2003-06-04 19:53:51 +0000
  • 9a75a5bde2 Animated Death scene :o) stpohle 2003-06-04 15:48:00 +0000
  • c1ef50c8dd player dead animation stpohle 2003-06-03 19:58:05 +0000
  • 0cde601cd7 DIV by zero problem stpohle 2003-06-02 23:58:59 +0000
  • 828f09f837 Warning with frames == 0 stpohle 2003-06-02 23:47:37 +0000
  • 52778acba8 Mixed Powerup animation changed stpohle 2003-06-02 23:32:35 +0000
  • ba8dfbcc86 Num of specials changed patty21 2003-06-02 23:18:51 +0000
  • 6ff7334359 trigger bomb is now animated last 5 secs patty21 2003-06-02 23:10:05 +0000
  • f5cbc3cf32 Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images stpohle 2003-06-02 21:21:17 +0000
  • d1ec7c70d8 player_drop_bomb forgot to change bman.p_nr to pl_nr stpohle 2003-06-02 19:27:46 +0000
  • 51a6a11db0 problems playerposition at multiplayer start? stpohle 2003-06-02 19:25:45 +0000
  • 486cad2ad9 freeing gfx screen removed patty21 2003-06-02 18:51:33 +0000
  • 6986a95587 trigger bomb has now a time limit patty21 2003-06-02 18:14:21 +0000
  • 3c004aa9e4 PS_IS_NETPLAYER was not working right stpohle 2003-06-01 23:54:57 +0000
  • 463b4edb23 field animation data fixed stpohle 2003-06-01 23:41:15 +0000
  • c0a74a77da do_bombdata fixed.. had problems with 16bit integers stpohle 2003-06-01 23:33:01 +0000
  • 0f6d342198 bomb position totally changed to 16 bit stpohle 2003-06-01 23:25:44 +0000
  • d8f552fc76 bombdata packet changed pos from 8 to 16 bit stpohle 2003-06-01 23:15:45 +0000
  • e5b21677df powerup and stone explosion animation stpohle 2003-06-01 23:08:33 +0000
  • d5d3eaeffc powerups are animated stpohle 2003-06-01 22:57:09 +0000
  • 41a18f490e Special usage is now limeted patty21 2003-06-01 22:51:57 +0000
  • c2563f2a0e gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o) stpohle 2003-06-01 22:06:30 +0000
  • 405867ec5e gfx.c slow change to new powerup gfx engine stpohle 2003-06-01 21:23:09 +0000
  • 30a5db4172 gfx.c slow change to new powerup gfx engine stpohle 2003-06-01 21:23:09 +0000
  • eeec4c4264 Single Player is now working fine and have got a menu stpohle 2003-06-01 20:34:47 +0000
  • 9d3f49af37 Singleplayer is working again stpohle 2003-06-01 20:18:27 +0000
  • b20407a43e now we can compile again stpohle 2003-06-01 20:17:03 +0000
  • c0167b49d6 packets.c fixed stpohle 2003-06-01 19:33:40 +0000
  • c17ef518d0 special typedef changed patty21 2003-05-30 19:57:20 +0000
  • 036cdf048c bombposition changed, now lower 8 bit mark position within the field patty21 2003-05-30 18:48:58 +0000
  • 46549bfcb3 Network fixed for the firewall option stpohle 2003-05-30 00:09:31 +0000
  • c1dc2d4410 changelog updated stpohle 2003-05-29 21:36:23 +0000
  • 22de75c69a Network Packet Forwarding added for people behind a firewall stpohle 2003-05-29 21:35:03 +0000
  • 418de30c29 Network Option added.. for people behind a firewall ... needs some tests stpohle 2003-05-29 20:49:53 +0000
  • 228c4884f7 another little change with the ai stpohle 2003-05-29 17:48:11 +0000
  • be14223281 AI Player version 4 - this should be the easy beginner ai stpohle 2003-05-29 17:43:37 +0000
  • 619f9be99e AI Player Test 3 stpohle 2003-05-29 00:56:34 +0000
  • 99e6f0e899 triggerbombs will explode now after 15 secs patty21 2003-05-29 00:55:39 +0000