steffen
e3dba53004
code cleanup, no warnings anymore..
14 years ago
stpohle
55ad817ba9
Fixed problem with the second local player
19 years ago
stpohle
862e347fd1
changed:low cpu usage in menus -- fix send by: Chris E.
20 years ago
stpohle
8d2c74d791
crash on irix fix version 2,
...
version 1, didn't worked at all. bomb.pos wasn't initialized.
21 years ago
stpohle
037d9a4f5d
bug on irix in function ai_bombpoints fixed
21 years ago
stpohle
21ca92c493
Major Network Bugs fixed.
21 years ago
stpohle
5dc3a23a9f
team mode completed prepared for last test before release
21 years ago
stpohle
1304e53d55
Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game
21 years ago
stpohle
14b216577d
Server can leave without problems... not working correct and multiplayermenus rewritten
21 years ago
stpohle
77e68d6870
ai fixed, suicide death 1. var dir_change added so we won't have anymore so many switch cases
21 years ago
stpohle
0f63a474e4
single player team mode fixed. Game stopped after a few seconds. Teams will be selected by AI and Players (at the moment)
21 years ago
stpohle
7b383ec1df
Teammenus again changed, now all players will be in team 1. this will be changed again. So the new player will join the weakest team or the team with the less people
21 years ago
stpohle
5ef32ad040
Playernames can now changed again. This wasn't working right in the past testing versions
21 years ago
stpohle
7df4ebe083
first player was always rest in team1 but team 1 had no players in it's list
21 years ago
stpohle
81bdc09dfb
numbers of ai players where wrong. (single_menu)
21 years ago
stpohle
4724128738
Single Player much more fixed. Teamwork will work next.
21 years ago
stpohle
2eb9ef076c
first changes for a faster game loading. All menu graphic will be loaded from the begin with.
21 years ago
stpohle
04b94954cb
udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player
21 years ago
stpohle
24477c8629
singleplayer menu number of ai players fixed
21 years ago
stpohle
140b270a54
team menu added, network prepared for teammode. little menuhandling fixes in single player game and gfx selection
21 years ago
stpohle
516058157a
In Game Menu Created, player will be ask if he want to leave the game
22 years ago
stpohle
521c78ef62
Alot of minor bus fiexed in the single player version
22 years ago
stpohle
c8b9b318a5
fixed selection of ai players in a single game
22 years ago
stpohle
852480ea48
single player mode is back working again and with to playersupport on one computer
22 years ago
stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
4357930b24
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
22 years ago
stpohle
11def691f9
added chatmode, added userdefined keyboard handling needed for two players on one computer mode.
22 years ago
stpohle
0581b18c89
Added the color flag to the menu_label elements.
22 years ago
stpohle
ea628cb000
menu_displaymessages and displaytext changed, it can take now formates like printf does
22 years ago
stpohle
6f76e429d7
Added/Fixed display messages again
22 years ago
stpohle
2bb83b37e2
moving player on slow systems and high speed illness
22 years ago
stpohle
4c84a21b23
respawn finally working weell
22 years ago
stpohle
9979e58eed
respawn addition
22 years ago
stpohle
3196ca7110
Changed Option Menu, if no Playername is set. Focus the Playername Entry. Redraw the Background Screen after a Single Player Game
22 years ago
stpohle
959bd1dd47
network help screen added
...
added SHIFT+F3 to delete ai players
network_shutdown fixed for ai players and already disconnected players
22 years ago
stpohle
7a99299749
playerpositions at starttime fixed (complete rewritten)
...
explosion time cut down from 0.75 seconds to 0.5seconds.
22 years ago
stpohle
7ec27d9fc5
- network changed, AI Player can join.
...
- sound fixed some crashs.
- menu handling rewritten
- gamemaster server changed to opengamecache.
- players and all this are now float
and a lot more changes
22 years ago
stpohle
6a9afa3ab5
random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
22 years ago
stpohle
c84bca3eba
illness and chat problem fixed..
22 years ago
stpohle
3cc3492d51
AI Player didn\'t die in network games.. i forgot to add them to server controll
22 years ago
stpohle
5fce04d2fd
AI player are able to run in multiplayer games..
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
b69ff0ae4e
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
22 years ago
stpohle
fc002a8d15
bomb moving routine changed
22 years ago
stpohle
0a2af7c18c
single player needed to be fixed for the tunnel thing.. network is still not tested... but i am working on it
22 years ago
stpohle
b58c63ec3c
singleplayer text is not anymore that big and mapmenu fixed
22 years ago
stpohle
ca46e6f4cf
player will look down after selection of a new one in single game
22 years ago
stpohle
abc50df9c2
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle
e945a6960c
bug fixed in single game with 7 players
22 years ago
stpohle
175b59863c
Single Playerselection finished
23 years ago