stpohle
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de3de28b46
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Respawn GFX changed
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22 years ago |
stpohle
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2bb83b37e2
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moving player on slow systems and high speed illness
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22 years ago |
stpohle
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540b551355
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Respawn only when the Hurry mode haven't started
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22 years ago |
stpohle
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69c308b736
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respawn animation on network players fixed
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22 years ago |
stpohle
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5842d80f24
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respawn on local player works.
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22 years ago |
stpohle
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f7d1b74fd4
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respawn test 2
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22 years ago |
stpohle
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a2cb79c9d8
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respawn test 1
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22 years ago |
stpohle
|
9979e58eed
|
respawn addition
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22 years ago |
stpohle
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dc0198efbd
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adding respawn
|
22 years ago |
stpohle
|
e6d1faf92b
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added flying items .. so dieing player can drop thier items.
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22 years ago |
stpohle
|
aa6f0326de
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added game parameters start_range, start_bombs, start_speed, bomb_tickingtime
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22 years ago |
patty21
|
9c9051ceb7
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Added: Special Kick Bombs and some fixes
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22 years ago |
stpohle
|
2ba905cadd
|
Illness Problem again..
|
22 years ago |
stpohle
|
23784f9d16
|
illness bug again.. rewrote player_set_ilness
miltplayer wait screen had another bug with the winner and points head.
|
22 years ago |
stpohle
|
6acb63e104
|
next try to fix this illness problem, that the bombs and range just disapear.
|
22 years ago |
stpohle
|
45b4840686
|
illness problem again deleted some debug messages
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22 years ago |
stpohle
|
c2e967195c
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illness problem, debuging and fixing.. (hopefully)
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22 years ago |
stpohle
|
f5a07ece3d
|
player illness bug on network players
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22 years ago |
stpohle
|
343cdd47b9
|
network player animation fixed
|
22 years ago |
stpohle
|
732c0e5b14
|
field size smal down on hurry hurry didn\'t let the bombs explode.. is fixed.. problem was again a forgotten change to float
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22 years ago |
stpohle
|
959bd1dd47
|
network help screen added
added SHIFT+F3 to delete ai players
network_shutdown fixed for ai players and already disconnected players
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22 years ago |
stpohle
|
4e3e315223
|
Fixed: If the player is move on a field where is currently an explosion then will the player die.
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22 years ago |
stpohle
|
2ad9ea4271
|
fixed bug that the ai players didn\'t die on network games.
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22 years ago |
stpohle
|
70a03c02c3
|
tunnel problem fixed.. two of 4 tunnels didn't worked
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22 years ago |
stpohle
|
9e4a177e3a
|
dead player animation fixed, again the float error
|
22 years ago |
stpohle
|
c84bca3eba
|
illness and chat problem fixed..
|
22 years ago |
stpohle
|
e6c0221207
|
pushing and moving bombs and this is working now right.
|
22 years ago |
stpohle
|
4ffbe4c045
|
Putting animation frames to the float thing.. even timeouts are not float..
|
22 years ago |
stpohle
|
b69ff0ae4e
|
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
|
22 years ago |
stpohle
|
32165ca1fe
|
Liquid and Moving bomb special added
|
22 years ago |
stpohle
|
fc002a8d15
|
bomb moving routine changed
|
22 years ago |
stpohle
|
eaca81b97a
|
Tunnel is now working with multiplayergames. player->tunnelto will be now send together with the PKG_playermove packet.
|
22 years ago |
stpohle
|
51968034b1
|
Tunnel fixed player postitions and destination of the tunnels.. they got sometimes overwritten
|
22 years ago |
stpohle
|
0a2af7c18c
|
single player needed to be fixed for the tunnel thing.. network is still not tested... but i am working on it
|
22 years ago |
stpohle
|
494a2137bb
|
Tunnels added to the game..
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
|
22 years ago |
stpohle
|
31b48aedc7
|
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
|
22 years ago |
stpohle
|
0af4e72130
|
WaitForPlayers SDL_BlitSourface changed to gfx_blit
|
23 years ago |
stpohle
|
4ecdb03594
|
GFX game engine changed, Map Options are now aviable
|
23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
cd0af836ed
|
pushung bomb and wrong direction illness bug fixed
|
23 years ago |
stpohle
|
59087cdfc3
|
player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
|
23 years ago |
stpohle
|
ce530cead0
|
data directory was not installed right
|
23 years ago |
stpohle
|
98b8fc4c50
|
fixed: bomb dropping will check now correctly if there is already a bomb at the new field
|
23 years ago |
stpohle
|
3bcd31c102
|
after 12 bombs we couldn't set any other new bomb
|
23 years ago |
stpohle
|
89d2f4261b
|
Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames
|
23 years ago |
stpohle
|
8bf2cf9a9d
|
BadValue SDL Error Message playermove ?
|
23 years ago |
stpohle
|
5beed9ff6e
|
pushing bombs is now working
|
23 years ago |
stpohle
|
aad984176b
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
stpohle
|
c1ef50c8dd
|
player dead animation
|
23 years ago |
stpohle
|
d1ec7c70d8
|
player_drop_bomb forgot to change bman.p_nr to pl_nr
|
23 years ago |