stpohle
|
c5204fb4ec
|
Bomb Explosion, is now systemspeed independend. Still need to rewrite the animation part.
|
21 years ago |
stpohle
|
4357930b24
|
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
|
22 years ago |
stpohle
|
2ac4f7fdd7
|
Forgot to readd the drawen fire to the stone animation list
|
22 years ago |
stpohle
|
123560996d
|
fixed: single lost fire on the filed
|
22 years ago |
stpohle
|
343cdd47b9
|
network player animation fixed
|
22 years ago |
stpohle
|
732c0e5b14
|
field size smal down on hurry hurry didn\'t let the bombs explode.. is fixed.. problem was again a forgotten change to float
|
22 years ago |
stpohle
|
27726ec2a3
|
MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine.
|
22 years ago |
stpohle
|
de3c0860d6
|
some animation problem fixed.. mostly the frames still wasn't all with float
|
22 years ago |
stpohle
|
e6c0221207
|
pushing and moving bombs and this is working now right.
|
22 years ago |
stpohle
|
4ffbe4c045
|
Putting animation frames to the float thing.. even timeouts are not float..
|
22 years ago |
stpohle
|
b69ff0ae4e
|
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
|
22 years ago |
stpohle
|
32165ca1fe
|
Liquid and Moving bomb special added
|
22 years ago |
stpohle
|
fc002a8d15
|
bomb moving routine changed
|
22 years ago |
stpohle
|
51968034b1
|
Tunnel fixed player postitions and destination of the tunnels.. they got sometimes overwritten
|
22 years ago |
stpohle
|
494a2137bb
|
Tunnels added to the game..
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
|
22 years ago |
stpohle
|
dee8ad4283
|
endgame sequence fixed. chat fixed
|
22 years ago |
stpohle
|
4378205213
|
hurry warning
|
22 years ago |
stpohle
|
31b48aedc7
|
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
|
22 years ago |
stpohle
|
abc50df9c2
|
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
|
22 years ago |
stpohle
|
0b748f4577
|
some more changes with the gfx engine
|
23 years ago |
stpohle
|
6a522eda21
|
GFX Engine changed, tilesets of size 64x96 are now supported
|
23 years ago |
stpohle
|
4ecdb03594
|
GFX game engine changed, Map Options are now aviable
|
23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
94202c9983
|
Little Source Cleanup tileset.c and map.c created... some other things changed..
|
23 years ago |
stpohle
|
ea1eb12125
|
BadValue SDL Error Message playermove ? in draw_stone
|
23 years ago |
stpohle
|
b6cb595011
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
5839c3b3be
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
aad984176b
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
stpohle
|
b74e5dea4a
|
specials wasn't drawen right in the game
|
23 years ago |
stpohle
|
0cde601cd7
|
DIV by zero problem
|
23 years ago |
stpohle
|
828f09f837
|
Warning with frames == 0
|
23 years ago |
stpohle
|
52778acba8
|
Mixed Powerup animation changed
|
23 years ago |
stpohle
|
f5cbc3cf32
|
Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
|
23 years ago |
stpohle
|
e5b21677df
|
powerup and stone explosion animation
|
23 years ago |
stpohle
|
d5d3eaeffc
|
powerups are animated
|
23 years ago |
stpohle
|
c2563f2a0e
|
gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
|
23 years ago |
patty21
|
7c39c7ea3c
|
2 new specials finished and some bugs fixed
|
23 years ago |
stpohle
|
93293709ca
|
bomb explosion isn't working right...
|
23 years ago |
patty21
|
ed59822a82
|
Started to work on special items.
trigger already working
http://x.yz.to/bc/specials.tgz required.
|
23 years ago |
stpohle
|
d964440d5f
|
added bman.bfield for faster access by the ai players.
|
23 years ago |
patty21
|
19f6054919
|
Reduced number of UpdateRects
|
23 years ago |
patty21
|
a4b6816fb4
|
Mixed-Field-Type & 2 new Illnesstyps
|
23 years ago |
stpohle
|
c1f8ebcf54
|
Background fileds can now have backgrounds with bigger size
|
23 years ago |
stpohle
|
691867b0e0
|
Add Map Options menu with random choosing of map/tileset. by kitutou
|
23 years ago |
stpohle
|
b74e7d6a0f
|
random tileselection fixed
|
23 years ago |
stpohle
|
e1ddeeedb8
|
Tileset Random Function Works
|
23 years ago |
stpohle
|
db29b739a2
|
Animated Fire
|
23 years ago |
stpohle
|
47ead24f98
|
field generation fix
|
23 years ago |
stpohle
|
8f7ecbc44e
|
Multiplayer Startpositionen Fix.
|
23 years ago |
stpohle
|
baa433a6d1
|
Loading / Autogenerating Maps Fixed Playerposition
|
23 years ago |