stpohle
be96cbec38
chat as client in multiplayer mode fixed, forgot to check fo GT_MP_PTPS. no small block if you collect a powerup
22 years ago
stpohle
40b877fe1c
game_loop: the game on the client side quit after the clients game timeout.. it was not set by the server
22 years ago
stpohle
864b1d238b
chat mode fixed, rewrote the whole chat mode gfx part.
22 years ago
stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
4357930b24
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
22 years ago
stpohle
11def691f9
added chatmode, added userdefined keyboard handling needed for two players on one computer mode.
22 years ago
stpohle
dbbd1a7a29
new player position placement coded by dcdillon
22 years ago
stpohle
56b1106ab2
MENU_image element added, Manual Screen in the game added.
22 years ago
stpohle
ea628cb000
menu_displaymessages and displaytext changed, it can take now formates like printf does
22 years ago
stpohle
6f76e429d7
Added/Fixed display messages again
22 years ago
stpohle
123560996d
fixed: single lost fire on the filed
22 years ago
stpohle
540b551355
Respawn only when the Hurry mode haven't started
22 years ago
stpohle
69c308b736
respawn animation on network players fixed
22 years ago
stpohle
9979e58eed
respawn addition
22 years ago
stpohle
dc0198efbd
adding respawn
22 years ago
stpohle
78215d8046
added network packet for droping items. (PKG_dropitems)
22 years ago
stpohle
e6d1faf92b
added flying items .. so dieing player can drop thier items.
22 years ago
stpohle
aa6f0326de
added game parameters start_range, start_bombs, start_speed, bomb_tickingtime
22 years ago
stpohle
2ba905cadd
Illness Problem again..
22 years ago
stpohle
9429217505
Network Join Problem fixed, Playerselection Keyboard Problem with STRG/CTRL fixed
22 years ago
stpohle
92b194311e
some little network problems fixed
22 years ago
stpohle
7f6c40c57b
Network Problem with the tilesets fixed.
22 years ago
stpohle
7a99299749
playerpositions at starttime fixed (complete rewritten)
...
explosion time cut down from 0.75 seconds to 0.5seconds.
22 years ago
stpohle
702472a247
player start fixed.. not all players have been set right..
...
maybe i need to rewrite the code to setting the
players on the field soon
22 years ago
stpohle
27726ec2a3
MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine.
22 years ago
stpohle
7ec27d9fc5
- network changed, AI Player can join.
...
- sound fixed some crashs.
- menu handling rewritten
- gamemaster server changed to opengamecache.
- players and all this are now float
and a lot more changes
22 years ago
stpohle
6a9afa3ab5
random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
22 years ago
stpohle
5fce04d2fd
AI player are able to run in multiplayer games..
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
b69ff0ae4e
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
22 years ago
stpohle
19d3603c55
FullScreen Switching from within the game by Pressing F8
22 years ago
stpohle
a4becfdf88
FullScreen Switching from within the game by Pressing F8
22 years ago
stpohle
50cc7024cd
wrong number of players fixed
22 years ago
stpohle
56eb2c9812
load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle
fc002a8d15
bomb moving routine changed
22 years ago
stpohle
702e4c671d
Musicplay added Random Music Selection will follow soon
22 years ago
stpohle
dee8ad4283
endgame sequence fixed. chat fixed
22 years ago
stpohle
4378205213
hurry warning
22 years ago
stpohle
b58c63ec3c
singleplayer text is not anymore that big and mapmenu fixed
22 years ago
stpohle
1f118314bc
game result screen in single mode fixed again
22 years ago
stpohle
abc50df9c2
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle
92b79d1ddd
draw and game over will be put now too as information at the result screen
22 years ago
stpohle
7bdcc64815
Single Player Result Screen
22 years ago
stpohle
e945a6960c
bug fixed in single game with 7 players
23 years ago
stpohle
175b59863c
Single Playerselection finished
23 years ago
stpohle
a6419bd67d
updaterect list needs to be cleaned before the next game starts
23 years ago
stpohle
c4eedcf3c6
single player first wort to a full single player game
23 years ago
stpohle
6a522eda21
GFX Engine changed, tilesets of size 64x96 are now supported
23 years ago
stpohle
4ecdb03594
GFX game engine changed, Map Options are now aviable
23 years ago
stpohle
bd54991241
another source cleanup struct map created and all map/fielddata put in there.
23 years ago