stpohle
889bf3ce0d
fixes which had to do with the local second player on network games
21 years ago
stpohle
1304e53d55
Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game
21 years ago
stpohle
14b216577d
Server can leave without problems... not working correct and multiplayermenus rewritten
21 years ago
stpohle
395d65fd2c
server can only start games if all players are ready. (maybe still some fixes needed for disconnecting players
21 years ago
stpohle
2eb9ef076c
first changes for a faster game loading. All menu graphic will be loaded from the begin with.
21 years ago
stpohle
b009022799
udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player
21 years ago
stpohle
140b270a54
team menu added, network prepared for teammode. little menuhandling fixes in single player game and gfx selection
21 years ago
stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
95ae84066a
- Fixed: respawning of the player will continue and
...
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
22 years ago
patty21
e4245211c0
Error message, if you host a game and firewall is enabled
...
Progress-Bars finished
Chat input in Multiwait-menu is now smoother.
22 years ago
patty21
3a83061d2c
Fixed: Redraw Menuitems only if changes were made.
...
Fixed: Logo is now shown after change of resolution.
* Changed: Download-Screen shows now a progress bar.
22 years ago
stpohle
81ccc527ea
major network packages problem fixed
22 years ago
stpohle
0ec70cbab2
network init, check for ai_family fixed
22 years ago
stpohle
a2cb79c9d8
respawn test 1
22 years ago
stpohle
9979e58eed
respawn addition
22 years ago
stpohle
78215d8046
added network packet for droping items. (PKG_dropitems)
22 years ago
stpohle
9caf9cd20a
the crash at the exit of the game fixed. ogc_port was copyed to long
22 years ago
stpohle
e04cafe44d
mapmenu and helpmenu in the multiplayer selection screen disapeared after a OGC message came in.. even browsing was cut of. Misstake found in file ogcache-client.c the loop started the browing again.
...
wait_for_players is now handling the sym key of the keyboard.
22 years ago
stpohle
ede4215372
menu_reload added to reload all datas so we don\'t need to delete and create a new menuitem..
...
network joining problem fixed.. forgot to set the ai_family in the network list.
22 years ago
stpohle
9429217505
Network Join Problem fixed, Playerselection Keyboard Problem with STRG/CTRL fixed
22 years ago
stpohle
959bd1dd47
network help screen added
...
added SHIFT+F3 to delete ai players
network_shutdown fixed for ai players and already disconnected players
22 years ago
stpohle
406e021610
OpenGameCache Send Servermode fixed, had some trouble with the status
22 years ago
stpohle
7f6c40c57b
Network Problem with the tilesets fixed.
22 years ago
stpohle
2ad9ea4271
fixed bug that the ai players didn\'t die on network games.
22 years ago
stpohle
7ec27d9fc5
- network changed, AI Player can join.
...
- sound fixed some crashs.
- menu handling rewritten
- gamemaster server changed to opengamecache.
- players and all this are now float
and a lot more changes
22 years ago
stpohle
c84bca3eba
illness and chat problem fixed..
22 years ago
stpohle
5fce04d2fd
AI player are able to run in multiplayer games..
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
50cc7024cd
wrong number of players fixed
22 years ago
stpohle
fc002a8d15
bomb moving routine changed
22 years ago
stpohle
408c67b41f
tunnel data will be send over the network
22 years ago
stpohle
494a2137bb
Tunnels added to the game..
...
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
22 years ago
stpohle
abc50df9c2
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle
c4eedcf3c6
single player first wort to a full single player game
23 years ago
stpohle
4ecdb03594
GFX game engine changed, Map Options are now aviable
23 years ago
stpohle
bd54991241
another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle
18693a2620
network won't send data to disconnected player in the game.
23 years ago
stpohle
74221c7f99
Last Cleanups
23 years ago
stpohle
2f2c968bd1
Bomb data resetting before gamestart
23 years ago
stpohle
18f1a966e9
Data Download Screen Font fixed
23 years ago
stpohle
d73b3af7ad
Changing on the font routines
23 years ago
stpohle
51a6a11db0
problems playerposition at multiplayer start?
23 years ago
stpohle
b20407a43e
now we can compile again
23 years ago
stpohle
22de75c69a
Network Packet Forwarding added for people behind a firewall
23 years ago
stpohle
418de30c29
Network Option added.. for people behind a firewall ... needs some tests
23 years ago
stpohle
e758bd16d1
some patches because the games would never end
23 years ago
stpohle
91aa088ac4
special_trigger needs to sync the bomb ex_nr number on all network clients.
23 years ago
stpohle
4b24dc12b3
special_trigger... no need to send bombdata
...
net_game_send_bomb... fixed the logic..
23 years ago
stpohle
8ed1b173f7
network.h fixed.. net_game_send_special... special_use fixed
23 years ago
stpohle
14754be869
added net_send_special fixed PS_IS_netplayer
23 years ago