patty21
|
702db3ea82
|
gfx errors fixed
|
23 years ago |
patty21
|
4589f290be
|
internal test
|
23 years ago |
patty21
|
d1b81521eb
|
bomb push is now smooth
|
23 years ago |
stpohle
|
ce2521ee1e
|
firewall option fixed in host a game
|
23 years ago |
stpohle
|
cd75bbcefc
|
Added the UDP Port Option to the game
|
23 years ago |
stpohle
|
9d9f4e113f
|
draw logo at startup
|
23 years ago |
stpohle
|
e1accce7ee
|
finaly the bad bad crash bug found..
|
23 years ago |
stpohle
|
b6cb595011
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
5839c3b3be
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
1103957445
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
stpohle
|
aad984176b
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
stpohle
|
b74e5dea4a
|
specials wasn't drawen right in the game
|
23 years ago |
stpohle
|
3abb65ffa8
|
Playername Question fixed
|
23 years ago |
stpohle
|
6249457afb
|
Specials will shown in the status screen
|
23 years ago |
stpohle
|
1a144c9021
|
fixing menus now where we have diffrent fonts with colors
|
23 years ago |
stpohle
|
d73b3af7ad
|
Changing on the font routines
|
23 years ago |
patty21
|
fdef75cc02
|
started to work on smooth bombmovement
|
23 years ago |
stpohle
|
9a75a5bde2
|
Animated Death scene :o)
|
23 years ago |
stpohle
|
c1ef50c8dd
|
player dead animation
|
23 years ago |
stpohle
|
0cde601cd7
|
DIV by zero problem
|
23 years ago |
stpohle
|
828f09f837
|
Warning with frames == 0
|
23 years ago |
stpohle
|
52778acba8
|
Mixed Powerup animation changed
|
23 years ago |
patty21
|
ba8dfbcc86
|
Num of specials changed
|
23 years ago |
patty21
|
6ff7334359
|
trigger bomb is now animated last 5 secs
|
23 years ago |
stpohle
|
f5cbc3cf32
|
Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
|
23 years ago |
stpohle
|
d1ec7c70d8
|
player_drop_bomb forgot to change bman.p_nr to pl_nr
|
23 years ago |
stpohle
|
51a6a11db0
|
problems playerposition at multiplayer start?
|
23 years ago |
patty21
|
486cad2ad9
|
freeing gfx screen removed
|
23 years ago |
patty21
|
6986a95587
|
trigger bomb has now a time limit
|
23 years ago |
stpohle
|
3c004aa9e4
|
PS_IS_NETPLAYER was not working right
|
23 years ago |
stpohle
|
463b4edb23
|
field animation data fixed
|
23 years ago |
stpohle
|
c0a74a77da
|
do_bombdata fixed.. had problems with 16bit integers
|
23 years ago |
stpohle
|
0f6d342198
|
bomb position totally changed to 16 bit
|
23 years ago |
stpohle
|
d8f552fc76
|
bombdata packet changed pos from 8 to 16 bit
|
23 years ago |
stpohle
|
e5b21677df
|
powerup and stone explosion animation
|
23 years ago |
stpohle
|
d5d3eaeffc
|
powerups are animated
|
23 years ago |
patty21
|
41a18f490e
|
Special usage is now limeted
|
23 years ago |
stpohle
|
c2563f2a0e
|
gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
|
23 years ago |
stpohle
|
405867ec5e
|
gfx.c slow change to new powerup gfx engine
|
23 years ago |
stpohle
|
30a5db4172
|
gfx.c slow change to new powerup gfx engine
|
23 years ago |
stpohle
|
eeec4c4264
|
Single Player is now working fine and have got a menu
|
23 years ago |
stpohle
|
9d3f49af37
|
Singleplayer is working again
|
23 years ago |
stpohle
|
b20407a43e
|
now we can compile again
|
23 years ago |
stpohle
|
c0167b49d6
|
packets.c fixed
|
23 years ago |
patty21
|
c17ef518d0
|
special typedef changed
|
23 years ago |
patty21
|
036cdf048c
|
bombposition changed, now lower 8 bit mark position within the field
|
23 years ago |
stpohle
|
46549bfcb3
|
Network fixed for the firewall option
|
23 years ago |
stpohle
|
c1dc2d4410
|
changelog updated
|
23 years ago |
stpohle
|
22de75c69a
|
Network Packet Forwarding added for people behind a firewall
|
23 years ago |
stpohle
|
418de30c29
|
Network Option added.. for people behind a firewall ... needs some tests
|
23 years ago |