stpohle
77e68d6870
ai fixed, suicide death 1. var dir_change added so we won't have anymore so many switch cases
21 years ago
stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
4357930b24
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
22 years ago
stpohle
95ae84066a
- Fixed: respawning of the player will continue and
...
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
22 years ago
stpohle
123560996d
fixed: single lost fire on the filed
22 years ago
stpohle
aa6f0326de
added game parameters start_range, start_bombs, start_speed, bomb_tickingtime
22 years ago
patty21
9c9051ceb7
Added: Special Kick Bombs and some fixes
22 years ago
stpohle
e6c0221207
pushing and moving bombs and this is working now right.
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
b69ff0ae4e
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
22 years ago
stpohle
32165ca1fe
Liquid and Moving bomb special added
22 years ago
stpohle
fc002a8d15
bomb moving routine changed
22 years ago
stpohle
4ecdb03594
GFX game engine changed, Map Options are now aviable
23 years ago
stpohle
bd54991241
another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle
5b50dbe0c2
Trigger bomb multiplayer fixed
23 years ago
stpohle
987c67ab0e
Trigger bomb multiplayer fixed
23 years ago
stpohle
1a3578e3f8
tigger over, set bombs to ma max timeout of 5 seconds
23 years ago
stpohle
cd0af836ed
pushung bomb and wrong direction illness bug fixed
23 years ago
stpohle
7874c516ab
Fixed CPU usage bug if the player have got a special..
23 years ago
stpohle
1d4815d99d
Source Cleanup
23 years ago
stpohle
5beed9ff6e
pushing bombs is now working
23 years ago
patty21
514cd253bc
you can now only push if you're standing directly in front of it
23 years ago
patty21
d1b81521eb
bomb push is now smooth
23 years ago
patty21
fdef75cc02
started to work on smooth bombmovement
23 years ago
patty21
6986a95587
trigger bomb has now a time limit
23 years ago
patty21
41a18f490e
Special usage is now limeted
23 years ago
stpohle
b20407a43e
now we can compile again
23 years ago
patty21
c17ef518d0
special typedef changed
23 years ago
patty21
036cdf048c
bombposition changed, now lower 8 bit mark position within the field
23 years ago
patty21
99e6f0e899
triggerbombs will explode now after 15 secs
23 years ago
patty21
7c39c7ea3c
2 new specials finished and some bugs fixed
23 years ago
stpohle
91aa088ac4
special_trigger needs to sync the bomb ex_nr number on all network clients.
23 years ago
patty21
4ceea6fd4a
Fixes for the trigger special
23 years ago
stpohle
200c0130b1
no need to send bombdata here..
23 years ago
stpohle
8ed1b173f7
network.h fixed.. net_game_send_special... special_use fixed
23 years ago
patty21
5a04060620
initial release
23 years ago