stpohle
66b5915dde
got the mapmenu back working. int numbers will be checked for the max number.
22 years ago
stpohle
7ec27d9fc5
- network changed, AI Player can join.
...
- sound fixed some crashs.
- menu handling rewritten
- gamemaster server changed to opengamecache.
- players and all this are now float
and a lot more changes
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
56eb2c9812
load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle
32165ca1fe
Liquid and Moving bomb special added
22 years ago
stpohle
bb3ef44533
Maptype Option added to the mapmenu
22 years ago
stpohle
b58c63ec3c
singleplayer text is not anymore that big and mapmenu fixed
22 years ago
stpohle
abc50df9c2
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle
4ecdb03594
GFX game engine changed, Map Options are now aviable
23 years ago
stpohle
bd54991241
another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle
94202c9983
Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago
patty21
cb10c3b58a
Menuentrys can now be skipped
23 years ago
stpohle
c1f8ebcf54
Background fileds can now have backgrounds with bigger size
23 years ago
stpohle
dff79a295c
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago