Commit Graph

14 Commits (66b5915ddead9b5254ab72576eb841f054f381e5)

Author SHA1 Message Date
stpohle 66b5915dde got the mapmenu back working. int numbers will be checked for the max number.
22 years ago
stpohle 7ec27d9fc5 - network changed, AI Player can join.
22 years ago
stpohle 4ffbe4c045 Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle 56eb2c9812 load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle 32165ca1fe Liquid and Moving bomb special added
22 years ago
stpohle bb3ef44533 Maptype Option added to the mapmenu
22 years ago
stpohle b58c63ec3c singleplayer text is not anymore that big and mapmenu fixed
22 years ago
stpohle abc50df9c2 game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle 4ecdb03594 GFX game engine changed, Map Options are now aviable
23 years ago
stpohle bd54991241 another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle 94202c9983 Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago
patty21 cb10c3b58a Menuentrys can now be skipped
23 years ago
stpohle c1f8ebcf54 Background fileds can now have backgrounds with bigger size
23 years ago
stpohle dff79a295c i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago