stpohle
|
67d8f1c152
|
configuration will save the menu
|
23 years ago |
stpohle
|
4d7723d78e
|
Update ChangeLog
|
23 years ago |
kitutou
|
9542e8f090
|
Some new maps.
|
23 years ago |
kitutou
|
dbe8fa478c
|
no message
|
23 years ago |
stpohle
|
c1f8ebcf54
|
Background fileds can now have backgrounds with bigger size
|
23 years ago |
stpohle
|
b8df4ac745
|
wrong calculating of s_delay in game_loop
|
23 years ago |
stpohle
|
8b7160d213
|
another few fixes for the timeing. -usleep isn't that good i've gone back to select
|
23 years ago |
stpohle
|
a43d0cffd6
|
Debugging.. cause some players move faster
|
23 years ago |
stpohle
|
a83c3f929e
|
playerselection, returning from map option (F5) fixed
|
23 years ago |
stpohle
|
7306879f5f
|
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
|
23 years ago |
stpohle
|
dff79a295c
|
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
|
23 years ago |
stpohle
|
f17f2f593d
|
another s_delay (100) what should be (25)
|
23 years ago |
stpohle
|
691867b0e0
|
Add Map Options menu with random choosing of map/tileset. by kitutou
|
23 years ago |
stpohle
|
dd8bf60bd0
|
some other fixes including MSVC patch of s_delay(int ms)
|
23 years ago |
stpohle
|
ef74f4b176
|
menu_dir_select cpu usage problem fixed.
|
23 years ago |
stpohle
|
d07185d6b0
|
select/usleep in sysfunc.c
|
23 years ago |
stpohle
|
89827f74dd
|
select/usleep in sysfunc.c
|
23 years ago |
patty21
|
93ac4a98b4
|
menuleistungfresser gefixt
|
23 years ago |
stpohle
|
e13255ae6a
|
s_delay patched usec was set wrong
|
23 years ago |
stpohle
|
7969d489f9
|
Single Player Tileselection Test1
|
23 years ago |
stpohle
|
83b1d7f012
|
Single Player Tileselection Test1
|
23 years ago |
stpohle
|
fe8a8c6cfe
|
#include <windows.h> added to bomberclone.h
|
23 years ago |
stpohle
|
b40752452c
|
some things for crosscompiling
|
23 years ago |
stpohle
|
b74e7d6a0f
|
random tileselection fixed
|
23 years ago |
stpohle
|
0562c58875
|
sysfunc.c no without any compiling warning
|
23 years ago |
ob1kenewb
|
ba710ea584
|
Modified to support compilation under Visual C++(r)
thanks to kitutou
|
23 years ago |
stpohle
|
1c88370563
|
this should compile fornow
|
23 years ago |
stpohle
|
5c93947d26
|
s_dirfilter added...
|
23 years ago |
stpohle
|
e1ddeeedb8
|
Tileset Random Function Works
|
23 years ago |
stpohle
|
3c8c605b3c
|
Added TechDoc.txt file with some informations and some other little fixes
|
23 years ago |
ob1kenewb
|
9acbe961a0
|
Makefile for cross compile .exe under FreeBSD with MinGW
|
23 years ago |
stpohle
|
f59b851483
|
fixed do_fieldline 'cause there was some fire left on the screen
|
23 years ago |
stpohle
|
5ac7684d32
|
fixed menus so it's now able to show them up in the multiplayer game
|
23 years ago |
stpohle
|
05882d4c42
|
Directory Reading
|
23 years ago |
ob1kenewb
|
2a1f84f4d1
|
ID :)
|
23 years ago |
ob1kenewb
|
86dc5f408a
|
bzero does not exist under mingw, use memset
|
23 years ago |
stpohle
|
db29b739a2
|
Animated Fire
|
23 years ago |
stpohle
|
47ead24f98
|
field generation fix
|
23 years ago |
stpohle
|
8f7ecbc44e
|
Multiplayer Startpositionen Fix.
|
23 years ago |
stpohle
|
ceb238ff94
|
changes for MSVC srandom = srand
|
23 years ago |
stpohle
|
baa433a6d1
|
Loading / Autogenerating Maps Fixed Playerposition
|
23 years ago |
stpohle
|
9178c7114a
|
just a little cleanup
|
23 years ago |
ob1kenewb
|
271d996160
|
Added a hook to change the map during an hosted game
F5 to choose it
|
23 years ago |
ob1kenewb
|
25f25682a0
|
fixed compilation warning
|
23 years ago |
ob1kenewb
|
0c2b175eaa
|
support all keyboard keys
|
23 years ago |
ob1kenewb
|
9c57577783
|
Prevent an infinit loop if there is not
enough stone block on the map or if the map
is too little
|
23 years ago |
ob1kenewb
|
19af4f0e00
|
Added File map loading functionnality, only one
map per game is supported. You specify it in the menu
|
23 years ago |
ob1kenewb
|
ae69cf1709
|
First loadable map :)
|
23 years ago |
stpohle
|
cad4c87597
|
unneded file deleted
|
23 years ago |
stpohle
|
3a1934279f
|
information about the last changes
|
23 years ago |