Commit Graph

14 Commits (56b1106ab2f4ed72c7c8a1e0f8503838676cd9f8)

Author SHA1 Message Date
stpohle 56b1106ab2 MENU_image element added, Manual Screen in the game added.
22 years ago
stpohle a51e57c047 converted bmp to png and added support for it.
22 years ago
patty21 9c9051ceb7 Added: Special Kick Bombs and some fixes
22 years ago
stpohle 6a9afa3ab5 random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
22 years ago
stpohle 4ffbe4c045 Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle 56eb2c9812 load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle 32165ca1fe Liquid and Moving bomb special added
22 years ago
stpohle 494a2137bb Tunnels added to the game..
22 years ago
stpohle 5fa621f0aa blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
22 years ago
stpohle 5bdad8852c tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
23 years ago
stpohle 0af4e72130 WaitForPlayers SDL_BlitSourface changed to gfx_blit
23 years ago
stpohle 4ecdb03594 GFX game engine changed, Map Options are now aviable
23 years ago
stpohle bd54991241 another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle 94202c9983 Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago