stpohle
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4724128738
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Single Player much more fixed. Teamwork will work next.
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21 years ago |
stpohle
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2eb9ef076c
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first changes for a faster game loading. All menu graphic will be loaded from the begin with.
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21 years ago |
stpohle
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56b1106ab2
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MENU_image element added, Manual Screen in the game added.
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22 years ago |
stpohle
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a51e57c047
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converted bmp to png and added support for it.
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22 years ago |
patty21
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9c9051ceb7
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Added: Special Kick Bombs and some fixes
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22 years ago |
stpohle
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6a9afa3ab5
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random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
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22 years ago |
stpohle
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4ffbe4c045
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Putting animation frames to the float thing.. even timeouts are not float..
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22 years ago |
stpohle
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56eb2c9812
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load free data bug found.. sound didn't wanted to stop
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22 years ago |
stpohle
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32165ca1fe
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Liquid and Moving bomb special added
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22 years ago |
stpohle
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494a2137bb
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Tunnels added to the game..
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
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22 years ago |
stpohle
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5fa621f0aa
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blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
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22 years ago |
stpohle
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5bdad8852c
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tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
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23 years ago |
stpohle
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0af4e72130
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WaitForPlayers SDL_BlitSourface changed to gfx_blit
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23 years ago |
stpohle
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4ecdb03594
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GFX game engine changed, Map Options are now aviable
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23 years ago |
stpohle
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bd54991241
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another source cleanup struct map created and all map/fielddata put in there.
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23 years ago |
stpohle
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94202c9983
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Little Source Cleanup tileset.c and map.c created... some other things changed..
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23 years ago |