patty21
7e51fff54a
net_send_bomb for trigger changed
23 years ago
patty21
302cc5f05c
net_send_bomb for trigger changed
23 years ago
patty21
5a04060620
initial release
23 years ago
patty21
ed59822a82
Started to work on special items.
...
trigger already working
http://x.yz.to/bc/specials.tgz required.
23 years ago
stpohle
b11a7282e2
Cleanup, typ NR id NR won't be shown no more in the console
23 years ago
stpohle
4bd0a46712
FIX:the last line of stones wasn't draw right with debugging of.
23 years ago
stpohle
6ecc21c17d
added include line for suse and freebsd versions
23 years ago
stpohle
e4841267fc
Start with Version 0.9.9
23 years ago
stpohle
222718779d
working on the single player code
23 years ago
stpohle
1bd676c4fa
SDL_Create fix in gfx_quater_image
23 years ago
stpohle
7457cf764b
ChangeLog - Update 'cause 0.9.8 release
23 years ago
stpohle
9caabcb9ba
setting single mode back for release of 0.9.8
23 years ago
stpohle
d964440d5f
added bman.bfield for faster access by the ai players.
23 years ago
stpohle
871e349f63
SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them
23 years ago
patty21
008a712d21
segfault fixed
23 years ago
patty21
4e08b18610
range-bug fixed
23 years ago
patty21
19f6054919
Reduced number of UpdateRects
23 years ago
stpohle
9ccc3e2ace
Removed unneeded files
23 years ago
stpohle
5310b40c7f
SDL_PollEven will now used only if the network is running. As long as no network is running we use SDL_WaitEvent. - we just need to make sure that the network will always keep working
23 years ago
patty21
a4b6816fb4
Mixed-Field-Type & 2 new Illnesstyps
23 years ago
ob1kenewb
18928c0dbf
Use SDL_WaitEvent instead of Pool Even otherwhise
...
the menu handling is like an active loop and
this is not GOOD for the CPU :). We have
the same pb for the Game Loop where SDL_PoolEven
is used to lookup the key to move the player...
Maybe create a thread to look for the key ?
23 years ago
patty21
33569c58c5
Prompt for flush keyboardbuffer at startup
23 years ago
patty21
2b7afe5f34
debug removed
23 years ago
patty21
ba4be54355
Makefile.im removed
23 years ago
patty21
cb10c3b58a
Menuentrys can now be skipped
23 years ago
stpohle
67d8f1c152
configuration will save the menu
23 years ago
stpohle
4d7723d78e
Update ChangeLog
23 years ago
kitutou
9542e8f090
Some new maps.
23 years ago
kitutou
dbe8fa478c
no message
23 years ago
stpohle
c1f8ebcf54
Background fileds can now have backgrounds with bigger size
23 years ago
stpohle
b8df4ac745
wrong calculating of s_delay in game_loop
23 years ago
stpohle
8b7160d213
another few fixes for the timeing. -usleep isn't that good i've gone back to select
23 years ago
stpohle
a43d0cffd6
Debugging.. cause some players move faster
23 years ago
stpohle
a83c3f929e
playerselection, returning from map option (F5) fixed
23 years ago
stpohle
7306879f5f
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle
dff79a295c
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle
f17f2f593d
another s_delay (100) what should be (25)
23 years ago
stpohle
691867b0e0
Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
stpohle
dd8bf60bd0
some other fixes including MSVC patch of s_delay(int ms)
23 years ago
stpohle
ef74f4b176
menu_dir_select cpu usage problem fixed.
23 years ago
stpohle
d07185d6b0
select/usleep in sysfunc.c
23 years ago
stpohle
89827f74dd
select/usleep in sysfunc.c
23 years ago
patty21
93ac4a98b4
menuleistungfresser gefixt
23 years ago
stpohle
e13255ae6a
s_delay patched usec was set wrong
23 years ago
stpohle
7969d489f9
Single Player Tileselection Test1
23 years ago
stpohle
83b1d7f012
Single Player Tileselection Test1
23 years ago
stpohle
fe8a8c6cfe
#include <windows.h> added to bomberclone.h
23 years ago
stpohle
b40752452c
some things for crosscompiling
23 years ago
stpohle
b74e7d6a0f
random tileselection fixed
23 years ago
stpohle
0562c58875
sysfunc.c no without any compiling warning
23 years ago