Commit Graph

590 Commits (25d65a2b41635f993cb5e3f48f96facc2785087a)
 

Author SHA1 Message Date
stpohle 871e349f63 SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them
23 years ago
patty21 008a712d21 segfault fixed
23 years ago
patty21 4e08b18610 range-bug fixed
23 years ago
patty21 19f6054919 Reduced number of UpdateRects
23 years ago
stpohle 9ccc3e2ace Removed unneeded files
23 years ago
stpohle 5310b40c7f SDL_PollEven will now used only if the network is running. As long as no network is running we use SDL_WaitEvent. - we just need to make sure that the network will always keep working
23 years ago
patty21 a4b6816fb4 Mixed-Field-Type & 2 new Illnesstyps
23 years ago
ob1kenewb 18928c0dbf Use SDL_WaitEvent instead of Pool Even otherwhise
23 years ago
patty21 33569c58c5 Prompt for flush keyboardbuffer at startup
23 years ago
patty21 2b7afe5f34 debug removed
23 years ago
patty21 ba4be54355 Makefile.im removed
23 years ago
patty21 cb10c3b58a Menuentrys can now be skipped
23 years ago
stpohle 67d8f1c152 configuration will save the menu
23 years ago
stpohle 4d7723d78e Update ChangeLog
23 years ago
kitutou 9542e8f090 Some new maps.
23 years ago
kitutou dbe8fa478c no message
23 years ago
stpohle c1f8ebcf54 Background fileds can now have backgrounds with bigger size
23 years ago
stpohle b8df4ac745 wrong calculating of s_delay in game_loop
23 years ago
stpohle 8b7160d213 another few fixes for the timeing. -usleep isn't that good i've gone back to select
23 years ago
stpohle a43d0cffd6 Debugging.. cause some players move faster
23 years ago
stpohle a83c3f929e playerselection, returning from map option (F5) fixed
23 years ago
stpohle 7306879f5f i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle dff79a295c i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle f17f2f593d another s_delay (100) what should be (25)
23 years ago
stpohle 691867b0e0 Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
stpohle dd8bf60bd0 some other fixes including MSVC patch of s_delay(int ms)
23 years ago
stpohle ef74f4b176 menu_dir_select cpu usage problem fixed.
23 years ago
stpohle d07185d6b0 select/usleep in sysfunc.c
23 years ago
stpohle 89827f74dd select/usleep in sysfunc.c
23 years ago
patty21 93ac4a98b4 menuleistungfresser gefixt
23 years ago
stpohle e13255ae6a s_delay patched usec was set wrong
23 years ago
stpohle 7969d489f9 Single Player Tileselection Test1
23 years ago
stpohle 83b1d7f012 Single Player Tileselection Test1
23 years ago
stpohle fe8a8c6cfe #include <windows.h> added to bomberclone.h
23 years ago
stpohle b40752452c some things for crosscompiling
23 years ago
stpohle b74e7d6a0f random tileselection fixed
23 years ago
stpohle 0562c58875 sysfunc.c no without any compiling warning
23 years ago
ob1kenewb ba710ea584 Modified to support compilation under Visual C++(r)
23 years ago
stpohle 1c88370563 this should compile fornow
23 years ago
stpohle 5c93947d26 s_dirfilter added...
23 years ago
stpohle e1ddeeedb8 Tileset Random Function Works
23 years ago
stpohle 3c8c605b3c Added TechDoc.txt file with some informations and some other little fixes
23 years ago
ob1kenewb 9acbe961a0 Makefile for cross compile .exe under FreeBSD with MinGW
23 years ago
stpohle f59b851483 fixed do_fieldline 'cause there was some fire left on the screen
23 years ago
stpohle 5ac7684d32 fixed menus so it's now able to show them up in the multiplayer game
23 years ago
stpohle 05882d4c42 Directory Reading
23 years ago
ob1kenewb 2a1f84f4d1 ID :)
23 years ago
ob1kenewb 86dc5f408a bzero does not exist under mingw, use memset
23 years ago
stpohle db29b739a2 Animated Fire
23 years ago
stpohle 47ead24f98 field generation fix
23 years ago