Commit Graph

18 Commits (0af4e72130f565b2ddf279aff7fe0a8913a2d9ec)

Author SHA1 Message Date
stpohle 0af4e72130 WaitForPlayers SDL_BlitSourface changed to gfx_blit
23 years ago
stpohle 4ecdb03594 GFX game engine changed, Map Options are now aviable
23 years ago
patty21 e87822fb07 chat status lines are now deleted on the next screen
23 years ago
stpohle 832a292f0a Player Selection CPU Usage Bug fixed
23 years ago
stpohle 7874c516ab Fixed CPU usage bug if the player have got a special..
23 years ago
stpohle d73b3af7ad Changing on the font routines
23 years ago
patty21 486cad2ad9 freeing gfx screen removed
23 years ago
stpohle c1f8ebcf54 Background fileds can now have backgrounds with bigger size
23 years ago
stpohle a83c3f929e playerselection, returning from map option (F5) fixed
23 years ago
stpohle 7306879f5f i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle 691867b0e0 Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
stpohle dd8bf60bd0 some other fixes including MSVC patch of s_delay(int ms)
23 years ago
stpohle 5ac7684d32 fixed menus so it's now able to show them up in the multiplayer game
23 years ago
stpohle baa433a6d1 Loading / Autogenerating Maps Fixed Playerposition
23 years ago
ob1kenewb 271d996160 Added a hook to change the map during an hosted game
23 years ago
stpohle a802f95cdc Don't show disconnected playernames anymore.
23 years ago
stpohle 1a62649c9b SDL_Flip und s_delay in Multiplayer
23 years ago
stpohle 5eda6e2fe7 Initial revision
23 years ago