stpohle
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0af4e72130
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WaitForPlayers SDL_BlitSourface changed to gfx_blit
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23 years ago |
stpohle
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4ecdb03594
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GFX game engine changed, Map Options are now aviable
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23 years ago |
patty21
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e87822fb07
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chat status lines are now deleted on the next screen
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23 years ago |
stpohle
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832a292f0a
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Player Selection CPU Usage Bug fixed
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23 years ago |
stpohle
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7874c516ab
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Fixed CPU usage bug if the player have got a special..
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23 years ago |
stpohle
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d73b3af7ad
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Changing on the font routines
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23 years ago |
patty21
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486cad2ad9
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freeing gfx screen removed
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23 years ago |
stpohle
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c1f8ebcf54
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Background fileds can now have backgrounds with bigger size
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23 years ago |
stpohle
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a83c3f929e
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playerselection, returning from map option (F5) fixed
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23 years ago |
stpohle
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7306879f5f
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i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
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23 years ago |
stpohle
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691867b0e0
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Add Map Options menu with random choosing of map/tileset. by kitutou
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23 years ago |
stpohle
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dd8bf60bd0
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some other fixes including MSVC patch of s_delay(int ms)
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23 years ago |
stpohle
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5ac7684d32
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fixed menus so it's now able to show them up in the multiplayer game
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23 years ago |
stpohle
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baa433a6d1
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Loading / Autogenerating Maps Fixed Playerposition
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23 years ago |
ob1kenewb
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271d996160
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Added a hook to change the map during an hosted game
F5 to choose it
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23 years ago |
stpohle
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a802f95cdc
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Don't show disconnected playernames anymore.
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23 years ago |
stpohle
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1a62649c9b
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SDL_Flip und s_delay in Multiplayer
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23 years ago |
stpohle
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5eda6e2fe7
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Initial revision
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23 years ago |