stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
0581b18c89
Added the color flag to the menu_label elements.
22 years ago
stpohle
ea628cb000
menu_displaymessages and displaytext changed, it can take now formates like printf does
22 years ago
stpohle
6f76e429d7
Added/Fixed display messages again
22 years ago
patty21
e4245211c0
Error message, if you host a game and firewall is enabled
...
Progress-Bars finished
Chat input in Multiwait-menu is now smoother.
22 years ago
stpohle
3e49299c69
added F4 to start a game message into the help screen.
22 years ago
stpohle
7c19823bcd
hosting a game without a internet connection fixed
22 years ago
stpohle
a3028d1941
Firewall Option added to the game. Network Starting Game Problem Fixed.\n
22 years ago
stpohle
9429217505
Network Join Problem fixed, Playerselection Keyboard Problem with STRG/CTRL fixed
22 years ago
stpohle
33dc3a7a6e
fixed problem that the network needed to restart after the network family changed.
...
only a problem on joining games.
22 years ago
stpohle
959bd1dd47
network help screen added
...
added SHIFT+F3 to delete ai players
network_shutdown fixed for ai players and already disconnected players
22 years ago
stpohle
92b194311e
some little network problems fixed
22 years ago
stpohle
7f6c40c57b
Network Problem with the tilesets fixed.
22 years ago
stpohle
7ec27d9fc5
- network changed, AI Player can join.
...
- sound fixed some crashs.
- menu handling rewritten
- gamemaster server changed to opengamecache.
- players and all this are now float
and a lot more changes
22 years ago
stpohle
6a9afa3ab5
random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
22 years ago
stpohle
5fce04d2fd
AI player are able to run in multiplayer games..
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
56eb2c9812
load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle
fc002a8d15
bomb moving routine changed
22 years ago
stpohle
abc50df9c2
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle
c4eedcf3c6
single player first wort to a full single player game
23 years ago
stpohle
94202c9983
Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago
stpohle
ce2521ee1e
firewall option fixed in host a game
23 years ago
stpohle
cd75bbcefc
Added the UDP Port Option to the game
23 years ago
stpohle
418de30c29
Network Option added.. for people behind a firewall ... needs some tests
23 years ago
patty21
cb10c3b58a
Menuentrys can now be skipped
23 years ago
stpohle
c1f8ebcf54
Background fileds can now have backgrounds with bigger size
23 years ago
stpohle
691867b0e0
Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
ob1kenewb
ba710ea584
Modified to support compilation under Visual C++(r)
...
thanks to kitutou
23 years ago
stpohle
e1ddeeedb8
Tileset Random Function Works
23 years ago
stpohle
3c8c605b3c
Added TechDoc.txt file with some informations and some other little fixes
23 years ago
stpohle
5ac7684d32
fixed menus so it's now able to show them up in the multiplayer game
23 years ago
stpohle
baa433a6d1
Loading / Autogenerating Maps Fixed Playerposition
23 years ago
stpohle
5eda6e2fe7
Initial revision
23 years ago