From f7d1b74fd4534b070574bd0e52c175095afd7539 Mon Sep 17 00:00:00 2001 From: stpohle Date: Tue, 27 Jan 2004 22:17:22 +0000 Subject: [PATCH] respawn test 2 --- include/bomberclone.h | 4 ++-- src/debug.c | 2 +- src/mapmenu.c | 6 ++++-- src/player.c | 17 ++++++++--------- 4 files changed, 15 insertions(+), 14 deletions(-) diff --git a/include/bomberclone.h b/include/bomberclone.h index eabd641..53fe382 100644 --- a/include/bomberclone.h +++ b/include/bomberclone.h @@ -1,4 +1,4 @@ -/* $Id: bomberclone.h,v 1.19 2004/01/27 21:13:40 stpohle Exp $ */ +/* $Id: bomberclone.h,v 1.20 2004/01/27 22:17:22 stpohle Exp $ */ /* bomberclone.h */ #ifndef _BOMBERCLONE_H_ @@ -196,7 +196,7 @@ extern void stonelist_del (); extern void stonelist_draw (); // everything what is declared in players.c -extern int dead_playerani (); +extern void dead_playerani (); extern void draw_player (_player * player); extern void restore_players_screen (); extern void move_player (int pl_nr); diff --git a/src/debug.c b/src/debug.c index 449a202..ec644cf 100644 --- a/src/debug.c +++ b/src/debug.c @@ -86,7 +86,7 @@ void debug_ingameinfo() { font_gfxdraw (0, gfx.res.y-font[0].size.y*2, text, 0, 0, (map.size.y*256)+10); if (bman.p_nr >= 0 && bman.p_nr < MAX_PLAYERS) { - sprintf (text, "Pos: %2.3f,%2.3f", players[bman.p_nr].pos.x, players[bman.p_nr].pos.y); + sprintf (text, "Pos: %2.3f,%2.3f Status:%d Frame:%2.2f", players[bman.p_nr].pos.x, players[bman.p_nr].pos.y, players[bman.p_nr].state, players[bman.p_nr].frame); font_gfxdraw (350, gfx.res.y-font[0].size.y, text, 0, 0, (map.size.y*256)+10); } }; diff --git a/src/mapmenu.c b/src/mapmenu.c index d6119f6..52aacbb 100644 --- a/src/mapmenu.c +++ b/src/mapmenu.c @@ -1,4 +1,4 @@ -/* $Id: mapmenu.c,v 1.20 2004/01/25 19:36:50 stpohle Exp $ */ +/* $Id: mapmenu.c,v 1.21 2004/01/27 22:17:22 stpohle Exp $ */ /* map/tileset selection menu */ #include "bomberclone.h" @@ -351,7 +351,9 @@ void mapgamesetting () { menuselect = menu_loop (); menu_delete (); - if (menuselect == 0) + if (menuselect == 0) { + bman.gametype = gametype_sel- &gametype[0]; menuselect = -1; + } } }; diff --git a/src/player.c b/src/player.c index 355b187..f9160b7 100644 --- a/src/player.c +++ b/src/player.c @@ -1,4 +1,4 @@ -/* $Id: player.c,v 1.70 2004/01/27 21:58:06 stpohle Exp $ +/* $Id: player.c,v 1.71 2004/01/27 22:17:22 stpohle Exp $ * player.c - everything what have to do with the player */ #include @@ -59,6 +59,8 @@ draw_player (_player * player) else if (PS_IS_respawn (player->state)) { /* player is respawning * first: draw the star */ + + printf ("Respawn Drawing \n"); dest.w = src.w = gfx.respawn.image->w; dest.h = src.h = player->gfx->ani.h; @@ -585,26 +587,22 @@ player_animation (_player * player) player->frame += player->gfx->ani.frames; } - if (PS_IS_dead (player->state)) { + if (PS_IS_dead (player->state) || PS_IS_respawn (player->state)) { if ((int)player->frame < gfx.dead.frames) player->frame += (timefactor * ANI_PLAYERTIMEOUT); } }; -int +void dead_playerani () { - int i, - b = 0; + int i; for (i = 0; i < MAX_PLAYERS; i++) - if (PS_IS_dead (players[i].state)) { + if (PS_IS_dead (players[i].state) || PS_IS_respawn (players[i].state)) { player_animation (&players[i]); - b++; } - - return b; }; @@ -867,6 +865,7 @@ void player_checkdeath (int pnr) { /* check for respawn */ if (bman.gametype == GT_deathmatch && PS_IS_dead (player->state) && player->frame >= gfx.dead.frames) { /* check new position */ + printf ("Respawn Test OK\n"); trypos = 0; do { map_set_player_way1 (pnr);