From eb5693fb21a8af79e08e62c851303deb26dbe7f3 Mon Sep 17 00:00:00 2001 From: stpohle Date: Tue, 23 Sep 2003 20:21:21 +0000 Subject: [PATCH] removing include dir 'cause update didn't created the include directory --- include/Makefile.am | 22 --- include/basic.h | 245 -------------------------------- include/bomberclone.h | 295 -------------------------------------- include/chat.h | 35 ----- include/font.h | 23 --- include/gamesrv.h | 36 ----- include/gfx.h | 103 -------------- include/keybinput.h | 15 -- include/map.h | 62 -------- include/network.h | 126 ----------------- include/packets.h | 322 ------------------------------------------ include/sound.h | 49 ------- include/sysfunc.h | 32 ----- 13 files changed, 1365 deletions(-) delete mode 100644 include/Makefile.am delete mode 100644 include/basic.h delete mode 100644 include/bomberclone.h delete mode 100644 include/chat.h delete mode 100644 include/font.h delete mode 100644 include/gamesrv.h delete mode 100644 include/gfx.h delete mode 100644 include/keybinput.h delete mode 100644 include/map.h delete mode 100644 include/network.h delete mode 100644 include/packets.h delete mode 100644 include/sound.h delete mode 100644 include/sysfunc.h diff --git a/include/Makefile.am b/include/Makefile.am deleted file mode 100644 index 34f7915..0000000 --- a/include/Makefile.am +++ /dev/null @@ -1,22 +0,0 @@ -## Process this file with automake to produce Makefile.in - -## Created by Anjuta - will be overwritten -## If you don't want it to overwrite it, -## Please disable it in the Anjuta project configuration - -bomberclone_includedir = $(pkgincludedir) - -bomberclone_include_DATA = \ - basic.h \ - bomberclone.h \ - chat.h \ - font.h \ - gamesrv.h \ - gfx.h \ - keybinput.h \ - map.h \ - network.h \ - packets.h \ - sysfunc.h - -EXTRA_DIST = $(bomberclone_include_DATA) diff --git a/include/basic.h b/include/basic.h deleted file mode 100644 index fa1c5c3..0000000 --- a/include/basic.h +++ /dev/null @@ -1,245 +0,0 @@ -/* $Id: basic.h,v 1.2 2003/09/23 18:54:55 stpohle Exp $ */ -/* basic types which we need everywhere */ - -#ifndef _BC_BASIC_H_ - -#define _BC_BASIC_H_ - -#define GAME_SPECIAL_ITEMBOMB 20 -#define GAME_SPECIAL_ITEMFIRE 20 -#define GAME_SPECIAL_ITEMSHOE 20 -#define GAME_SPECIAL_ITEMDEATH 40 -#define GAME_SPECIAL_ITEMMIXED 20 -#define GAME_SPECIAL_ITEMSTRIGGER 3 -#define GAME_SPECIAL_ITEMSROW 3 -#define GAME_SPECIAL_ITEMSPUSH 2 -#define GAME_MAX_TUNNELS 4 // number of tunnel entrys -#define GAME_TIMEOUT 30000 // game timeout 10min) -#define GAME_TIMEOUTHURRY 3000 // game timeout for hurry and dropping mode (1min) -#define GAME_TUNNEL_TO 50 /* wait 5 game cycls before move and show - player again */ - -#define EXPLOSION_SAVE_DISTANCE 64 -#define SPECIAL_TRIGGER_TIMEOUT 15 -#define SPECIAL_TRIGGER_NUMUSE 5 // 0=unlimited -#define SPECIAL_TRIGGER_TIME 25 -#define SPECIAL_ROW_TIME 30 -#define SPECIAL_PUSH_TIME 50 - -#define START_BOMBS 1 -#define START_RANGE 2 -#define START_SPEED 16 -#define SPEEDMUL 1.2 - -#define MAX_PLAYERS 8 -#define MAX_BOMBS 12 -#define MAX_RANGE 10 -#define MAX_SPEED 40 -#define MAX_BLITRECTS 4096 -#define MAX_STONESTODRAW 2048 -#define MAX_SERVERENTRYS 8 /* number of entrys in the server tab */ -#define MAX_GAMESRVENTRYS 255 /* number of entry which can be get */ -#define MAX_FIELDSIZE_X 51 -#define MAX_FIELDSIZE_Y 31 -#define MIN_FIELDSIZE_X 15 -#define MIN_FIELDSIZE_Y 9 -#define MAX_FIELDANIMATION 2048 /* number of points on the field to be animated exploding - stoned or powerups*/ - -#define EXPLOSIONTIMEOUT 20 -#define ANI_FIRETIMEOUT 2 -#define ANI_BOMBTIMEOUT 1 -#define ANI_PLAYERTIMEOUT 1 -#define ANI_PLAYERILLTIMEOUT 1 -#define ANI_STONETIMEOUT 5 - -#define TIME_FACTOR 50 -#define BOMB_TIMEOUT 5 -#define IL_TIMEOUT 20 - -#define LEN_PLAYERNAME 10 -#define LEN_SERVERNAME 41 -#define LEN_PORT 6 -#define LEN_GAMENAME 32 -#define LEN_PATHFILENAME 512 -#define LEN_FILENAME 64 -#define LEN_TILESETNAME 32 - -#define DEFAULT_UDPPORT 11000 -#define DEFAULT_GMUDPPORT "11100" -#define DEFAULT_GAMEMASTER "x.yz.to:11100" -#define GAMESRV_TIMEOUT 2000 /* Timeout of the GameSrv_GetEntry */ - -#define UDP_TIMEOUT 15000 -#define BUF_SIZE 1024 - -#define MENU_BG_SHADE_DARK -64 -#define MENU_BG_SHADE_BRIGHT 64 - -#define MW_IS_GFX_SELECT(__gfx_nr,__result) for (__result = (MAX_PLAYERS-1); (bman.players[__result].gfx_nr != __gfx_nr) && (__result >= 0); __result--); - -#include - -enum _networkflags { - NETF_firewall = 1 -}; - - -enum _backgound { // to load some diffrent logos.. - BG_start = 0, - BG_net, - BG_conf -}; - - -enum _gametype { - GT_single = 0, - GT_multi -}; - - -enum _multitype { - MT_ptpm, // udp ptp master - MT_ptps // udp ptp client -}; - - -enum _gamestate { - GS_startup = 0, - GS_quit, - GS_wait, // waiting for players to join - GS_update, - GS_ready, - GS_running -}; - - -enum _maptype { - MAPT_random = -1, // random map - MAPT_normal = 0, // a normal map - MAPT_tunnel, // a map with tunnels - - MAPT_max -}; - - -enum _fieldtype { - FT_nothing = 0, // Nothing in here - FT_stone, // Stones you can bomb away - FT_block, // Stones which can't bomb away - FT_tunnel, // the tunnel item - FT_death, // The bad Powerup - FT_fire, // The fire Powerup - FT_bomb, // The bomb Powerup - FT_shoe, // The shoe Powerup - FT_mixed, // The mixed Powerup - FT_sp_trigger, // The Triggered bomb Special - FT_sp_row, // The bomb-row special - FT_sp_push, // The push-boms special - FT_sp_moved, // The moved-boms special - FT_sp_liquid, // The liquid-bomb special - FT_max // just to know how many types there are -}; - - -enum _poweruptypes { - PWUP_good = 0, - PWUP_bad, - PWUP_special, - PWUP_max -}; - - -enum _specials { - SP_nothing=0, // player has no special - SP_trigger, // triggered bomb - SP_row, // bomb row - SP_push, // push bombs - SP_moved, // moved bombs - SP_liquid, // liquid bombs - - SP_max // just to know how many types there are -}; - - - -enum _playerillnestype { - PI_keys = 0, // switch keys - PI_range, // set exploding range to 1 - PI_slow, // sets speed to 6 - PI_fast, // sets speed to 150 - PI_bomb, // player is dropping bombs permanently - PI_nobomb, // player cannot drop a bomb or only 1 bomb - - PI_max // just to know what is the last number -}; - - -enum _bombstate { - BS_off = 0, - BS_ticking, - BS_exploding, - BS_trigger -}; - - -enum _bombmode { - BM_normal = 0, - BM_pushed, - BM_moving, - BM_liquid, - BM_kicked -}; - - -enum _playerstateflags { - PSF_used = 1, // Player Unused | Player Used - PSF_net = 2, // Local Player | AI / Network Player - PSF_alife = 4, // Player is Dead | Player is Alife - PSF_playing = 8, // Watching Player | Playing Player -- as long as one don't delete -}; - -#define PSFM_used (PSF_used + PSF_playing) -#define PSFM_alife (PSF_used + PSF_alife + PSF_playing) -#define PS_IS_dead(__ps) (((__ps) & (PSFM_alife)) == (PSFM_used)) -#define PS_IS_alife(__ps) (((__ps) & (PSFM_alife)) == (PSFM_alife)) -#define PS_IS_netplayer(__ps) (((__ps) & (PSF_net)) != 0) -#define PS_IS_playing(__ps) (((__ps) & (PSFM_used)) == (PSFM_used)) -#define PS_IS_used(__ps) (((__ps) & (PSFM_used)) != 0) - -enum _direction { // to handle directions better - left = 0, - right, - up, - down -}; - -enum _dirbitmask { // bit mask for the directions - DIRM_left = 1, - DIRM_right = 2, - DIRM_up = 4, - DIRM_down = 8, - DIRM_under = 16 -}; - -enum _mapselection { - MAPS_select = 0, - MAPS_randmap, - MAPS_randgen -}; - -enum _mstatus { - MS_normal = 0, - MS_hurrywarn, - MS_hurry, // mapsize will go down - MS_dropitems, // alot of items will be droppen randomly into the game - - MS_max -}; - -struct { - Sint16 x; - Sint16 y; -} typedef _point; - -#endif diff --git a/include/bomberclone.h b/include/bomberclone.h deleted file mode 100644 index 13d6964..0000000 --- a/include/bomberclone.h +++ /dev/null @@ -1,295 +0,0 @@ -/* $Id: bomberclone.h,v 1.2 2003/09/23 18:54:55 stpohle Exp $ */ -/* bomberclone.h */ - -#ifndef _BOMBERCLONE_H_ -#define _BOMBERCLONE_H_ - -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef _WIN32 - #include - #include - #include - #ifndef S_ISDIR - #define S_ISDIR(a) ((a & _S_IFDIR) == _S_IFDIR) - #endif - #ifndef S_ISREG - #define S_ISREG(a) ((a & _S_IFREG) == _S_IFREG) - #endif -#else - #include - #include - #include - #include - #include - #include - #include - #include -#endif -#include - -#if HAVE_CONFIG_H -#include "config.h" -#endif - -#include "basic.h" -#include "map.h" -#include "gfx.h" -#include "font.h" -#include "sound.h" -#include "network.h" -#include "sysfunc.h" -#include "keybinput.h" - -struct { - int to; // if (to > 0) the ilness is still working - int data; -} typedef _playerilness; - - -struct { - _point pos; // lower byte = _X Higher Byte = FX - int firer[4]; // range of the fire for the fire for each direction - int firerst[4]; /* just save here where the direction was going to stop (-1) - if the exp is still growing */ - int to; // timeout in ms after dropping the bomb. (loops * 0.0005sec) - int frame; // frame of the animation - int frameto; // timeout for the frame - unsigned char r; // range of the bomb - unsigned char state; // state of the bomb BS_* - unsigned char mode; // mode of the bomb BM_* - int ex_nr; // explosion number - _point dest; // destination to move the bomb to - int speed; // bomb moving speed - -} typedef _bomb; - -struct { - int type; // type of the special - int to; // timeout - int numuse; // num of uses left - int use; /* currently used set by special_use - and deleted in special_loop */ -} typedef _special; - -struct { - _gfxplayer *gfx; // pointer to the gfx information - int gfx_nr; // number of the player GFX - - int frame; // step of the animation - int frameto; // timeout for the animation - - int illframe; - int illframeto; - - _point pos; /* position (without the offset) - _x = pos.x & 255; fx = pos.x >> 8; */ - _point old; // the old position - int tunnelto; /* timeout for dont show and move player - needed on the tunnel effect */ - - signed char d; // direction - signed char m; // player is moving ? - signed char old_m; // to save the old state.. - - int bombs_n; // maximal number of bombs for the player - int bomb_lastex; // number of the bomb which explode the last time - _bomb bombs[MAX_BOMBS]; // number of bombs who are ticking. - int range; // range of the bombs - int speed; // how fast we can go (0 = slow, 1 = normal... 3 = fastest) - int speeddat; // some data i need to do the speed thing - _playerilness ill[PI_max]; // all possible types - _special special; // special the player has - - char name[LEN_PLAYERNAME]; // name oder name[0] == 0 - unsigned char state; // status of the player - signed char in_nr; // number of the connected player entry - - int points; // points - int wins; // wins - signed char dead_by; // player who killed this player - - _net_player net; // holds all important network data -} typedef _player; - - -struct { - char name[255]; -} typedef _serverlist; - - -struct { - char datapath[512]; - - _player players[MAX_PLAYERS]; - int p_nr; // Playernumber 0 if you host a game or the number of the one you are. - - int last_ex_nr; // number of the last explosion - int updatestatusbar; // 1 if statusbar has to be updated - unsigned char gametype; - unsigned char multitype; - unsigned char state; - int init_timeout; // gametimeout init value - int timeout; // game timeout - char playername[LEN_PLAYERNAME]; - int players_nr_s; // number of players at the beginning - int players_nr; // number of player who are alife - signed char lastwinner; // number of the last winnet - - int maxplayer; // number of max players for the server - - int sock; // the server socket - unsigned char net_ai_family; - char port[LEN_PORT]; // what port we're using - char servername[LEN_SERVERNAME + LEN_PORT + 2]; // holds the name of the current server - _serverlist serverlist[MAX_SERVERENTRYS]; // ** CONFIG name of the server we are connected to - char gamename[LEN_GAMENAME]; // this will hold the game name - char gamemaster[LEN_SERVERNAME + LEN_PORT + 2]; // ** CONFIG ... GameMaster Address - unsigned char firewall; - unsigned char notifygamemaster; - unsigned char broadcasted_chat; // 1 if the chat should be send to the bc server - unsigned char askplayername; // ask player for name at startup - - unsigned char ai_players; // number of ai players - signed char debug; // 0 = off 1 = on -} typedef _bomberclone; - - -struct { - int index; - char text[255]; - // int type; // could be visible / disabled / grayed ?? should avoid -2 trick -} typedef _menu; - - -struct { - signed char dir; - signed char bestdir; -} typedef _airunaway; - - -extern _bomberclone bman; -extern Uint32 timestamp; -extern int debug; - -// Game routines.. -extern void game_draw_info (); -extern void game_loop (); -extern void game_end (); -extern void game_start(); -extern void game_showresult (); - -// everything is declared in field.c -extern void draw_field (); -extern void field_clear(int x, int y); -extern void field_animation_add (int x, int y); -extern void field_animation (); -extern void field_loop (); -extern void field_hurrysize (); -extern void field_hurrydropitems (); -extern int field_check_alldirs (int x, int y, int type); -extern void draw_stone (int x, int y); -extern void stonelist_add (int x, int y); -extern void stonelist_del (); -extern void stonelist_draw (); - -// everything what is declared in players.c -extern int dead_playerani (); -extern void draw_player (_player * player); -extern void restore_players_screen (); -extern void move_player (int pl_nr); -extern int stepmove_player (int pl_nr); -extern void player_drop_bomb (int pl_nr); -extern void get_player_on (short int x, short int y, int pl_nr[]); -extern void player_died (_player * player, signed char dead_by); -extern void draw_players (); -extern void player_animation (_player * player); -extern int check_field (short int x, short int y); -extern void player_calcstep (_player * pl); -extern void player_calcpos (); -extern void player_set_ilness (_player *p, int t); -extern void player_clear_ilness (_player *p, int type); -extern void player_ilness_loop (int pl_nr); -extern void player_check_powerup (int p_nr); -extern void player_set_gfx (_player *p, signed char gfx_nr); -extern int player_findfreebomb (_player *player); -extern int player_checkpos (int x, int y); -extern inline int postofield (int pos); - -// for the bomb.. -extern int bomb_loop (); -extern void bomb_explode (int p, int b, int net); -extern inline void bomb_action (_bomb *bomb); -extern void bomb_move (_bomb *bomb); -extern void get_bomb_on (short int x, short int y, _point bombs[]); -extern void draw_fire (int x, int y, int d, int frame); -extern void do_explosion (int p, int b); -extern void restore_explosion (_bomb * bomb); -extern int explosion_check_field (int x, int y, int p, int b); - -// menus -extern void draw_select (int select, _menu menu[], int x, int y); -extern int menu_loop (char *menutitle, _menu menu[], int lastselect); -extern void draw_menu (char *text, _menu menu[], int *x, int *y); -extern void menu_get_text (char *title, char *text, int len); -extern void menu_displaymessage (char *title, char *text); -extern void menu_displaytext (char *title, char *text, Uint8 r, Uint8 g, Uint8 b); -extern char *menu_dir_select (char *title, char *path, signed char dirflags); -void menu_clearkeybuff(); -void draw_menubox (int x, int y); - -// configuration -extern void configuration (); -extern void game_init (int argc, char **argv); -extern int ReadConfig(); -extern int WriteConfig(); -extern void ReadPrgArgs (int argc, char **argv); - -// debug.c -extern void d_in_pl_detail (char *head); -extern void d_playerdetail (char *head); -extern void d_gamedetail (char *head); -extern void d_printf (char *fmt,...); -extern void d_bitprint (int bits, int nr); -extern void d_fatal (char *fmt,...); - - -// single.c -extern void single_game_new (); -extern void single_create_ai (int players); -extern void single_loop(); -extern void single_playergame (); -extern void single_menu (); -extern int single_select_player (); -extern int ai_choosedir (int dir, int nearbomb, int oldpos); -extern inline int ai_invertdir (int dir); -extern inline int ai_checkpos (_player * pl, _point * pos); -extern int ai_findnearbombs (_point pos); -extern int ai_findbestbombdir (_point pos, int dir, int range); -extern int ai_bombpoints (_point pos, int range); -extern _airunaway ai_runawayfrom (_point p, int nearbomb, signed char norecursive); -extern int ai_checkfield (int x, int y); -extern int ai_easyrunaway (_point p); - - -// special.c -extern void special_use (int p_nr); -extern void special_pickup (int p_nr, int s_type); -extern void special_loop (); -extern void special_clear (int p_nr); -extern void special_push (int p_nr); -extern void special_row (int p_nr); -extern void special_trigger (int p_nr); -extern void special_liquidmoved (int p_nr); - -extern void tileset_load (char *tileset); -extern void tileset_random (); -extern void tileset_free (); - -#endif diff --git a/include/chat.h b/include/chat.h deleted file mode 100644 index 31bfd97..0000000 --- a/include/chat.h +++ /dev/null @@ -1,35 +0,0 @@ - -#ifndef _CHAT_H_ -#define _CHAT_H_ - -#include "keybinput.h" - -#define CHAT_MAX_LINES 255 -#define CHAT_BG_SHADE_DARK -64 -#define CHAT_BG_SHADE_BRIGHT 64 - -struct __chat { - SDL_Rect window; - signed char visible; - signed char changed; - SDL_Surface *oldscreen; - short int startline; - short int lastline; - struct { - char text[255]; - int status; - } lines[CHAT_MAX_LINES]; - signed char lineschanged; - _keybinput input; -} typedef _chat; - -extern _chat chat; - -extern void chat_show (int x1, int y1, int x2, int y2); -extern void chat_addline (char *text); -extern void chat_addstatusline (char *text); -extern void chat_loop (SDL_Event *event); -extern void chat_drawbox (); -extern void chat_cleanup (); - -#endif diff --git a/include/font.h b/include/font.h deleted file mode 100644 index 31081bf..0000000 --- a/include/font.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef _FONT_H_ - -#define _FONT_H_ - -#include "basic.h" - -struct __font { - SDL_Surface *image; - SDL_Surface *raw; - _point size; -} typedef _font; - -extern _point font_lastsize; -extern _font font[3]; - -extern void font_setcolor (unsigned char r, unsigned char g, unsigned char b, int size); -extern void font_draw (int x, int y, char *text, int size); -extern void font_gfxdraw (int x, int y, char *text, int size, int ypos); -extern void font_drawbold (int x, int y, char *text, int size, int bold); -extern void font_load (); -extern void font_free (); - -#endif diff --git a/include/gamesrv.h b/include/gamesrv.h deleted file mode 100644 index b3d7e46..0000000 --- a/include/gamesrv.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - include file for the gamesrv.c file -*/ - -struct game_entry { - char host[LEN_SERVERNAME]; - char port[LEN_PORT]; - char name[LEN_GAMENAME]; - struct _version { - unsigned char major; - unsigned char minor; - unsigned char sub; - } version; - signed char curplayers; - signed char maxplayers; - signed char ai_family; - unsigned char state; - unsigned char multitype; - unsigned char gametype; - struct _user { - char name[LEN_PLAYERNAME]; - short int points; - short int wins; - } players[MAX_PLAYERS]; -}; - -extern int gamesrv_findentry (char *host, char *port); -extern int gamesrv_findfree (); -extern int gamesrv_startudp (); -extern int gamesrv_getglist (); -extern void gamesrv_getserver (); -extern void gamesrv_quit (); -extern void gamesrv_browse (); -extern void gamesrv_sendmode (int maxplayer, int curplayers); -extern void gamesrv_sendchat (char *text); -extern void gamesrv_playerinfo (struct game_entry *gse); diff --git a/include/gfx.h b/include/gfx.h deleted file mode 100644 index 0f57830..0000000 --- a/include/gfx.h +++ /dev/null @@ -1,103 +0,0 @@ -/* $Id: gfx.h,v 1.1 2003/09/21 20:15:28 stpohle Exp $ */ -#ifndef _GFX_H_ - -#define _GFX_H_ - -#define SCALE_MAXRES 10000 -#define GFX_IMGSIZE 64 -#define GFX_IMGBIGSIZE 96 -#define GFX_PLAYERIMGSIZE_Y 128 - -#include "basic.h" - - -struct __gfxblit { - SDL_Rect srcr; - SDL_Surface *srci; - SDL_Rect destr; - SDL_Surface *desti; - int y; -} typedef _gfxblit; - - -struct __gfxani { - SDL_Surface *image; - int frames; // how many single frames (image -> heigh / (1.5 * gamestyle.height)) - int w; // size of a single frame - int h; -} typedef _gfxani; - - -struct __gfxplayer { - _gfxani ani; - _point offset; - _point smal_size; - SDL_Surface *smal_image; // smal size of the animation -} typedef _gfxplayer; - - -struct __gfx { - SDL_Surface *screen; - _point res; // resolution - _point block; // block size - short int bpp; // bits per pixel - - unsigned char fullscreen; - - _point offset; // where the game field starts - - _gfxplayer players[MAX_PLAYERS]; - short int postab[256]; // table of points where we need to go to. - - _gfxani field[FT_max]; // the field animations - SDL_Surface *smal_special[FT_max - FT_sp_trigger]; - - _gfxani powerup[3]; // powerup field animation - _gfxani fire; // fire (explostion) - _gfxani bomb; // bomb animation - _gfxani ill; // sick animation above the player - _gfxani dead; // load the dead player animation - - _gfxani menuselect; // The Menu Select GFX (the bomb ?) - - SDL_Surface *logo; -} typedef _gfx; - -extern _gfx gfx; - - -// gfx.c -extern void gfx_loaddata (); -extern void redraw_logo (int x, int y, int w, int h); -extern void draw_logo (); -extern void gfx_init (); // Load Base Image Data -extern void gfx_shutdown (); -extern void draw_shadefield (SDL_Surface *s, SDL_Rect *rec, int c); -extern int gfx_locksurface (SDL_Surface *surface); -extern void gfx_unlocksurface (SDL_Surface *surface); -extern void redraw_logo_shaded (int x, int y, int w, int h, int c); -extern void gfx_load_players (int sx, int sy); -extern void gfx_free_players (); - -// gfxpixelimage.c -extern void getRGBpixel (SDL_Surface *surface, int x, int y, int *R, int *G, int *B); -extern Uint32 getpixel(SDL_Surface *surface, int x, int y); -extern void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel); -extern void scale (short int *dpattern, short int x, short int y); -extern SDL_Surface *scale_image (SDL_Surface * orginal, int newx, int newy); -extern void shade_pixel(SDL_Surface *s, int x, int y, int c); -extern SDL_Surface *makegray_image (SDL_Surface *org); -extern SDL_Surface *gfx_copyscreen (SDL_Rect *wnd); - - -// gfxengine.c -extern void gfx_blitdraw (); -extern void gfx_blit (SDL_Surface *srci, SDL_Rect *srcr, SDL_Surface *desti, SDL_Rect *destr, int y); -extern void gfx_blitsort (); -extern inline void gfx_blitsortclear (); -extern inline void gfx_blitupdaterectclear (); -extern void gfx_blitupdaterectdraw (); -extern void gfx_blitupdaterectadd (SDL_Rect *rect); - -#endif - diff --git a/include/keybinput.h b/include/keybinput.h deleted file mode 100644 index c9358e3..0000000 --- a/include/keybinput.h +++ /dev/null @@ -1,15 +0,0 @@ - -#ifndef _KEYBINPUT_H_ -#define _KEYBINPUT_H_ - -struct __keybinput { - char text[255]; - short int curpos; - short int len; - char changed; -} typedef _keybinput; - -extern void keybinput_new (_keybinput *ki); -extern int keybinput_loop (_keybinput *ki, SDL_Event *event); - -#endif diff --git a/include/map.h b/include/map.h deleted file mode 100644 index 37a0f5f..0000000 --- a/include/map.h +++ /dev/null @@ -1,62 +0,0 @@ -/* $Id: map.h,v 1.1 2003/09/21 20:15:28 stpohle Exp $ */ -/* map.h */ - -#ifndef _MAP_H_ -#define _MAP_H_ - -struct __ex_field { - unsigned char count; - unsigned char frame; -} typedef _ex_field; - - -struct __field { - unsigned char type; - signed char mixframe; // data for the mixed frame - Sint16 frame; // frame (frame > 0 && FS_stone) - Sint32 frameto; // frame to - unsigned char special; // to save special stones, or the tunnel number - _ex_field ex[4]; // count up every explosion there is on this field for ever direction - Sint32 ex_nr; // number to identify the explosion. -} typedef _field; - - -struct __map { - _point size; // dimension of the field - - _field field[MAX_FIELDSIZE_X][MAX_FIELDSIZE_Y]; - _point tunnel[GAME_MAX_TUNNELS]; // save the destination of the tunnel - unsigned char bfield[MAX_FIELDSIZE_X][MAX_FIELDSIZE_Y]; // will hold informations if ther is a bomb - - char tileset [LEN_TILESETNAME]; - signed char random_tileset; - char map [LEN_PATHFILENAME]; - signed char map_selection; - signed char type; // type of the map (MAPT_*); - unsigned char bombs; - unsigned char fire; - unsigned char shoes; - unsigned char mixed; - unsigned char death; - unsigned char sp_trigger; - unsigned char sp_push; - unsigned char sp_row; - unsigned char state; // state of the map -} typedef _map; - - -extern _map map; - -// mapmenu.c -extern void mapmenu (); -extern void mapinfo (); - -// map.c -extern void map_random (); -extern void map_genrandom (); -extern void init_map_tileset(); -extern void map_new (char *filename); -extern void map_set_playerposition (int usermap); -extern void map_load (FILE * fmap); - -#endif diff --git a/include/network.h b/include/network.h deleted file mode 100644 index 7a3066d..0000000 --- a/include/network.h +++ /dev/null @@ -1,126 +0,0 @@ -/* -network.h file... for everything what have to do with the network stuff -*/ - -#include - -#ifndef _NETWORK_H_ -#define _NETWORK_H_ - -#define MAX_UDPDATA 1024 -#define PKG_RESENDCACHE_SIZE (64*1024) -#define PKG_IN_INDEX_NUM 256 -#define RESENDCACHE_TIMEOUT 400 -#define RESENDCACHE_TIMEOUT_MENU 3000 -#define RESENDCACHE_RETRY 10 -#define DOWNLOAD_TIMEOUT 2000 -#define DYN_PKG_MAX_MISSING 4 -#define DYN_PKG_MIN_MISSING 1 -#define PKG_SENDSETOPT 2 - -#define GT_MP_PTPM (bman.multitype == MT_ptpm && bman.gametype == GT_multi) -#define GT_MP_PTPS (bman.multitype == MT_ptps && bman.gametype == GT_multi) -#define GT_MP_PTP ((bman.multitype == MT_ptps || bman.multitype == MT_ptpm) && bman.gametype == GT_multi) - -#define GS_WAITRUNNING (bman.state == GS_wait || bman.state == GS_ready || bman.state == GS_running) - -#define NET_CANSEND(__pl) (( __pl == 0 || GT_MP_PTPM || (bman.players[__pl].net.flags & NETF_firewall) == 0)) - -/* Little / Big Endian Convert */ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - #define NTOH16(__i) s_swap16(__i) - #define HTON16(__i) s_swap16(__i) - #define NTOH32(__i) s_swap32(__i) - #define HTON32(__i) s_swap32(__i) -#else - /* intel system */ - #define NTOH16(__i) (__i) - #define HTON16(__i) (__i) - #define NTOH32(__i) (__i) - #define HTON32(__i) (__i) -#endif - -#ifdef _WIN32 -#define _sockaddr sockaddr -#else -#define _sockaddr sockaddr_in6 -#endif - -struct __net_addr { // this holds the network data - char host[LEN_SERVERNAME]; - char port[LEN_PORT]; - struct _sockaddr sAddr; - signed char pl_nr; // pl_nr so we know it in the pkgcahce. -} typedef _net_addr; - - -struct __net_pkgopt { /* this will hold all needed data for the packet - timeout function */ - signed char send_to; // sending packet data (playermove) on 0 it will be send - signed char send_set; // start value for the packet data option (dynamic set) - int to_2sec; // how many unreached packets was send - Uint32 to_timestamp; -} typedef _net_pkgopt; - -struct __net_player { - _net_addr addr; // holds the address - int pingreq; // just to send a ping and to save the number in here - int pingack; // just to wait for an ping reply.. it will show up here - Uint32 timestamp; // time of the last incoming package - signed char net_istep; - signed char net_status; - unsigned char flags; // keep some flags.. like NETF_firewall - _net_pkgopt pkgopt; // packet and network controll data -} typedef _net_player; - - -// network menu -extern void netmenu(); -extern void networkmenu_joingame (); -extern void networkmenu_options (); -extern void join_multiplayer_game (); -extern void host_multiplayer_game (); -extern void multiplayer_firstrun (); - -// network.c -extern int network_server_port (char *server, char *host, int hostlen, char *port, int portlen); -extern void network_shutdown (); -extern int network_init (); -extern int network_loop (); -extern void net_change_playerid (int pl_nr, unsigned char senddata); -extern void net_new_game (); -extern void net_transmit_gamedata (); -extern void net_game_send_player (int p_nr); -extern void net_game_send_playermove (int p_nr, int mustsend); -extern void net_game_send_bomb (int p, int b); -extern void net_game_send_field (int x, int y); -extern void net_game_send_special (int pl_nr, int ex_nr); -extern void net_game_fillsockaddr (); -extern void net_game_send_ill (int p_nr); -extern void net_delplayer (int pl_nr); -extern void draw_netupdatestate (); -extern void net_send_servermode (); -extern void net_send_players (); -extern int net_check_timeout (int pl_nr); -extern void net_dyn_pkgoption (); -extern void net_send_chat (char *text, signed char notigamesrv); -extern void net_send_mapinfo (); - -// multiwait.c -extern void wait_for_players (); -extern void mw_init (); -extern void mw_shutdown (); -extern void mw_draw_gfxselect (int selgfx); -extern void mw_draw_status (); -extern void mw_wait_for_connect (); -extern void mw_draw_chat (); - -// udp.c -extern char *dns_net_getip (char *host); -extern int dns_filladdr (char *host, int hostlen, char *port, int portlen, int ai_family, struct _sockaddr *sAddr); -extern int udp_get (int sock, char *text, int len, struct _sockaddr *sAddr, int ai_family); -extern int udp_server (char *port, int ai_family); -extern void udp_send (int sock, char *text, int len, struct _sockaddr *sAddr, int ai_family); -extern void udp_close (int sock); - -#endif diff --git a/include/packets.h b/include/packets.h deleted file mode 100644 index 2a5e223..0000000 --- a/include/packets.h +++ /dev/null @@ -1,322 +0,0 @@ -/* network packets.. */ - -enum _network_data { - PKG_error = 0, - PKG_pingreq, - PKG_pingack, - PKG_playerid, - PKG_servermode, - PKG_quit, - PKG_field, - PKG_playerdata, - PKG_bombdata, - PKG_getfield, - PKG_getplayerdata, - PKG_fieldline, - PKG_playerstatus, - PKG_pkgack, - PKG_playermove, - PKG_chat, - PKG_ill, - PKG_special, - PKG_mapinfo, - PKG_tunneldata, - - PKG_bcmservchat = 90 -}; - - -enum _pkgflags { - PKGF_ackreq = 1, - PKGF_ipv6 = 2 -}; - - -struct pkgheader { - unsigned char typ; - unsigned char flags; - Sint16 id; - Sint16 len; -}; - - -struct pkg { - struct pkgheader h; - char data[0]; -}; - - -struct pkg_bcmservchat { - char typ; - char data[128]; -}; - - -struct pkg_tunneldata { - struct pkgheader h; - signed char tunnel_nr; - _point target; -}; - - -struct pkg_pkgack { - struct pkgheader h; - char typ; - Sint16 id; -}; - - -struct pkg_ping { - struct pkgheader h; - Sint32 data; -}; - - -struct pkg_field { - struct pkgheader h; - unsigned char x; - unsigned char y; - _field field; -}; - - -struct pkg_error { - struct pkgheader h; - unsigned char nr; - char text[128]; -}; - - -struct pkg_servermode { - struct pkgheader h; - unsigned char type; - unsigned char state; - unsigned char multitype; - unsigned char players; - unsigned char mapstate; - unsigned char maxplayer; - signed char last_winner; - signed char fieldsize_x; - signed char fieldsize_y; - char tileset[LEN_TILESETNAME]; - signed char pl_nr; /* if the server sends this to a client... - it will be the clients in_nr number - (-1) for not set */ -}; - - -struct pkg_playerid { - struct pkgheader h; - char name[LEN_PLAYERNAME]; - char host[LEN_SERVERNAME]; - char port[LEN_PORT]; - signed char ver_major; // Version - signed char ver_minor; // Version - signed char ver_sub; // Version - signed char pl_nr; // Player Nummer - signed char gfx_nr; // number of the graphic - signed char state; - Sint16 points; - Sint16 wins; - signed char netflags; -}; - - -struct pkg_playerdata { - struct pkgheader h; - signed char p_nr; // Playernumber - Sint16 points; // points - Sint16 wins; // how many times we win - signed char gfx_nr; // the gfx number we want to use - _point pos; - unsigned char bombs_n; - unsigned char range; - unsigned char state; - unsigned char d; - unsigned char frame; - signed char dead_by; -}; - - -struct pkg_playermove { - struct pkgheader h; - signed char p_nr; - signed char m; - signed char d; - signed char speed; - Sint16 tunnelto; - _point pos; -}; - - -struct pkg_bombdata { - struct pkgheader h; - unsigned char p_nr; - unsigned char b_nr; - Uint16 x; - Uint16 y; - unsigned char state; - unsigned char r; - Sint32 ex_nr; - Sint32 to; - Uint16 destx; - Uint16 desty; - Sint16 speed; -}; - - -struct pkg_quit { - struct pkgheader h; - char host[LEN_SERVERNAME]; - char port[LEN_PORT]; -}; - - -struct pkg_getfield { - struct pkgheader h; - signed char line; -}; - - -struct pkg_playerstatus { - struct pkgheader h; - signed char pl_nr; - signed char net_istep; - signed char status; -}; - - -struct pkg_fieldline { - struct pkgheader h; - signed char line; - unsigned char type[MAX_FIELDSIZE_X]; - unsigned char special[MAX_FIELDSIZE_X]; -}; - - -struct pkg_ill { - struct pkgheader h; - signed char pl_nr; - Sint16 to[PI_max]; -}; - - -struct pkg_getplayerdata { - struct pkgheader h; - signed char pl_nr; -}; - - -struct pkg_chat { - struct pkgheader h; - char text[128]; -}; - - -struct pkg_special { - struct pkgheader h; - signed char pl_nr; - Sint32 ex_nr; - unsigned char typ; -}; - - -struct pkg_mapinfo { - struct pkgheader h; - char tileset[LEN_TILESETNAME]; - char mapname[LEN_FILENAME]; - unsigned char map_selection; - unsigned char bombs; - unsigned char shoes; - unsigned char fire; - unsigned char mixed; - unsigned char death; - unsigned char sp_trigger; - unsigned char sp_push; - unsigned char sp_row; - unsigned char size_x; - unsigned char size_y; -}; - - -struct _rscache_entry { - signed char pl_nr; // playernumber to whom this data should go - Sint16 len; // size of the entry - Uint32 timestamp; // pointer to the timestamp - signed char retry; // retry's how many times we tryed this - _net_addr addr; // pointer to the address - struct pkg packet; // pointer to the packet -}; - - -struct _resend_cache { - char *data; // will hold the pointer to out cache - struct _rscache_entry *entry; // pointer to our data - Sint32 fill; // how much we have used -}; - - -struct _inpkg_index { - signed char pl_nr; - unsigned char typ; - Sint16 id; -}; - - -extern int do_error (struct pkg_error *data, _net_addr *addr); -extern void do_playerid (struct pkg_playerid *p_id, _net_addr *addr); -extern void do_servermode (struct pkg_servermode *s_mod, _net_addr *addr); -extern void do_field (struct pkg_field *f_dat, _net_addr *addr); -extern void do_ping (struct pkg_ping *p_dat, _net_addr *addr); -extern void do_playerdata (struct pkg_playerdata *p_dat, _net_addr *addr); -extern void do_playermove (struct pkg_playermove *p_dat, _net_addr *addr); -extern void do_bombdata (struct pkg_bombdata *b_dat, _net_addr *addr); -extern void do_quit (struct pkg_quit *q_dat, _net_addr *addr); -extern void do_getfield (struct pkg_getfield *gf_dat, _net_addr *addr); -extern void do_fieldline (struct pkg_fieldline *f_dat, _net_addr *addr); -extern void do_getplayerdata (struct pkg_getplayerdata *gp_dat, _net_addr *addr); -extern void do_playerstatus (struct pkg_playerstatus *gp_dat, _net_addr *addr); -extern void do_pkgack (struct pkg_pkgack *p_ack, _net_addr *addr); -extern void do_chat (struct pkg_chat *chat_pkg, _net_addr *addr); -extern int do_pkg (struct pkg *packet, _net_addr *addr); -extern void do_bcmservchat (struct pkg_bcmservchat *packet, _net_addr *addr); -extern void do_ill (struct pkg_ill *ill_pkg, _net_addr *addr); -extern void do_special (struct pkg_special *sp_pkg, _net_addr *addr); -extern void do_mapinfo (struct pkg_mapinfo *map_pkg, _net_addr *addr); -extern void do_tunneldata (struct pkg_tunneldata *tun_pkg, _net_addr *addr); - -extern void send_pkg (struct pkg *packet, _net_addr *addr); -extern void send_playerid (_net_addr *addr, char *name, char *pladdr, char *plport, int p_nr, int gfx_nr, signed char netflags); -extern void send_servermode (_net_addr *addr, int pl_nr); -extern void send_error (_net_addr *addr, char *text); -extern void send_field (_net_addr *addr, int x, int y, _field * field); -extern void send_ping (_net_addr *addr, int data, unsigned char typ); -extern void send_playerdata (_net_addr *addr, int p_nr, _player * pl); -extern void send_playermove (_net_addr *addr, int p_nr, _player * pl); -extern void send_bombdata (_net_addr *addr, int p, int b, _bomb * bomb); -extern void send_quit (_net_addr *addr, char *plhost, char *plport); -extern void send_getfield (_net_addr *addr, int line); -extern void send_fieldline (_net_addr *addr, int line); -extern void send_getplayerdata (_net_addr *addr, int pl); -extern void send_playerstatus (_net_addr *addr, int pl_nr, int net_istep, int status); -extern void send_pkgack (_net_addr *addr, unsigned char typ, short int id); -extern void send_chat (_net_addr *addr, char *text); -extern void send_ill (_net_addr *addr, int p_nr, _player *pl); -extern void send_special (_net_addr *addr, int p_nr, int typ, int ex_nr); -extern void send_mapinfo (_net_addr *addr); -extern void send_tunneldata (_net_addr *addr, int tunnelnr, int x, int y); - -extern void fwd_pkg (struct pkg *packet, _net_addr *addr); - -extern int get_player_nr (char *host, char *port); -extern int inpkg_check (unsigned char typ, short int id, _net_addr *addr); - - -/* this functions will be defined in pkgcache.c */ -extern int rscache_add (_net_addr *addr, struct pkg *packet); -extern void rscache_del (); -extern int rscache_getpos (_net_addr *addr, unsigned char typ, short int id); -extern int rscache_getcurlen (); -extern void rscache_loop (); - -extern struct _resend_cache resend_cache; diff --git a/include/sound.h b/include/sound.h deleted file mode 100644 index 17ad787..0000000 --- a/include/sound.h +++ /dev/null @@ -1,49 +0,0 @@ -/* $Id: sound.h,v 1.1 2003/09/21 20:15:28 stpohle Exp $ */ -/* include file for the sound */ - -#ifndef _SOUND_H_ -#define _SOUND_H_ - -#include "bomberclone.h" - -#if HAVE_SDL_MIXER -#include -#else -#define Mix_Chunk void -#define Mix_Music void -#endif - -enum _soundsample { - SND_dead = 0, - SND_explode, - SND_bombdrop, - - SND_max -}; - -struct __snd { - unsigned char inited; - - Mix_Chunk *sample[SND_max]; // henqvist - Mix_Music *music; // henqvist - - int audio_rate; - Uint16 audio_format; - int audio_channels; - signed char playmusic; - signed char playsound; - -} typedef _snd; - -extern _snd snd; - -void snd_play(int samplenr); -void snd_music_start(); -void snd_music_stop(); -void snd_init(); -void snd_load(char *tilesetname); -void snd_free (); -void snd_options (); -void snd_shutdown (); - -#endif diff --git a/include/sysfunc.h b/include/sysfunc.h deleted file mode 100644 index 5ba957f..0000000 --- a/include/sysfunc.h +++ /dev/null @@ -1,32 +0,0 @@ -/* $Id: sysfunc.h,v 1.1 2003/09/21 20:15:28 stpohle Exp $ */ -/* include some system near functions */ - -#ifndef _SYSFUNC_H_ -#define _SYSFUNC_H_ - -#define MAX_DIRENTRYS 1024 - -enum _dirflags { - DF_dir = 1, - DF_file = 2 -}; - -struct __direntry { - unsigned char flags; - char name[LEN_FILENAME]; - struct __direntry *next; -} typedef _direntry; - -extern void s_delay (int ms); -extern int s_random (int maxnr); -extern char *s_gethomedir (); -extern int s_countbits (int nbomb, int nr); -extern char* getfilename(char* path); - -extern inline Sint16 s_swap16 (Sint16 i); -extern inline Sint32 s_swap32 (Sint32 i); - -extern _direntry *s_getdir (char *path); -extern _direntry *s_dirfilter (_direntry *dirstart, signed char dirflags); - -#endif