diff --git a/ChangeLog b/ChangeLog index 526d7b2..a84499b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,11 @@ -$Id: ChangeLog,v 1.93 2004/12/26 17:19:31 stpohle Exp $ +$Id: ChangeLog,v 1.94 2004/12/26 23:18:37 stpohle Exp $ + +Version 0.11.6 +============== +2004-12-27 + +- Fixed: moving and liquid bombs where not working right. + we checked the wrong map.bfield value. Version 0.11.5 ============== diff --git a/configure.in b/configure.in index 72443b8..afc0809 100644 --- a/configure.in +++ b/configure.in @@ -5,7 +5,7 @@ dnl Please disable it in the Anjuta project configuration AC_INIT(configure.in) AC_CANONICAL_TARGET -AM_INIT_AUTOMAKE(bomberclone, 0.11.5) +AM_INIT_AUTOMAKE(bomberclone, 0.11.6) AM_CONFIG_HEADER(config.h) diff --git a/src/special.c b/src/special.c index c943035..107acf4 100644 --- a/src/special.c +++ b/src/special.c @@ -1,4 +1,4 @@ -/* $Id: special.c,v 1.36 2004/10/18 18:27:20 stpohle Exp $ */ +/* $Id: special.c,v 1.37 2004/12/26 23:18:40 stpohle Exp $ */ /* special.c - procedues to control the specials */ #include "bomberclone.h" @@ -100,6 +100,8 @@ special_liquidmoved (int p_nr) dx = dir_change[p->d].x; dy = dir_change[p->d].y; + x += dx; + y += dy; // check that player is beside a bomb if (!map.bfield[x][y])