From 40b877fe1c4833d07551bd28e9feb9b003298b2f Mon Sep 17 00:00:00 2001 From: stpohle Date: Wed, 26 May 2004 22:21:41 +0000 Subject: [PATCH] game_loop: the game on the client side quit after the clients game timeout.. it was not set by the server --- src/game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game.c b/src/game.c index 308ead0..16b2f38 100644 --- a/src/game.c +++ b/src/game.c @@ -1,4 +1,4 @@ -/* $Id: game.c,v 1.84 2004/05/25 22:22:29 stpohle Exp $ +/* $Id: game.c,v 1.85 2004/05/26 22:21:41 stpohle Exp $ game.c - procedures for the game. */ #include @@ -265,7 +265,7 @@ game_loop () && bman.timeout >= 0.0 && (bman.gametype == GT_bomberman || map.state != MS_normal)) bman.timeout = 0.0f; - if (bman.timeout < -GAME_OVERTIMEOUT) { + if ((GT_SP || GT_MP_PTPM) && bman.timeout < -GAME_OVERTIMEOUT) { d_printf ("GAME: Game Over\n"); done = 1; }