diff --git a/TODO b/TODO index 9f1ff0c..d735002 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,8 @@ -$Id: TODO,v 1.25 2003/12/24 02:38:15 stpohle Exp $ +$Id: TODO,v 1.26 2003/12/26 16:55:35 stpohle Exp $ -- changing bcmserv to a new protocoll +* tileset name and so on won't be send right. + +* changing bcmserv to a new protocoll - multiplayer broadcast in the local network ip: 10.*.*.* and 192.168.*.* @@ -28,7 +30,3 @@ $Id: TODO,v 1.25 2003/12/24 02:38:15 stpohle Exp $ - we need some more sound for picking up items. - ranking system, done by the bomberclonemserv - - -About BC CVS Problem.. trying with - " cvs update -PAd .. " diff --git a/src/network.c b/src/network.c index 6180b83..bd6146a 100644 --- a/src/network.c +++ b/src/network.c @@ -1,4 +1,4 @@ -/* $Id: network.c,v 1.46 2003/12/24 02:38:16 stpohle Exp $ */ +/* $Id: network.c,v 1.47 2003/12/26 16:55:35 stpohle Exp $ */ /* network routines. */ @@ -537,7 +537,7 @@ net_game_send_player (int p_nr) if (GT_MP_PTPM) { for (p = 0; p < MAX_PLAYERS; p++) - if (!PS_IS_aiplayer (players[p].state) && PS_IS_netplayer (players[p].state) && p != bman.p_nr) + if (PS_IS_netplayer (players[p].state) && p != bman.p_nr) send_playerdata (&players[p].net.addr, p_nr, &players[p_nr]); } else if (p_nr == bman.p_nr) { diff --git a/src/player.c b/src/player.c index 8843b6b..0659a02 100644 --- a/src/player.c +++ b/src/player.c @@ -497,7 +497,7 @@ player_died (_player * player, signed char dead_by) player->state &= (0xFF - PSF_alife); player->dead_by = dead_by; if (GT_MP) - net_game_send_player (bman.p_nr); + net_game_send_player (player - &players[0]); snd_play (SND_dead); };