From 0581b18c898700b77e26a9f3421ede29f0ccdb28 Mon Sep 17 00:00:00 2001 From: stpohle Date: Sat, 7 Feb 2004 15:03:24 +0000 Subject: [PATCH] Added the color flag to the menu_label elements. --- include/menu.h | 6 +- src/configuration.c | 12 ++-- src/help.c | 171 +++++++++++++++++++++++++++++++++++++------- src/mapmenu.c | 20 +++--- src/menu.c | 6 +- src/menulabels.c | 11 +-- src/netmenu.c | 22 +++--- src/single.c | 4 +- 8 files changed, 186 insertions(+), 66 deletions(-) diff --git a/include/menu.h b/include/menu.h index d000822..61b694a 100644 --- a/include/menu.h +++ b/include/menu.h @@ -1,4 +1,4 @@ -/* $Id: menu.h,v 1.8 2004/02/07 13:35:28 stpohle Exp $ +/* $Id: menu.h,v 1.9 2004/02/07 15:03:24 stpohle Exp $ * GUI for menuhandling */ @@ -68,8 +68,8 @@ extern void menu_new (char *title, int x, int y); extern void menu_delete (); extern void menu_create_list (char *name, int x, int y, int w, int h, _charlist *data, _charlist **selected, int id); extern void menu_create_entry (char *name, int x, int y, int w, void *data, int len, int typ, int id); -extern void menu_create_label (char *name, int x, int y, int fontsize); -extern void menu_create_text (char *name, int x, int y, int maxlen, int maxlines, char *fmt,...); +extern void menu_create_label (char *name, int x, int y, int fontsize, int fontcolor); +extern void menu_create_text (char *name, int x, int y, int maxlen, int maxlines, int fontcolor, char *fmt,...); extern void menu_create_button (char *name, int x, int y, int w, int id); extern void menu_create_bool (char *name, int x, int y, int w, int *data, int id); extern void menu_create_image (char *name, int x, int y, int layer, SDL_Surface *img, SDL_Rect *rect); diff --git a/src/configuration.c b/src/configuration.c index 666e95c..a50800f 100644 --- a/src/configuration.c +++ b/src/configuration.c @@ -375,9 +375,9 @@ config_video () while (!done && bman.state != GS_quit) { menu_new ("Video Setup", 325, 300); - menu_create_label ("Resolution", 25, 70, 0); + menu_create_label ("Resolution", 25, 70, 0, COLOR_brown); menu_create_list ("res", 155, 55, 150, 70, screenres, &selres, 1); - menu_create_label ("Colors", 65, 160, 0); + menu_create_label ("Colors", 65, 160, 0, COLOR_brown); menu_create_list ("bpp", 195, 145, 50, 55, screenbpp, &selbpp, 2); menu_create_bool ("Fullscreen", -1, 210, 150, &gfx.fullscreen, 3); menu_create_button ("OK", -1, 250, 100, 0); @@ -426,14 +426,14 @@ config_menu () while (menuselect != -1 && bman.state != GS_quit) { menu_new ("Configuration", 400, 300); - menu_create_label ("General Option", -1, 50, 1); + menu_create_label ("General Option", -1, 50, 1, COLOR_brown); menu_create_entry ("Name", -1, 85, 200, bman.playername, LEN_PLAYERNAME, MENU_entrytext, 1); menu_create_button ("Video Setup", -1, 120, 200, 2); - menu_create_label ("Sound", 25, 154, 0); + menu_create_label ("Sound", 25, 154, 0, COLOR_brown); menu_create_bool ("ON", 100, 150, 50, &snd.playsound, 3); - menu_create_label ("Music", 250, 154, 0); + menu_create_label ("Music", 250, 154, 0, COLOR_brown); menu_create_bool ("ON", 325, 150, 50, &snd.playmusic, 4); - menu_create_label ("Extended Option", -1, 200, 1); + menu_create_label ("Extended Option", -1, 200, 1, COLOR_brown); menu_create_bool ("Debug", 25, 230, 150, &debug, 5); menu_create_bool ("Ask Playername", 250, 230, 150, &bman.askplayername, 6); menu_create_button ("Ok", -1, 270, 150, 0); diff --git a/src/help.c b/src/help.c index 2cef33e..0de9abc 100644 --- a/src/help.c +++ b/src/help.c @@ -1,11 +1,20 @@ -/* $Id: help.c,v 1.2 2004/02/07 13:52:50 stpohle Exp $ +/* $Id: help.c,v 1.3 2004/02/07 15:03:25 stpohle Exp $ * Display complex help text and information screen about the game */ #include "bomberclone.h" #include "menu.h" -#define HELP_MAXPAGES 3 +enum _help_page { + HP_howto0 = 0, + HP_powerup0, + HP_powerup1, + HP_powerup2, + HP_keyboard0, + HP_credits0, + HP_max +}; + void help () { int page = 0, menuselect = 2, y = 0; @@ -17,10 +26,10 @@ void help () { gfx_load_players (gfx.block.x, gfx.block.y); while (menuselect != -1 && menuselect != 1 && bman.state != GS_quit) { - if (page == 0) { - sprintf (title, "How To Play (%d/%d)", page + 1, HELP_MAXPAGES); + if (page == HP_howto0) { + sprintf (title, "How To Play (%d/%d)", page + 1, HP_max); menu_new (title, 500, 400); - menu_create_text ("help", -1, 55, 53, 20, + menu_create_text ("help", 5, 55, 53, 20, COLOR_brown, "The goal of the game is to be the last one, " "who is alive. You can drop bombs which will explode after " "a certain time and destroy everything in horizontal and vertical " @@ -30,13 +39,13 @@ void help () { "running faster than your opponent and you have many bombs, you can catch " "him within lots of bombs and he has no chance to escape."); - menu_create_text ("help", -1, 255, 53, 10, + menu_create_text ("help", 5, 255, 53, 10, COLOR_brown, "You will get points for every player you have killed. " "If you win the game, you can earn additional points " "depending on how many players played the game. "); } - else if (page == 1) { - sprintf (title, "Powerups (%d/%d)", page + 1, HELP_MAXPAGES); + else if (page == HP_powerup0) { + sprintf (title, "Powerups (%d/%d)", page + 1, HP_max); menu_new (title, 500, 400); y = 50; @@ -46,81 +55,191 @@ void help () { rect.h = gfx.block.y; - menu_create_text ("help", -1, y, 53, 10, + menu_create_text ("help", 5, y, 53, 10, COLOR_brown, "In the game you will find some diffend kind of powerups. " "There are the powerups who give you more power for the whole game " "and the special powerups which will hold only for a certain time."); - y += 80; + y += 75; - menu_create_label ("Permanent Powerups", -1, y, 2); + menu_create_label ("Permanent Powerups", -1, y, 2, COLOR_brown); y += (5 + font[2].size.y); menu_create_image ("pwback", 5, y, 0, gfx.powerup[0].image, &rect); menu_create_image ("bomb", 5, y, 1, gfx.field[FT_bomb].image, &rect); - menu_create_text ("help", 55, y, 45, 10, + menu_create_text ("help", 55, y, 45, 10, COLOR_brown, "Give you another bomb to drop. Maximum number of bombs is %d.", MAX_BOMBS); y += 40; menu_create_image ("pwback", 5, y, 0, gfx.powerup[0].image, &rect); menu_create_image ("fire", 5, y, 1, gfx.field[FT_fire].image, &rect); - menu_create_text ("help", 55, y, 45, 10, + menu_create_text ("help", 55, y, 45, 10, COLOR_brown, "The range of your bombs will be increased. Maximum range is %d.", MAX_RANGE); y += 40; menu_create_image ("pwback", 5, y, 0, gfx.powerup[0].image, &rect); menu_create_image ("shoe", 5, y, 1, gfx.field[FT_shoe].image, &rect); - menu_create_text ("help", 55, y, 45, 10, + menu_create_text ("help", 55, y, 45, 10, COLOR_brown, "This will make your player run faster. The maximum speed will be %1.2f.", MAX_SPEED); y += 40; - menu_create_text ("help", -1, y, 53, 10, + menu_create_text ("help", 5, y, 53, 10, COLOR_brown, "Depends how the game is set up, you'll lose " "these powerups if you die. Other players can collect them. " "In the deathmatch mode you can keep the powerups you collected, " "but this depends on the Game if you drop them or not."); y += 40; } - else if (page == 2) { - sprintf (title, "Powerups (%d/%d)", page + 1, HELP_MAXPAGES); + else if (page == HP_powerup1) { + sprintf (title, "Powerups (%d/%d)", page + 1, HP_max); menu_new (title, 500, 400); - y = 50; + y = 45; rect.x = rect.y = 0; rect.w = gfx.block.x; rect.h = gfx.block.y; - menu_create_label ("Special Powerups", -1, y, 2); - y += (10 + font[2].size.y); + menu_create_label ("Special Powerups", -1, y, 2, COLOR_brown); + y += (5 + font[2].size.y); menu_create_image ("pwback", 5, y, 0, gfx.powerup[2].image, &rect); menu_create_image ("kick", 5, y, 1, gfx.field[FT_sp_kick].image, &rect); - menu_create_text ("help", 55, y, 45, 10, + menu_create_text ("help", 55, y, 48, 10, COLOR_brown, "Allowes you to kick some bombs around the level. This will hold " "just a short time of %d seconds. The maximum distance you can " "kick the bombs is %d fields.", SPECIAL_KICK_TIME, SPECIAL_KICK_MAXDIST); - y += 40; + y += 70; menu_create_image ("pwback", 5, y, 0, gfx.powerup[2].image, &rect); menu_create_image ("push", 5, y, 1, gfx.field[FT_sp_push].image, &rect); - menu_create_text ("help", 55, y, 45, 10, - "Give you another bomb to drop. Maximum number of bombs is %d.", MAX_BOMBS); + menu_create_text ("help", 55, y, 48, 10, COLOR_brown, + "Push bombs one field, as long as nothing is behind this bomb."); + y += 40; + + menu_create_image ("pwback", 5, y, 0, gfx.powerup[2].image, &rect); + menu_create_image ("droprow", 5, y, 1, gfx.field[FT_sp_row].image, &rect); + menu_create_text ("help", 55, y, 48, 10, COLOR_brown, + "You can drop a row of that many bombs you have still left to drop."); + y += 40; + + menu_create_image ("pwback", 5, y, 0, gfx.powerup[2].image, &rect); + menu_create_image ("dropliquid", 5, y, 1, gfx.field[FT_sp_liquid].image, &rect); + menu_create_text ("help", 55, y, 48, 10, COLOR_brown, + "The bomb you push now won't stop moving untill they explode."); + y += 40; + + menu_create_image ("pwback", 5, y, 0, gfx.powerup[2].image, &rect); + menu_create_image ("dropliquid", 5, y, 1, gfx.field[FT_sp_moved].image, &rect); + menu_create_text ("help", 55, y, 45, 10, COLOR_brown, + "The bomb you push will stop moving on the next border or bomb."); y += 40; + + menu_create_image ("pwback", 5, y, 0, gfx.powerup[2].image, &rect); + menu_create_image ("dropltrigger", 5, y, 1, gfx.field[FT_sp_trigger].image, &rect); + menu_create_text ("help", 55, y, 45, 10, COLOR_brown, + "You will be able to drop triggered bombs. Use " + "the special key to let all your bombs explode. " + "at the time where you want it."); + y += 40; + } + else if (page == HP_powerup2) { + sprintf (title, "Powerups (%d/%d)", page + 1, HP_max); + menu_new (title, 500, 400); + + y = 50; + + rect.x = rect.y = 0; + rect.w = gfx.block.x; + rect.h = gfx.block.y; + + menu_create_text ("help", 5, y, 53, 10, COLOR_brown, + "In the game you will find another type of item to collect. " + "This item is not a powerup at all. If you collect it you will " + "get a random illness. This illness will hold for %dseconds. " + "If you have contact to another player the other player will " + "get all the illnesses you have too.", ILL_TIMEOUT); + y += 100; + + menu_create_image ("pwback", 12, y+8, 0, gfx.powerup[1].image, &rect); + menu_create_image ("pwdeath", 12, y+8, 1, gfx.field[FT_death].image, &rect); + menu_create_text ("help", 55, y, 45, 10, COLOR_brown, + "This will make your player ill. We have at the moment %d diffrent " + "types of illnesses for you to collect. To make the game more", PI_max); + y += 3*font[0].size.y; + menu_create_text ("help", 5, y, 53, 10, COLOR_brown, + "interesting we won't put here a list of all types there are."); } + else if (page == HP_keyboard0) { + sprintf (title, "Keyboard (%d/%d)", page + 1, HP_max); + menu_new (title, 500, 400); + + y = 50; + + rect.x = rect.y = 0; + rect.w = gfx.block.x; + rect.h = gfx.block.y; + menu_create_label ("During a Game", -1, y, 2, COLOR_brown); + y += font[2].size.y; + + menu_create_text ("help", 5, y, 53, 10, COLOR_brown, + "Arrow Keys - Moving of the Player\n" + "STRG/CTRL - Dropping bombs\n" + "Shift - Special Use Key\n" + "F4 - Start the Game (only Server)\n" + "F8 - Fullscreen (not in Windows)\n" + "Return - Send Entered Text Message\n" + "ESC - Exit Game\n"); + y += 7*font[0].size.y; + + menu_create_label ("Player Selection", -1, y, 2, COLOR_brown); + y += font[2].size.y; + + menu_create_text ("help", 5, y, 53, 10, COLOR_brown, + "Left/Right - Select and Deselect a Player\n" + "F1 - Mini Help Screen\n" + "F2 - Map and Game Settings\n" + "F3 - Create a AI Player\n" + "Shift-F3 - Delete a AI Player\n" + "F4 - Start the Game if at last 2 Players\n" + " are selected. (only Server)\n" + "ESC - Exit Game\n"); + } + else if (page == HP_credits0) { + sprintf (title, "Credits (%d/%d)", page + 1, HP_max); + menu_new (title, 500, 400); + + y = 50; + + rect.x = rect.y = 0; + rect.w = gfx.block.x; + rect.h = gfx.block.y; + + + } + else if (page == HP_keyboard0) { + sprintf (title, "Keyboard (%d/%d)", page + 1, HP_max); + menu_new (title, 500, 400); + + y = 50; + + rect.x = rect.y = 0; + rect.w = gfx.block.x; + rect.h = gfx.block.y; + } else break; if (page > 0) menu_create_button ("Previous Page", 20, 370, 150, 0); else if (menuselect == 0) menuselect = 2; menu_create_button ("Main Menu", -1, 370, 150, 1); - if (page < HELP_MAXPAGES-1) menu_create_button ("Next Page", 350, 370, 150, 2); + if (page < HP_max-1) menu_create_button ("Next Page", 350, 370, 150, 2); menu_focus_id (menuselect); menuselect = menu_loop (); if (menuselect == 0 && page > 0) page--; - if (menuselect == 2 && page < HELP_MAXPAGES - 1) + if (menuselect == 2 && page < HP_max - 1) page++; menu_delete (); } diff --git a/src/mapmenu.c b/src/mapmenu.c index 52aacbb..e0db3a7 100644 --- a/src/mapmenu.c +++ b/src/mapmenu.c @@ -1,4 +1,4 @@ -/* $Id: mapmenu.c,v 1.21 2004/01/27 22:17:22 stpohle Exp $ */ +/* $Id: mapmenu.c,v 1.22 2004/02/07 15:03:25 stpohle Exp $ */ /* map/tileset selection menu */ #include "bomberclone.h" @@ -40,7 +40,7 @@ mapmenu () sprintf (mname, "< undefined >"); else sprintf (mname, "%s", getfilename (map.map)); - menu_create_label ("Selected Map:", 20, 160, 0); + menu_create_label ("Selected Map:", 20, 160, 0, COLOR_brown); menu_create_button (mname, 10, 180, 170, 2); break; case (MAPS_randmap): // Random Map @@ -63,7 +63,7 @@ mapmenu () sprintf (mname, "< undefined >"); else sprintf (mname, "%s", map.tileset); - menu_create_label ("Selected Tileset:", 250, 140, 0); + menu_create_label ("Selected Tileset:", 250, 140, 0, COLOR_brown); menu_create_button (mname, 250, 160, 170, 5); switch (map.type) { @@ -78,9 +78,9 @@ mapmenu () break; } - menu_create_label ("Map Type:", 10, 50, 1); - menu_create_label ("Tileset:", 250, 50, 1); - menu_create_label ("Items:", 220, 200, 1); + menu_create_label ("Map Type:", 10, 50, 1, COLOR_brown); + menu_create_label ("Tileset:", 250, 50, 1, COLOR_brown); + menu_create_label ("Items:", 220, 200, 1, COLOR_brown); menu_create_list ("mt", 10, 85, 170, 60, maptypes, &selmt, 1); menu_create_list ("ts", 250, 85, 170, 40, tiletypes, &selts, 4); menu_create_list ("tt", 10, 220, 100, 60, tunneltypes, &seltt, 6); @@ -333,17 +333,17 @@ void mapgamesetting () { while (menuselect != -1 && bman.state != GS_quit) { menu_new ("Game Options", 420, 400); - menu_create_label ("Start Values", 25, 50, 0); + menu_create_label ("Start Values", 25, 50, 0, COLOR_brown); menu_create_entry ("Bombs:", 25, 80, 150, &bman.start_bombs, MAX_BOMBS, MENU_entryint32, 1); menu_create_entry ("Speed:", 25,110, 150, &bman.start_speed, MAX_SPEED, MENU_entryfloat, 2); menu_create_entry ("Range:", 25,140, 150, &bman.start_range, MAX_RANGE, MENU_entryint32, 3); - menu_create_label ("Other Values", 200, 50, 0); + menu_create_label ("Other Values", 200, 50, 0, COLOR_brown); menu_create_entry ("Gametime:", 200, 80, 150, &bman.init_timeout, 1200, MENU_entryint32, 4); - menu_create_label ("Game Parameter", 25, 180, 1); + menu_create_label ("Game Parameter", 25, 180, 1, COLOR_brown); menu_create_entry ("Bomb Time:", 25, 220, 200, &bman.bomb_tickingtime, 1200, MENU_entryfloat, 5); - menu_create_label ("Gametype", 25, 250, 0); + menu_create_label ("Gametype", 25, 250, 0, COLOR_brown); menu_create_list ("GameType", 25, 280, 150, 50, gametype, &gametype_sel, 6); menu_create_bool ("Drop Items", 200, 280, 150, &bman.dropitemsondeath, 7); diff --git a/src/menu.c b/src/menu.c index 3683656..63e2bcd 100644 --- a/src/menu.c +++ b/src/menu.c @@ -1,4 +1,4 @@ -/* $Id: menu.c,v 1.41 2004/02/07 13:35:28 stpohle Exp $ +/* $Id: menu.c,v 1.42 2004/02/07 15:03:25 stpohle Exp $ * Menuhandling */ #include "basic.h" @@ -589,7 +589,7 @@ menu_displaymessage (char *title, char *fmt,...) menu_new (title, i , linenr * font[0].size.y + 75); for (i = 0; (i <= linenr && i < MENU_MESSAGES_MAXLINES); i++) - menu_create_label (lines[i], -1, 55 + i * font[0].size.y, 0); + menu_create_label (lines[i], -1, 55 + i * font[0].size.y, 0, COLOR_brown); menu_loop (); menu_delete (); }; @@ -673,7 +673,7 @@ menu_displaytext (char *title, char *fmt,...) i = strlen (title) * font[2].size.x + 16; menu_new (title, i , linenr * font[0].size.y + 75); for (i = 0; (i <= linenr && i < MENU_MESSAGES_MAXLINES); i++) - menu_create_label (lines[i], -1, 55 + i * font[0].size.y, 0); + menu_create_label (lines[i], -1, 55 + i * font[0].size.y, 0, COLOR_brown); menu_looprunning = 1; menu_draw (); gfx_blitdraw (); diff --git a/src/menulabels.c b/src/menulabels.c index d7a6bbf..ec858d9 100644 --- a/src/menulabels.c +++ b/src/menulabels.c @@ -1,4 +1,4 @@ -/* $Id: menulabels.c,v 1.3 2004/02/07 13:35:28 stpohle Exp $ +/* $Id: menulabels.c,v 1.4 2004/02/07 15:03:25 stpohle Exp $ * Menuhandling: labels */ #include "basic.h" @@ -27,11 +27,11 @@ void menu_draw_label (_menuitem *mi) { else dy = mi->pos.y; - font_gfxdraw (menu.oldscreenpos.x + menu.images[0]->w + dx, menu.oldscreenpos.y + menu.images[0]->h + dy, mi->label, mi->pos.w, 5, 10000); + font_gfxdraw (menu.oldscreenpos.x + menu.images[0]->w + dx, menu.oldscreenpos.y + menu.images[0]->h + dy, mi->label, mi->pos.w, mi->pos.h, 10000); }; -void menu_create_label (char *name, int x, int y, int fontsize) { +void menu_create_label (char *name, int x, int y, int fontsize, int fontcolor) { int i = menu_getlastitem(menu.items); if (i == -1) { /* first entry in the itemslist */ @@ -50,13 +50,14 @@ void menu_create_label (char *name, int x, int y, int fontsize) { menuitems[i].pos.x = x; menuitems[i].pos.y = y; menuitems[i].pos.w = fontsize; + menuitems[i].pos.h = fontcolor; menuitems[i].type = MENU_label; strncpy (menuitems[i].label, name, MENU_TITLELEN); }; /* this will wrap a text into more labels */ -void menu_create_text (char *name, int x, int y, int maxlen, int maxlines, char *fmt,...) { +void menu_create_text (char *name, int x, int y, int maxlen, int maxlines, int fontcolor, char *fmt,...) { char text[1024]; char out[1024]; char *lineptr[maxlines+1]; @@ -72,5 +73,5 @@ void menu_create_text (char *name, int x, int y, int maxlen, int maxlines, char menu_formattext (text, out, lineptr, &linecnt, &maxchar, maxlen, maxlines); for (i = 0; (i <= linecnt && i < maxlines); i++) - menu_create_label (lineptr[i], x, y + i * font[0].size.y, 0); + menu_create_label (lineptr[i], x, y + i * font[0].size.y, 0, fontcolor); }; diff --git a/src/netmenu.c b/src/netmenu.c index 9009b47..00af51a 100644 --- a/src/netmenu.c +++ b/src/netmenu.c @@ -61,7 +61,7 @@ network_options () /* fill in net_ai_typ */ net_ai_typ = (PF_INET != bman.net_ai_family); menu_new ("Network Options", 400, 380); - menu_create_label ("Number Of Players", 60, 75, 0); + menu_create_label ("Number Of Players", 60, 75, 0, COLOR_brown); menu_create_list ("Players", 270, 55, 55, 70, nrplayerlist, &selnrplayer, 1); menu_create_entry ("Gamename", -1, 150, 300, &bman.gamename, LEN_GAMENAME, MENU_entrytext, 2); menu_create_entry ("UDP Port:", -1, 180, 200, &bman.port, LEN_PORT, MENU_entrytext,3); @@ -253,20 +253,20 @@ join_multiplayer_game () /* Network Help Screen */ void network_helpscreen () { menu_new ("Network Help Screen", 400, 380); - menu_create_label ("F1", 60, 50, 1); - menu_create_label ("Display this Helpscreen", 180, 54, 0); + menu_create_label ("F1", 60, 50, 1, COLOR_brown); + menu_create_label ("Display this Helpscreen", 180, 54, 0, COLOR_brown); - menu_create_label ("F2", 60, 80, 1); - menu_create_label ("Change/Show Mapsettings", 180, 84, 0); + menu_create_label ("F2", 60, 80, 1, COLOR_brown); + menu_create_label ("Change/Show Mapsettings", 180, 84, 0, COLOR_brown); - menu_create_label ("F3", 60, 110, 1); - menu_create_label ("Add one AI Player", 180, 114, 0); + menu_create_label ("F3", 60, 110, 1, COLOR_brown); + menu_create_label ("Add one AI Player", 180, 114, 0, COLOR_brown); - menu_create_label ("Shift-F3", 10, 140, 1); - menu_create_label ("Delete one AI P.", 180, 144, 0); + menu_create_label ("Shift-F3", 10, 140, 1, COLOR_brown); + menu_create_label ("Delete one AI P.", 180, 144, 0, COLOR_brown); - menu_create_label ("F4", 60, 170, 1); - menu_create_label ("Start the Game", 180, 174, 0); + menu_create_label ("F4", 60, 170, 1, COLOR_brown); + menu_create_label ("Start the Game", 180, 174, 0, COLOR_brown); menu_loop (); menu_delete (); diff --git a/src/single.c b/src/single.c index d7c2fc2..2c58b08 100644 --- a/src/single.c +++ b/src/single.c @@ -1,4 +1,4 @@ -/* $Id: single.c,v 1.59 2004/02/07 11:47:11 stpohle Exp $ */ +/* $Id: single.c,v 1.60 2004/02/07 15:03:25 stpohle Exp $ */ /* single player */ #include "basic.h" @@ -736,7 +736,7 @@ single_menu () while (!done && bman.state != GS_quit) { menu_new ("Single Player", 300, 250); - menu_create_label ("Number Of AI Players", -1, 55, 0); + menu_create_label ("Number Of AI Players", -1, 55, 0, COLOR_brown); menu_create_list ("Players", -1, 80, 70, 70, nrplayerlist, &selnrplayer, 1); menu_create_button ("Map Setting", -1, 180, 150, 2); menu_create_button ("OK", -1, 220, 150, 0);